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Ubisoft Blames Piracy for Non-Release of PC Game

Ubisoft is known for laying the blame for many problems on the unauthorized downloading of its games. Stanislas Mettra, creative director of the upcoming game

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That's why I love Valve, Ubisoft games on the PC are atrocious and unplayable, there's nothing worse than buying a game only to have to pirate it just to play it, **** Ubisoft.

Yes because Steam was such a wonderful product when Half Life 2 for example came out.. oh wait.

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Yes because Steam was such a wonderful product when Half Life 2 for example came out.. oh wait.

Yes, lets judge a company by what happened 7 years ago. :p

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I have no problem with Ubisoft sticking in as much drm as they want as long as I can still play the game. I've never had a problem with their DRM in the past. I would gladly take DRM over no PC release. In this case, this game doesn't really interest me, so I wouldn't have bought it anyway, but I don't like the direction this is headed. It could mean good games in the future, like the Assassin Creed series, are no longer released on PC.

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Whatever you say Ubisoft, whatever you say bro.

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...and piracy isnt rampant on consoles too? O......K......

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I was just reading this article on Kotaku and thought of what Ubiosoft said about the PC verson of I Am Alive. Piracy is inevitable and DRM isn't the answer. All it does is inconvenience paying customers which in turn makes piracy more enticing. CD Projekt RED has shown that it's possible to release a PC game and sell a lot of copies without DRM. That's right, The Witcher 2: Assassins of Kings has no DRM. They sold almost 1 million copies in under 2 months which is amazing for a SP-only game that lacks DRM.

Anyway, read the article linked above. It's much better than the usual piracy arguments made by some developers.

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I blame overproduction of crudware. Does Skyrim sell? Yes, it does. Does a whole load of... Oh never mind. No sane arguments will ever convince these clowns.

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If a company doesn't expect to make a profit on a version of something for x platform then it's their choice to not make it for that platform. If they feel the PC versions costs won't be made back then why bother? People who are PC only or console only need to give it a rest, I own and play on both and don't miss out in the end.

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Even if there is piracy, you'd still make more money releasing it than not.

I'd rather Ubisoft not release their DRM crap anyways. Minecraft doesnt have much DRm if any at all and it sells like crazy.

Developers don't work for free. It costs money to convert a game to run on another platform. If you're not going to recoup the costs you will not be making more money compared to not releasing it.

If a company doesn't expect to make a profit on a version of something for x platform then it's their choice to not make it for that platform. If they feel the PC versions costs won't be made back then why bother? People who are PC only or console only need to give it a rest, I own and play on both and don't miss out in the end.

You miss out on better graphics, more control options, for console-only games. Not to mention unbeatable Steam prices on the PC. So you are technically missing out in the end if you don't have the choice of buying for the platform you want :p

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Way to miss out on revenue, a-holes.

The game will probably be crap anyway so no big loss.

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Perhaps it will only take 12 guys three months to port the game to PC, it
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I understand Ubi softs point when you know the game is crap and you know as usual console gamers will fork out 60 bucks for a game on the other hand pc gamer will pirate it (very small number) play maybe an hour or so and DELETE. PC gaming has become a demo machine of some sort, as a developer your game will be scrutinize on every level and in the end some people might pirate it just because developers wants those extra security fetures so the game doesn't get pirated. Here

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Let's say for example's sake that the game sells for $30 a pop, that's $1.5 million for three months work if 50k buy it. Are you seriously telling me that's not a good return? Wow!

That's not full on profit though, you then have the whole physical production cost and getting it out to the stores/suppliers. They must know their figures though, I doubt a company would just not put it on PC out of spite if they honestly thought that there was profit there to be made.

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So lets look at this, 3 months to port the game to PC

He quotes 50,000 in sales

Average PC game price,

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You miss out on better graphics, more control options, for console-only games. Not to mention unbeatable Steam prices on the PC. So you are technically missing out in the end if you don't have the choice of buying for the platform you want :p

That depends on the game, and the games I play on the console don't lose out on "control options" and I don't care about steam and don't use it either. Fact is, if a good looks good to me and I wanna play it then I'll preorder it and pay a higher price as well. If it doesn't then I'm also fine with waiting for the price to drop outside of whatever steam does.

As for graphics, sure the PC has better ones, but gameplay and story are more important in my book than overall graphics, I can live with 360 level graphics if the other two keys are spot on.

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Reason for UBISOFT to not release the game on pc, it already looks like a crappy game from 2007. And it will make it look like it's made in 2004 if the ever port it to pc. Don

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And we all know PC gamers to be the biggest whiners, so there is really no need to accommodate them (us), Ubisoft. Do what you think is best for your business, leave whiners with double standards aside.

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Because the game will surely get more exposure in XBL Arcade...

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I think some of you are overestimating sales figures. This is not a AAA game. It's going to be a smaller XBLA-type title with no physical copies. Something like Sonic Generations. So far Sonic Generations has sold 150000 copies on XBLA, and Sonic is a pretty well known franchise. Typically PC sales are a much smaller portion compared to console sales. I Am Alive is a new property which will no doubt be less successful. The pricing will probably be $20-$30 considering it's a smaller download-only title. Factor in the retailer taking in a huge chunk of the profit, as well as the additional development cost, it's not unreasonable that it won't turn a profit on PC.

The poor profits are not necessarily due to piracy, but I wouldn't want to release a game on a platform where 50% of legitimate purchases account for a few thousand in profit, while thousands of other users get to play the game for free.

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...and piracy isnt rampant on consoles too? O......K......

correct me if I am wrong but since this game is a XBLA/PSN release that would mean users would have to have a legit console to login the online service and download it. But, I do not know anything about how to pirate console things so...I'm just talking haha

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They are trolls, all there is to it.

It is easy to name games reeking major profits on PC - Skyrim and Minecraft for example.

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a classic ubisoft move. Blame piracy. Why they dont tell to the ppl how they bother to legit buyers of their stupid games with that ****ing drm thing?. They should start selling phones instead, yea, maybe that would be right, so, the ppl will burn to the ground that company because of their inefficient and oppressing politics

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I don't understand the problem here. Ubisoft is notorious for releasing extremely poor ports. We don't get the choice of getting a good port, so why is it being presented as an option? We either get a crappy port that will be pirated to kingdom come, or we get a PC exclusive F2P game.

It certainly sucks that Ubisoft won't make a proper PC version in development concurrently as the console versions, but we don't get to make that call. I'd rather have this than the crap they try to sell me.

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