Recommended Posts

I wish dying has more consequences to it.... I'm not sure I like all the streamlining and actually miss some of the things from Diablo 2 that I didn't think I'd miss at all... Things like

* Not having points to spend in character attributes (int, con, str, wis, dex)

* Not having much selection (at least at the early levels) for skills

* Are there no socketed items? I guess I miss the rune-words and collecting those in the hope that you will eventually have something really good.

* Running to my corpse after dying to get all my items before a monster wrecks my naked body

Idk why but...i miss those things.

Ah, that's a bummer.

Still on the fence in getting this or not. My buddy keeps trying to talk me into it but a) I'm not building PCs like I was during D2 so I'm on a MBP b) the server issues would frustrate the hell out of me. But I really miss the series, especially the MP stuff.

Ah, that's a bummer.

Still on the fence in getting this or not. My buddy keeps trying to talk me into it but a) I'm not building PCs like I was during D2 so I'm on a MBP b) the server issues would frustrate the hell out of me. But I really miss the series, especially the MP stuff.

I'd just wait it out a bit. Let them sort the issues out between errors, server downtime, lag, and all that sort of junk. Just because the game was released doesn't mean you have to decide right now. :p

@Hawkman - You wand has a higher +dmg modifier. And that just shows ya how good +dmg is. I recommend it on your rings, amulet and weapon as well as stacking rubies (i believe) in your weapons. At lower levels at least +dmg awesome. No idea how it'll turn out in hell/inferno.

Yeah I know, the wand pretty much is overall bett because it has better stats. However according to the comparative tooltip, the staff should give me higher damage, but in reality it gives me slightly lower.

I wish dying has more consequences to it.... I'm not sure I like all the streamlining and actually miss some of the things from Diablo 2 that I didn't think I'd miss at all... Things like

* Not having points to spend in character attributes (int, con, str, wis, dex)

* Not having much selection (at least at the early levels) for skills

* Are there no socketed items? I guess I miss the rune-words and collecting those in the hope that you will eventually have something really good.

* Running to my corpse after dying to get all my items before a monster wrecks my naked body

Idk why but...i miss those things.

The one thing that bugs me is that there's to much universal gear, in armor anyway, chain ail armor can be used by anyone, but look completely different on each class. It streamlines and makes it easier sure, but, I dunno, there should be different armors for different classes. Well there are some like the cloaks for the demon hunter and wizard hats but...

I wish dying has more consequences to it.... I'm not sure I like all the streamlining and actually miss some of the things from Diablo 2 that I didn't think I'd miss at all... Things like

* Not having points to spend in character attributes (int, con, str, wis, dex)

- I miss this too, I would also like that kind of customization.

* Not having much selection (at least at the early levels) for skills

- It does pick up, also selective mode lets you place any skill anywhere as well as multiple of the same skill with different runes

* Are there no socketed items? I guess I miss the rune-words and collecting those in the hope that you will eventually have something really good.

- Starting in ACT II you begin getting Gems and can get Socketed Gear (the bsmith lets you make a socket helm near the end of level 2 bsmithing.

* Running to my corpse after dying to get all my items before a monster wrecks my naked body

- This is one thing I don't miss. Though being a ghost is fun, I dont like having my items be taken away.

Idk why but...i miss those things.

The one thing that bugs me is that there's to much universal gear, in armor anyway, chain ail armor can be used by anyone, but look completely different on each class. It streamlines and makes it easier sure, but, I dunno, there should be different armors for different classes. Well there are some like the cloaks for the demon hunter and wizard hats but...

It's the same as D2, every class can wear every type of armor (as long as they meet the requirements), except for a few class-specific items. And because all the characters are modeled differently, it looks a bit different on each one of them. If anything, it's the norm for armor to not be class specific, don't see why that would bug you as pretty much every RPG-style game I've played since D2 came out has been that way (except MMOs, which typically define armor classes, D2, D3, Path of Exile, Torchlight, Torchlight 2, etc do not have armor classes). D3 is not an MMO therefore they didn't create armor classes.

@Hawk, did the wand have a higher attack speed? The staff might have a higher base attack, but the wand might out perform it in action due to how many attacks per second you can get off....

If you look on the weapons in the first screenshot, that big number it shows is the damage per second, not per hit, so it factors in the weapon speed already, and I'm pretty sure the character screen is also damage per second also, but can't remember as the beta is no longer running.

@Hawk, did the wand have a higher attack speed? The staff might have a higher base attack, but the wand might out perform it in action due to how many attacks per second you can get off....

yeah the wand was slightly higher attack speed, 1.4 vs 1.1 is or somethign I believe.

it shouldn't matter though as the values are in DPS or Damage per second, so attack speed is factored in.

yes. I also commented on just that int he first post with the pictures, it actually factors in the intelligence the book ads, since if I remove it, then it increases the bonus in the tooltip.

most items show the correct changes in value in the comparative tooltip though, must be a bug specific to weapons, maybe two handed vs one handed or specific weapons. either way there's some bug in the display of the value in the comparative tooltip requiring me to double check the value old and new in the actual attributes box.

Enjoying the game so far. Few points:

- Not had any server issues after the first day so it's a non-issue for me.

- Playing coop is fun, but there is no extra tactics this way, the are monsters just harder. Why not create some combo attacks/defense? There are also no interaction between the other player(s) other than messaging. Seems a little bit old school for 2012.

- Music and the voice acting are notably excellent.

- The amount of destructive mechanics are a good idea and stops the world from feeling static!

- Scrap armour is totally useless, it doesn't even sell for any significant money. It just gets me annoyed if I pick it up! Why bother including it?!

Still have yet to pick up - but do plan on it. One thing i'm wondering... i have heard they removed LAN play. So is there anyway to get playing with friends only?

yes, there is the option to join a game with only your friends. Lets you jump right into the game and play with them.

  • Like 1

Still have yet to pick up - but do plan on it. One thing i'm wondering... i have heard they removed LAN play. So is there anyway to get playing with friends only?

From what I understand, when you start a game the default mode is friends-only, meaning friends can join whenever they want (assuming they are that far in the quest line or however it's locked down) but no one else can, you can then turn the game public (open to anyone) or invite only or whatever (can't remember from beta, I know there is public mode and I'm pretty sure you can set it so even friends can't join).
  • Like 1

yes, there is the option to join a game with only your friends. Lets you jump right into the game and play with them.

From what I understand, when you start a game the default mode is friends-only, meaning friends can join whenever they want (assuming they are that far in the quest line or however it's locked down) but no one else can, you can then turn the game public (open to anyone) or invite only or whatever (can't remember from beta, I know there is public mode and I'm pretty sure you can set it so even friends can't join).

That is AWESOME - thanks for the info guys!

You have an internet connection if you are posting on neowin... what's the difference?

Because im posting from work. At my CHU I have no internet. That is why. Plus if i want to bring my laptop to work I cannot connect it to the network. So there is a big difference. And yes I am ALLOWed to be on Neowin posting while at work.

This topic is now closed to further replies.
  • Posts

    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Microsoft finally admits its default Windows 11 25H2, 24H2 action broke key legacy component by Sayan Sen Microsoft last week released Windows 11 KB5094126 and KB5093998 as the latest Patch Tuesday updates. Following that the company also published the accompanying dynamic updates under KB5094149, KB5095971, and KB5094156. So far the company has acknowledged two known issues that have popped up after the release which include bugged-out Office apps as well as the Recycle Bin; though there could be more at play too. Speaking of bugs and issues, Microsoft seems to have finally acknowledged a problem that probably has been around for close to a year. That's because back in July of 2025 the company made a default change to the latest Windows 11 versions, wherein it switched to JScript9Legacy on Windows 11 24H2 and later releases. Hence following the release of version 25H2 in October 2025, JScript9Legacy also remained default-enabled. As a result there has been a compatibility issue ever since then. For those wondering, by switching to JScript9Legacy Microsoft intended to improve the security of modern Windows PCs by reducing vulnerabilities tied to legacy scripting like cross-site scripting (XSS), among others. XSS exploits can allow cyber-attackers to attach malicious code onto legitimate websites and use them to execute the code when a potential victim loads such a website. Hence the new JScript9Legacy engine enforced stricter execution policies and improved object handling, which should help mitigate such attacks. Microsoft today has published a new support article detailing the problem. Neowin spotted it while browsing. The company says that JScript global definitions and execution context may fail to persist across scripts, potentially breaking older dependent apps and web-based components that relied on this legacy behavior. In the article Microsoft has confirmed that the issue stems from its move away from the older jscript9.dll engine in favor of jscript9legacy.dll. As mentioned above, while the newer engine was designed to address vulnerabilities and strengthen security it also changes how JScript handles execution context. As a result functions and definitions loaded by one script could no longer remain available to subsequent scripts once execution ended. The company notes that some applications worked correctly on earlier Windows versions because the older JScript engine automatically retained global definitions and execution state between scripts. Under the newer model though that behavior is disabled by default causing certain legacy workloads and polyfill-dependent scripts to fail. Microsoft says it addressed the problem via the KB5077241 update though the fix had not been enabled automatically in the following updates. As such admins must explicitly turn on persistent JScript execution context using a Registry setting that the tech giant shared today. The configuration can be applied to individual processes or system-wide through the FEATURE_ENABLE_PERSISTENCE registry key. The steps have been outlined below: Run the following command to create the feature control registry key: reg add "HKLM\Software\Policies\Microsoft\Internet Explorer\Main\FeatureControl\FEATURE_ENABLE_PERSISTENCE" Under this key, create a new DWORD (32-bit) value. Configure the value as follows: To enable persistence for specific processes only: Set the value to 1 for each target process name. To enable persistence for all processes: Add * as the key name and set its value to 1. You can find the official support article here on Microsoft's website.
    • The possibility that milk gathers back into a glass implies that gravity can be 'reversed'.
    • VidCoder 12.20 by Razvan Serea  VidCoder is a DVD/Blu-ray ripping and video transcoding application for Windows. It uses HandBrake as its encoding engine. Calling directly into the HandBrake library gives it a more rich UI than the official HandBrake Windows GUI. VidCoder can rip DVDs but does not defeat the CSS encryption found in most commercial DVDs. You’ll need the NET 8 Desktop Runtime. If you don’t have it, VidCoder will prompt you to download and install it. The Portable version is self-contained and does not require any .NET Runtime to be installed. You do not need to install HandBrake for VidCoder to work. Feature list: Multi-threaded MP4, MKV containers Completely integrated encoding pipeline: everything is in one process and no huge intermediate temporary files H.264, H.265, MPEG-4, MPEG-2, VP8, Theora video Hardware-accelerated encoding with AMD VCE, Nvidia NVENC and Intel QuickSync AAC, MP3, Vorbis, AC3, FLAC audio encoding and AAC/AC3/MP3/DTS/DTS-HD passthrough Target bitrate, size or quality for video 2-pass encoding Decomb, detelecine, deinterlace, rotate, reflect, chroma smooth, colorspace filters Powerful batch encoding with simultaneous encodes Customizable Pickers to automatically pick audio and subtitle tracks, destination, titles and more Instant source previews Creates small encoded preview clips Pause, resume encoding VidCoder 12.20 changes: Updated HandBrake core to 1.11.2. Download: VidCoder 12.20 | 47.0 MB (Open Source) Download: Portable VidCoder 12.19 | 89.3 MB Link: VidCoder Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      590
    2. 2
      +Edouard
      185
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      73
    5. 5
      Steven P.
      66
  • Tell a friend

    Love Neowin? Tell a friend!