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Pretty Nifty, but this same thing can be handled by the secondary stick, since Turn 10 can make the secondary one only for this purpose...

I know they can, but the purpose is to make it seem as close to driving as possible. That's why people spend hundreds of dollars to purchase wheels instead of driving with a gamepad. It's also great if you are driving with a wheel because you don't have to take your hand off of it to look into a corner.

Here's what I don't get about head tracking :-

I'm driving along and come up to a sharp left hander like the Loewes Hairpin at Monaco, I look left to look into the corner but now I am no longer looking at my TV. I can see how it would work if you have the multiple monitor setup that forza allows but on a single screen you'll end up not looking at your TV for most of the time unless the sensor if very sensitive in which case you'll probably end up "head tracking" when you really didn't mean to.

The head tracking in GT5 with the eye cam wasn't upto much due to the above.

Guess I'll just have to wait and see if it's any better in Forza as I have the kinect.

Here's what I don't get about head tracking :-

I'm driving along and come up to a sharp left hander like the Loewes Hairpin at Monaco, I look left to look into the corner but now I am no longer looking at my TV. I can see how it would work if you have the multiple monitor setup that forza allows but on a single screen you'll end up not looking at your TV for most of the time unless the sensor if very sensitive in which case you'll probably end up "head tracking" when you really didn't mean to.

The head tracking in GT5 with the eye cam wasn't upto much due to the above.

Guess I'll just have to wait and see if it's any better in Forza as I have the kinect.

That is the downside, because unless you have a huge TV or sit really close :shifty: you need to shift your eyes to keep looking at the screen. The advantage is the movement of your head (as your eyes stay on the screen) panning the camera instead of doing it with a thumbstick. I would imagine this is just like the system in GT5, so if you didn't like that you wouldn't like this implementation either.

I sold my Xbox 360 (with Forza 3) to buy a PS3 and GT5... I regret that BADLY as Forza 3 was a substantially better game in my experience.

This may well tempt me back to Xbox ownership.

Here's what I don't get about head tracking :-

I'm driving along and come up to a sharp left hander like the Loewes Hairpin at Monaco, I look left to look into the corner but now I am no longer looking at my TV. I can see how it would work if you have the multiple monitor setup that forza allows but on a single screen you'll end up not looking at your TV for most of the time unless the sensor if very sensitive in which case you'll probably end up "head tracking" when you really didn't mean to.

The head tracking in GT5 with the eye cam wasn't upto much due to the above.

Guess I'll just have to wait and see if it's any better in Forza as I have the kinect.

The thing is that Kinect doesn't need you to move your head nearly as much as the EyeCam, Due to the depth camera that isn't affected by low light conditions it gets much higher resolution of your head movements. So we're talking about fairly minute movements, so small that they become natural, and your eyes adjust naturally and you won't even notice you're looking at a slight angle. we're talking 1-2 degrees at most here.

Kinecting the core: Forza 4 head-tracking shown in video

A new video on Youtube has Major Nelson giving us the first glimpse of Forza 4?s head-tracking feature.

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The video, taken from Inside Xbox, features him trying out the racer?s head-tracking feature, which tracks your head?s movements via Kinect.

It also has Dan Greenawalt of Turn 10 detailing it further.

Microsoft earlier confirmed that the game will shown at E3 this year.

You can watch the clip below. The game?s marked for a fall release.

Source: VG247

At work so I can't really watch the video here on the remote desktop, only see the screenshot they show at the start. but I really hope they have an option to have a more zoomed in view witht he head trackign to. I never understood the fascination with using 65% of yoru screen to show the roof, steering wheel dashboard and A-frame. the windshield is already smaller than your real windshield on a 42 inch tv if you sit right in front of it, with the regular inside view from Forza 3.

I use the in car view the most because it is the most realistic. I also use the view where you can only see the bonnet on tight courses where you not only cant see the apex but you also cant even see where the track goes.

Head tracking looks like its going to be pretty good, I don't think it will work for full on turning your head 90degrees to see if someone is along side you, but slight natural movements instead.

GT5 still has the best lighting in a racing game. Forza looks like everything is coated in plastic :( That said, Forza 4 will no doubt be better than GT5...they've been steadily improving the series with each entry this generation...though I did feel as though the career in 3 was a bit stale after 10 hours.

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Forza Motorsport 4 will launch on October 11th, 2011, in North America, October 14th, 2011, in Europe and October 20, 2011, throughout the rest of world.

The highest-rated racing franchise of this generation returns. Unrivaled in its innovation and quality, ?Forza Motorsport 4? pushes the racing genre forward, delivering the most stunning graphics ever seen on the Xbox 360 platform, radical experiences only possible with Kinect, groundbreaking social features through Xbox LIVE*, and a landslide of new content, cars and new ways to play. Launching this October exclusively on Xbox 360, ?Forza Motorsport 4?is an entirely new automotive experience.

Top features include the following:

Platform-defining graphics.?Forza Motorsport 4? sets a new graphical standard for the racing genre.Featuringdramatic Hollywood-style camera effects and an all new lightingengine, ?Forza Motorsport 4? createsan unparalleled, dramatically realistic graphical experience ? all running at a silky-smooth 60 frames per second.

Xbox LIVE showpiece.?Forza Motorsport 4? is making racing more social than ever. Create a Car Club and build the ultimate dream team of drivers, tuners and painters from the ?Forza? community. Share your custom cars and dominate the other clubs. With the all-newRivals Mode, play against your friends whether they are online or not by challenging them for bragging rights and rewards in a variety of different game types.

Industry-leading innovation withKinect. Autovista Mode brings the automotive experience comes to life. Walk around the car in a virtual showroom, crouch down to look at the details, or open the doors and hood using the power of Kinect. Immerse yourself with Kinect Head Tracking, which pans the camera view based on how you naturally look into the corners when you?re hard charging. Take the virtual wheel with Kinect as you sit on the couch with your friends and family ? no controller required.You can even take advantage of Kinect voice control to easily navigate the game?s menu.

More of what you love.With more than 80 manufacturers, the most in any racing game available today, ?Forza Motorsport 4? features unrivaled diversity and more of the cars you love. The all new World Tour Mode boasts new tracks, unending choice and hundreds of hours of gameplay as you travel the globe with your favorite car. With the most accurate physics engine, cockpits and damage on every car and assists that allow even the most casual player to race, ?Forza Motorsport 4? redefines the genre.

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I was thinking of starting an official Forza 4 Neowin Car Club thread. There shouldn't be various Neowin Car Clubs and if the person who creates it will be the president maybe we should decide who the person to create it should be. The thread would give us an option to discuss this and have people weigh in on their option or if they want to throw their hat in the ring. Any thoughts?

This topic is now closed to further replies.
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