Here's a little 5-minute glob of code I hacked together to handle dragging ScrollViewer content around with the mouse (or your finger).
It can also reverse the axes for "natural scrolling." There is also a Tolerance setting that is supposed to prevent it from scrolling if you only drag it a little bit. I did this because my crappy touchscreen driver has a lot of jitter.
I claim no responsibility if it explodes or otherwise has undesired effects. :)
using System;
using System.Windows;
using System.Windows.Input;
using System.Windows.Controls;
namespace MouseExtensions
{
public class MouseDragBehavior
{
public static readonly DependencyProperty ToleranceProperty = DependencyProperty.RegisterAttached("Tolerance", typeof(double), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((double)10));
public static double GetTolerance(DependencyObject d)
{
return (double)d.GetValue(ToleranceProperty);
}
public static void SetTolerance(DependencyObject d, double value)
{
d.SetValue(ToleranceProperty, value);
}
public static readonly DependencyProperty ReverseAxisProperty = DependencyProperty.RegisterAttached("ReverseAxis", typeof(bool), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((bool)false));
public static bool GetReverseAxis(DependencyObject d)
{
return (bool)d.GetValue(ReverseAxisProperty);
}
public static void SetReverseAxis(DependencyObject d, bool value)
{
d.SetValue(ReverseAxisProperty, value);
}
private static readonly DependencyProperty DragStartPointProperty = DependencyProperty.RegisterAttached("DragStartPoint", typeof(Point), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((Point)new Point()));
private static Point GetDragStartPoint(DependencyObject d)
{
return (Point)d.GetValue(DragStartPointProperty);
}
private static void SetDragStartPoint(DependencyObject d, Point value)
{
d.SetValue(DragStartPointProperty, value);
}
private static readonly DependencyProperty DragLastPointProperty = DependencyProperty.RegisterAttached("DragLastPoint", typeof(Point), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((Point)new Point()));
private static Point GetDragLastPoint(DependencyObject d)
{
return (Point)d.GetValue(DragLastPointProperty);
}
private static void SetDragLastPoint(DependencyObject d, Point value)
{
d.SetValue(DragLastPointProperty, value);
}
public static readonly DependencyProperty HandleDragProperty = DependencyProperty.RegisterAttached("HandleDrag", typeof(bool), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((bool)false, new PropertyChangedCallback(OnHandleDragChanged)));
public static bool GetHandleDrag(DependencyObject d)
{
return (bool)d.GetValue(HandleDragProperty);
}
public static void SetHandleDrag(DependencyObject d, bool value)
{
d.SetValue(HandleDragProperty, value);
}
private static void OnHandleDragChanged(DependencyObject d, DependencyPropertyChangedEventArgs e)
{
ScrollViewer scrollViewer = d as ScrollViewer;
if ((bool)e.NewValue)
{
scrollViewer.PreviewMouseDown += new MouseButtonEventHandler(target_PreviewMouseDown);
scrollViewer.PreviewMouseMove += new MouseEventHandler(target_PreviewMouseMove);
scrollViewer.PreviewMouseUp += new MouseButtonEventHandler(target_PreviewMouseUp);
scrollViewer.MouseLeave += new MouseEventHandler(target_MouseLeave);
}
else
{
scrollViewer.PreviewMouseDown -= new MouseButtonEventHandler(target_PreviewMouseDown);
scrollViewer.PreviewMouseMove -= new MouseEventHandler(target_PreviewMouseMove);
scrollViewer.PreviewMouseUp -= new MouseButtonEventHandler(target_PreviewMouseUp);
scrollViewer.MouseLeave -= new MouseEventHandler(target_MouseLeave);
}
}
private static bool IsDragging(ScrollViewer scrollViewer)
{
Point posNow = Mouse.GetPosition(scrollViewer);
return ((Math.Abs(GetDragStartPoint(scrollViewer).X - posNow.X) > GetTolerance(scrollViewer)) || (Math.Abs(GetDragStartPoint(scrollViewer).Y - posNow.Y) > GetTolerance(scrollViewer)));
}
private static void target_PreviewMouseDown(object sender, MouseButtonEventArgs e)
{
var scrollViewer = (ScrollViewer)sender;
var mousePos = e.GetPosition(scrollViewer);
scrollViewer.CaptureMouse();
if (GetDragLastPoint(scrollViewer) == new Point())
{
SetDragStartPoint(scrollViewer, mousePos);
SetDragLastPoint(scrollViewer, mousePos);
}
if (IsDragging(scrollViewer))
{
e.Handled = true;
return;
}
else
scrollViewer.ReleaseMouseCapture();
}
private static void target_PreviewMouseMove(object sender, MouseEventArgs e)
{
var scrollViewer = (ScrollViewer)sender;
if (GetDragLastPoint(scrollViewer) != new Point())
{
Point posNow = e.GetPosition(scrollViewer);
double dX = posNow.X - GetDragLastPoint(scrollViewer).X;
double dY = posNow.Y - GetDragLastPoint(scrollViewer).Y;
SetDragLastPoint(scrollViewer, posNow);
if (!IsDragging(scrollViewer))
return;
if (GetReverseAxis(scrollViewer))
{
scrollViewer.ScrollToHorizontalOffset(scrollViewer.HorizontalOffset + dX);
scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset + dY);
}
else
{
scrollViewer.ScrollToHorizontalOffset(scrollViewer.HorizontalOffset - dX);
scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset - dY);
}
}
e.Handled = true;
}
private static void target_PreviewMouseUp(object sender, MouseButtonEventArgs e)
{
var scrollViewer = (ScrollViewer)sender;
if (GetDragLastPoint(scrollViewer) != new Point() && IsDragging(scrollViewer))
{
e.Handled = true;
scrollViewer.ReleaseMouseCapture();
}
Reset(scrollViewer);
}
private static void target_MouseLeave(object sender, MouseEventArgs e)
{
var scrollViewer = (ScrollViewer)sender;
Reset(scrollViewer);
}
private static void Reset(ScrollViewer scrollViewer)
{
SetDragLastPoint(scrollViewer, new Point());
SetDragStartPoint(scrollViewer, new Point());
}
}
}
To use it simply reference the namespace and set MouseDragBehavior.HandleDrag to true in your
The comment about clock speeds not changing is actually not really true. Due to aggressive power management, clock speeds on an idle system are lower now than they have been in decades. It isn't uncommon for a laptop to be hovering right around 1GHz if it isn't working on anything. Yes you right that more work gets done with each cycle, but you are still dealing with a nearly 5x difference between low and high power states, which can change how snappy the interface feels.
I totally agree with you about the action center and other Windows UI elements taking a shameful amount of CPU cycles to do basic functions, but I see that as a separate conversation.
While I do agree with the "don't sweep that under the rug" concern, I also don't want to get into a debate about what things deserve a boost or not. In my opinion, boost all the things, get the full value from your CPU.
Keep in mind, we are talking about milliseconds of boosting, it isn't meaningfully going to change power consumption.
Question
Eric Veteran
Here's a little 5-minute glob of code I hacked together to handle dragging ScrollViewer content around with the mouse (or your finger).
It can also reverse the axes for "natural scrolling." There is also a Tolerance setting that is supposed to prevent it from scrolling if you only drag it a little bit. I did this because my crappy touchscreen driver has a lot of jitter.
I claim no responsibility if it explodes or otherwise has undesired effects. :)
using System; using System.Windows; using System.Windows.Input; using System.Windows.Controls; namespace MouseExtensions { public class MouseDragBehavior { public static readonly DependencyProperty ToleranceProperty = DependencyProperty.RegisterAttached("Tolerance", typeof(double), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((double)10)); public static double GetTolerance(DependencyObject d) { return (double)d.GetValue(ToleranceProperty); } public static void SetTolerance(DependencyObject d, double value) { d.SetValue(ToleranceProperty, value); } public static readonly DependencyProperty ReverseAxisProperty = DependencyProperty.RegisterAttached("ReverseAxis", typeof(bool), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((bool)false)); public static bool GetReverseAxis(DependencyObject d) { return (bool)d.GetValue(ReverseAxisProperty); } public static void SetReverseAxis(DependencyObject d, bool value) { d.SetValue(ReverseAxisProperty, value); } private static readonly DependencyProperty DragStartPointProperty = DependencyProperty.RegisterAttached("DragStartPoint", typeof(Point), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((Point)new Point())); private static Point GetDragStartPoint(DependencyObject d) { return (Point)d.GetValue(DragStartPointProperty); } private static void SetDragStartPoint(DependencyObject d, Point value) { d.SetValue(DragStartPointProperty, value); } private static readonly DependencyProperty DragLastPointProperty = DependencyProperty.RegisterAttached("DragLastPoint", typeof(Point), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((Point)new Point())); private static Point GetDragLastPoint(DependencyObject d) { return (Point)d.GetValue(DragLastPointProperty); } private static void SetDragLastPoint(DependencyObject d, Point value) { d.SetValue(DragLastPointProperty, value); } public static readonly DependencyProperty HandleDragProperty = DependencyProperty.RegisterAttached("HandleDrag", typeof(bool), typeof(MouseDragBehavior), new FrameworkPropertyMetadata((bool)false, new PropertyChangedCallback(OnHandleDragChanged))); public static bool GetHandleDrag(DependencyObject d) { return (bool)d.GetValue(HandleDragProperty); } public static void SetHandleDrag(DependencyObject d, bool value) { d.SetValue(HandleDragProperty, value); } private static void OnHandleDragChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { ScrollViewer scrollViewer = d as ScrollViewer; if ((bool)e.NewValue) { scrollViewer.PreviewMouseDown += new MouseButtonEventHandler(target_PreviewMouseDown); scrollViewer.PreviewMouseMove += new MouseEventHandler(target_PreviewMouseMove); scrollViewer.PreviewMouseUp += new MouseButtonEventHandler(target_PreviewMouseUp); scrollViewer.MouseLeave += new MouseEventHandler(target_MouseLeave); } else { scrollViewer.PreviewMouseDown -= new MouseButtonEventHandler(target_PreviewMouseDown); scrollViewer.PreviewMouseMove -= new MouseEventHandler(target_PreviewMouseMove); scrollViewer.PreviewMouseUp -= new MouseButtonEventHandler(target_PreviewMouseUp); scrollViewer.MouseLeave -= new MouseEventHandler(target_MouseLeave); } } private static bool IsDragging(ScrollViewer scrollViewer) { Point posNow = Mouse.GetPosition(scrollViewer); return ((Math.Abs(GetDragStartPoint(scrollViewer).X - posNow.X) > GetTolerance(scrollViewer)) || (Math.Abs(GetDragStartPoint(scrollViewer).Y - posNow.Y) > GetTolerance(scrollViewer))); } private static void target_PreviewMouseDown(object sender, MouseButtonEventArgs e) { var scrollViewer = (ScrollViewer)sender; var mousePos = e.GetPosition(scrollViewer); scrollViewer.CaptureMouse(); if (GetDragLastPoint(scrollViewer) == new Point()) { SetDragStartPoint(scrollViewer, mousePos); SetDragLastPoint(scrollViewer, mousePos); } if (IsDragging(scrollViewer)) { e.Handled = true; return; } else scrollViewer.ReleaseMouseCapture(); } private static void target_PreviewMouseMove(object sender, MouseEventArgs e) { var scrollViewer = (ScrollViewer)sender; if (GetDragLastPoint(scrollViewer) != new Point()) { Point posNow = e.GetPosition(scrollViewer); double dX = posNow.X - GetDragLastPoint(scrollViewer).X; double dY = posNow.Y - GetDragLastPoint(scrollViewer).Y; SetDragLastPoint(scrollViewer, posNow); if (!IsDragging(scrollViewer)) return; if (GetReverseAxis(scrollViewer)) { scrollViewer.ScrollToHorizontalOffset(scrollViewer.HorizontalOffset + dX); scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset + dY); } else { scrollViewer.ScrollToHorizontalOffset(scrollViewer.HorizontalOffset - dX); scrollViewer.ScrollToVerticalOffset(scrollViewer.VerticalOffset - dY); } } e.Handled = true; } private static void target_PreviewMouseUp(object sender, MouseButtonEventArgs e) { var scrollViewer = (ScrollViewer)sender; if (GetDragLastPoint(scrollViewer) != new Point() && IsDragging(scrollViewer)) { e.Handled = true; scrollViewer.ReleaseMouseCapture(); } Reset(scrollViewer); } private static void target_MouseLeave(object sender, MouseEventArgs e) { var scrollViewer = (ScrollViewer)sender; Reset(scrollViewer); } private static void Reset(ScrollViewer scrollViewer) { SetDragLastPoint(scrollViewer, new Point()); SetDragStartPoint(scrollViewer, new Point()); } } }To use it simply reference the namespace and set MouseDragBehavior.HandleDrag to true in your
ScrollViewer declaration:
<ScrollViewer xmlns:my="clr-namespace:MouseExtensions" my:MouseDragBehavior.HandleDrag="True" my:MouseDragBehavior.ReverseAxis="True" />Link to comment
https://www.neowin.net/forum/topic/1022710-cwpf-mouse-drag-behavior/Share on other sites
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