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I ordered the Limited Collector's Edition for the cloth map, so still waiting for it to arrive.

But man... I'm so pumped.

 

 

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Yep, will be buying this one soon too, waiting on a day or three for more reviews, but from what I've heard elsewhere I'm pretty much already sold on it.  Kind of reminds me of a modernized NWN 1.

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It's a fantastic game.  My friend bought me a copy and we've been playing it coop (I've been holding off playing too much of it by myself since he bought it for me, so we're not too far in.)

 

I didn't expect much out of it, as it happens I love it!

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My copy should arrive at the house today... while I'm on the road out-of-state for the weekend. Grr...

But when I get back, I'll make a proper video like I did for SWTOR.

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I've never heard of it but I'm checking it out tonight. It looks interesting.

 

These games I never heard of and didn't expect almost always turn out to be my favorite. 

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  • 2 weeks later...

I backed it on Kickstarter.  I have it downloaded and installed (from GoG) but I haven't gotten around to playing it yet.  Thinking of buying my gf a copy so I can play with her though.

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My Limited Collector's Edition finally showed up.

I hate the cloth map. Like, seriously... it's just plain ugly. The whole thing is brown, hard to make

out details, and the language isn't English. Grr...

 

The rest is awesome. I'm loving the game, itself. I'm planning on making some videos, but I'm in the

middle of a move to my new house so it may be a week or so.

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I seen a gameplay video and it looks good, sort of, but not sure if I would actually enjoy playing it. It also looks a tad strange in its nature. :/

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Get this game. Play this game.

 

Once upon a time, there was a ship. Bad green people came and that ship was set on fire. People were in panic, helplessly trying to stop the fire from burning the whole ship. Then I came along. But I was not strong enough, so I was not able to throw barrels full of water on the fire. I was not an archer, so I could not fire Ice AoE nor Water AoE arrows at the fire. I was not a wizard, thus I could not cast a spell to put out the fire.

 

I was a mere lowlife, that randomly found a Rain Scroll. I read the scroll, and rain started falling. The ship was saved, and I was loved. The people were happy, I was happy.

 

Until I died, and died, and died, and died, and died, and died. Quick Save, I love you.

 

Get this game. Play this game.

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'That, that's a really bizarre way to make your case for people playing this game but that aside - I agree its a great game.  If you are a fan of classic RPG's with depth then this is the game for you.

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I'll just copy paste a conversation that I just had on Steam:

 

 

There's a lot of positive buzz surrounding this one. (Which genuinely surprised me.) I'll have to check it out one of these days, but turn-based combat is usually a huge turn-off for me.

 

The thing is, the combat engagements are not separate events, they happen right there on the spot, and everything that you can do in real-time with the environment, you can also do during combat, except that it costs action points and each character is played on turn-by-turn basis.

 

The attention to details and interactivity is incredible. I am quite amazed. Was attacked by a few zombies, which puke poison everywhere. You can't go into a poisonous cloud, because it will do poison damage to you and might get you poisoned, which would make you take poison damage for a few turns. I hit the clouds with a fire arrow, which made them explode, doing explosive fire damage, and setting the zombies on fire, which would do them damage for few turns. Then I used a spell to freeze the burning ground, thus my two melee characters were able to get closer to the zombies. Because the ground is frozen, one of my characters slipped and fell down, making her knocked down for a turn or two. The other one proceeded towards the zombies, and attacked doing slashing damage (there are various physical damage types, for example, crushing is good against skeletons while slashing is very bad against them).

 

 

Original sin sounded awesome from the first annoucements. But your recommendation makes it even more desireable. Can you tell by now how many quests / situations can be resolved in so many different ways? 

 

That wasn't even a quest, but a mere thing you could interact with if you want. I think you get access to a chest if you help. But you can also get to the chest by teleporting or jumping (different classes have different abilities), so you don't really have to help if you don't want to.

 

So far, I'd say almost every quest can be done in few different ways. One example is the 'main' quest, where you have different paths that you could take to get to the end of it. Depending on what you learn by speaking to characters, you could skip some things by make some assumptions or just being a thief / sneaky guy and getting to places where you cannot normally go thus discovering more information before you 'need' to, or just follow whatever you think is the most honest and sincere way to behave, by doing whatever some of the NPCs tell you do to. I don't want to go into specifics about quests because I don't want to spoil you, in case you get the game. But it really, really is good. :D

 

I am about 20 hours in. I play the game on hard difficulty, and am going very slow. Have to quick save quite a lot because it is actually hard and the enemies don't just to X times more damage like in other games, but they're smarter in the sense that they can use abilities in a smart way. Note, enemies do not respawn nor they scale with you, which make the game even more charming.

 

Another example, an orc shaman summoned rain clouds in order to make it rain, which created pools of water below one of my characters. He then threw an electricity spell / arrow (didn't notice exactly what it was) and it hit the water, doing electric damage to my character and stunning her for a few turns, because water + electricity = chance to stun.

There are no quest markers in the game, like, at all, apart from exactly one so far, which wasn't even needed because I already had discovered the location in question. So, you have to listen and read to whatever the characters tell you.

 

You can interact with characters in a different way, help them, or try to argue with them (intimidate, charm, reason). Your characters can also interact with themselves, and they develop in a different way depending on which options you pick during these interactions.

 

About the difficulty, this is a game where you have to pick your battles. Usually a larger group of mobs means you'll die. Enemies 2 or higher levels than you could easily kill you if you are sloppy. Think of it like a mixture of hard chess scenarios, and this is a good thing, because it is a nice satisfaction knowing that you figured out a particular fight. At least that is how it is on hard, I don't know how the game handles on easier difficulties.

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Knights of Divinity: Sanctus and Serenity

 

This is the tale of Serenity and Sanctus, two Fighters recruited by the Source Hunters. 

 

The Fighters are on their first Quest for Knighthood, attempting to prove themselves worthy to the Church. The Order of Knights believe in Order, Justice, Mercy, protection of the weak, and Charity. Their strict code of Honor prevents thievery, but the Church is no stranger to seizing the ill-gotten gains of evil doers. 

 

Unlike Paladins, Knights are unable to call upon the Gods for direct assistance in healing or Blessings; instead, their abilities focus on martial prowess and earth magic.

 

Serenity, the Voice, was chosen for her extraordinary Charisma; she is well-spoken and influential... even with animals. Her ability to gather information makes her perfect for investigating a heinous crime. The Church is watching her closely.

 

Sanctus, the Hammer, was chosen for his single-minded determination. His skill with forge and anvil stems from his desire to remain prepared at all times in the field; nothing comes before the Mission, and the Mission relies on a strong mind, strong body, and the proper tools for the job. The Church tasked him with protecting Serenity at all costs.

 

Having received their briefing, they depart upon the first available ship...


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