Recommended Posts

  • 2 weeks later...

Sweet! I can only see the pre-purchase, how do I play beta?

You need to pre-purchase it in order to get early access to the beta. Once you do that, the beta should show up in your library.

Me and a friend are going to be hosting 12 player servers for our friends and whatnot. Feel free to join our beta servers.

We will have a classic server and a gungame server. I'm still setting the gungame (Arms race) server up. I'll post it once I get finished.

b_560_95_1.png

b_560_95_1.png

So does anyone know why Steam would be telling me I already own the game when I am pretty damn sure I do not?

I have been in the Beta for a decent while now, but it is not telling me the beta is the duplicate copy, but the game itself.

But if you look in my Library, it only says the Beta?

post-34384-0-03240200-1345338859_thumb.g

So is this a mistake on Steams behalf? Or did I somehow purchase the game, not remember it, and it also is not showing up in my library?

I am leaning towards it is a mistake and I do not own it, but I definitely do not want to purchase it if I do not need to.

Been playing the beta for a week now...as much as I want to like it I just don't think it lives up to its predecessors in the CS series. Gameplay is just not as fluid as one would expect it to be. The hitbox and aiming system are abysmal imho. With some time I think the developers could make it into a great game but just isn't there yet.

So does anyone know why Steam would be telling me I already own the game when I am pretty damn sure I do not?

I have been in the Beta for a decent while now, but it is not telling me the beta is the duplicate copy, but the game itself.

But if you look in my Library, it only says the Beta?

So is this a mistake on Steams behalf? Or did I somehow purchase the game, not remember it, and it also is not showing up in my library?

I am leaning towards it is a mistake and I do not own it, but I definitely do not want to purchase it if I do not need to.

Did you buy that special last weekend? Looks like you did. It came with all counter-strike games, and you got CS:GO when it releases, all for 18$!

Sweet deal, eh?

So does anyone know why Steam would be telling me I already own the game when I am pretty damn sure I do not?

I have been in the Beta for a decent while now, but it is not telling me the beta is the duplicate copy, but the game itself.

But if you look in my Library, it only says the Beta?

post-34384-0-03240200-1345338859_thumb.g

So is this a mistake on Steams behalf? Or did I somehow purchase the game, not remember it, and it also is not showing up in my library?

I am leaning towards it is a mistake and I do not own it, but I definitely do not want to purchase it if I do not need to.

That's bug! From Valve they said buy it as gift and then when 21. came just activate it!

So does anyone know why Steam would be telling me I already own the game when I am pretty damn sure I do not? I have been in the Beta for a decent while now, but it is not telling me the beta is the duplicate copy, but the game itself. But if you look in my Library, it only says the Beta? post-34384-0-03240200-1345338859_thumb.g So is this a mistake on Steams behalf? Or did I somehow purchase the game, not remember it, and it also is not showing up in my library? I am leaning towards it is a mistake and I do not own it, but I definitely do not want to purchase it if I do not need to.

seems to be a mistake of some sort i get it as well when i know for a fact i haven't bought it , i just have the beta

Did you buy that special last weekend? Looks like you did. It came with all counter-strike games, and you got CS:GO when it releases, all for 18$!

Sweet deal, eh?

Definitely did not buy that bundle last week. Always been a big fan of CS, so have owned all the games in the series going back to the beginning, hence why they are in my library.

Is a good deal though for anyone who does not have them.

The only other thing I was thinking is perhaps the PS3 version also includes the PC version, as i have already preordered that, but I see nothing on the PS3 saying that is the case at all.

So yeah, thinking it is obviously a bug. Thanks WinA and KnightWolf for responding.

Ah, my mistake.

I had an old boxed copy but that thing was long gone. I have actually transferred my CS:S files from hard drive to drive over the years, so I just decided to finally delete it and re-buy it so I could have it on steam, plus that was just a great deal.

Does anyone have any experience in gameservers.com? I'm having a ton of trouble trying to setup a gungame/arm race server for CS:GO. I'm hoping this isn't going to be an issue Tuesday on release. For some reason my server only wants to start on de_dust, causing issue with connecting when it is supposed to load ar_xxx maps. Have had a ticket with gameservers open for about 7 hours now and still no luck. :(

Ah, my mistake.

I had an old boxed copy but that thing was long gone. I have actually transferred my CS:S files from hard drive to drive over the years, so I just decided to finally delete it and re-buy it so I could have it on steam, plus that was just a great deal.

Does anyone have any experience in gameservers.com? I'm having a ton of trouble trying to setup a gungame/arm race server for CS:GO. I'm hoping this isn't going to be an issue Tuesday on release. For some reason my server only wants to start on de_dust, causing issue with connecting when it is supposed to load ar_xxx maps. Have had a ticket with gameservers open for about 7 hours now and still no luck. :(

No problem at all. yeah I somehow had boxed copies of the original game and condition zero, the latter of which I think I picked up in a bargain bin at Target years ago for like $4, was something crazy.

And when I ran a CS Source server way back when, iirc it was art of war central, so no experience with gameservers, but I can share never had any issues, and the one time I did it was sorted within the hour. If you share the cfg file for the server it may jog my memory and perhaps I can see why it is not starting on the right map. You do have those map packs loaded onto the server right?

Yeah, two are default maps, and one is a custom map, all loaded onto the server. GameServers finally got back to me and asked what map I would like as default. I am wondering if this is the place I should be hosting, if they are having issues with people setting their default map...

Here is my setup:

(None of this code is working or in effect, at all. :()

"GameModes_Server. txt"
{
"gameTypes"
{
"gungame"
{
"gameModes"
{
"gungameprogressive"
{
"convars"
{
				  "bot_quota_mode"			   "fill"
				  "bot_quota"				  "10"
				  "bot_defer_to_human_items"		 "1"
				  "bot_defer_to_human_goals"		 "0"
				  "bot_difficulty"			   "1"
				  "bot_dont_shoot"			   "0"
				  "bot_chatter"				  "off"
				  "cl_playerspraydisable"			"1"
					 // bot_quota is ommited here because the map's min/max players determine's it's value.
				  "mp_friendlyfire"			   "0"
				  "ff_damage_reduction_grenade"	  "0.4"
				  "ff_damage_reduction_bullets"	  "0.1"
				  "ff_damage_reduction_other"		 "0.4"
				  "ff_damage_reduction_grenade_self"   "0"
				  "mp_startmoney"				  "0"
				  "mp_maxmoney"				  "0"
				  "mp_afterroundmoney"			"0"
				  "mp_playercashawards"			"0"
				  "mp_teamcashawards"			   "0"
				  "mp_timelimit"				  "30"
				  "mp_roundtime"				  "30"
				  "mp_freezetime"				  "6"
				  "mp_buytime"				  "0"
				  "mp_forcecamera"			   "0"		 // Set to 1 for team only spectating.
				  "mp_defuser_allocation"			"0"		 // 0=none, 1=random, 2=everyone
				  "mp_death_drop_gun"			   "0"		 // 0=none, 1=best, 2=current or best
				  "mp_death_drop_grenade"			"0"		 // 0=none, 1=best, 2=current or best
				  "mp_death_drop_defuser"			"0"  
				  "mp_match_can_clinch"			"0"		 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
				  "mp_gungameimmunitytime"		 "4"
				  "cl_enable_roundstart_autobuy"	  "0"
				  "spec_freeze_time"			   "2"
				  "spec_freeze_panel_extended_time"   "1"
				  "sv_ignoregrenaderadio"			"1"
				  "mp_ggprogressive_round_restart_delay" "15"
				  "mp_ggprogressive_win_panel_pct" "0.33333"
				  "mp_molotovusedelay"			"0"
				  "sv_alltalk"				  "1"
				  "sv_deadtalk"				  "1"
				  "bot_autodifficulty_threshold_low"   "-2.0"   // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
				  "bot_autodifficulty_threshold_high"   "0.0"   // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
				  "sv_allow_votes"				  "1"	  // Voting allowed in this mode
				  "sv_arms_race_vote_to_restart_disallowed_after"   "26"
// required defaults
				  "mp_maxrounds"				  "0"
				  "mp_force_pick_time"			"15"
}
"mapgroupsMP"	// List of mapgroups valid for this game mode
{
"mg_armsrace"	""
}
}
}  
}
}
//////////////////////////////////////////////////////////////////////////////////////////////
// Map groups
//
// To use a mapgroup, it needs to be defined in a keyvalues
// block such as the example below, as well as listed in the
// 'mapgroupsMP' block within the game mode that will run it,
// such as the example above.
//
// Then launch the server with '+mapgroup MAPGROUPNAME'
//
// Example:
//
// srcds -game csgo +game_mode 1 +mapgroup mg_bomb_se +map de_nuke_se
//
//
// Check the developer wiki for updated community info
//////////////////////////////////////////////////////////////////////////////////////////////

"mapgroups"
{
"mg_armsrace"	// mapgroup definition
{
"name"	"mg_armsrace"
"maps"
{
"ar_fight"			  ""
"ar_baggage"			  ""
"ar_fight"			   ""
"ar_shoots"				""
"ar_fight"		   ""
}
}
}
}

"weaponprogression_ct"
			   {
				  "mp9"		 { "kills"   "1" }
				  "mac10"		 { "kills"   "1" }
				  "mp7"		 { "kills"   "1" }
				  "bizon"		 { "kills"   "1" }
				  "ump45"		 { "kills"   "1" }
				  "p90"				  { "kills"   "1" }
				  "nova"		 { "kills"   "1" }
				  "mag7"		 { "kills"   "1" }
				  "xm1014"				 { "kills"   "1" }
				  "sawedoff"			  { "kills"   "1" }
				  "galilar"			  { "kills"   "1" }
				  "famas"		 { "kills"   "1" }
				  "ak47"		 { "kills"   "1" }
				  "m4a1"		 { "kills"   "1" }
				  "sg556"		 { "kills"   "1" }
				  "aug"				  { "kills"   "1" }
				  "awp"		 { "kills"   "1" }
				  "m249"		 { "kills"   "1" }
				  "negev"		 { "kills"   "1" }
				  "glock"		 { "kills"   "1" }
				  "hkp2000"			  { "kills"   "1" }
				  "tec9"		 { "kills"   "1" }
				  "p250"		 { "kills"   "1" }
				  "deagle"			  { "kills"   "1" }
				  "fiveseven"	  { "kills"   "1" }
				  "elite"		 { "kills"   "1" }
				  "knifegg"		 { "kills"   "1" }
			   }

			   "weaponprogression_t"
			   {
				  "mp9"		 { "kills"   "1" }
				  "mac10"		 { "kills"   "1" }
				  "mp7"		 { "kills"   "1" }
				  "bizon"		 { "kills"   "1" }
				  "ump45"		 { "kills"   "1" }
				  "p90"				 { "kills"   "1" }
				  "nova"		 { "kills"   "1" }
				  "mag7"		 { "kills"   "1" }
				  "xm1014"				 { "kills"   "1" }
				  "sawedoff"				 { "kills"   "1" }
				  "galilar"					{ "kills"   "1" }
				  "famas"		 { "kills"   "1" }
				  "ak47"		 { "kills"   "1" }
				  "m4a1"		 { "kills"   "1" }
				  "sg556"		 { "kills"   "1" }
				  "aug"						{ "kills"   "1" }
				  "awp"		 { "kills"   "1" }
				  "m249"		 { "kills"   "1" }
				  "negev"		 { "kills"   "1" }
				  "glock"		 { "kills"   "1" }
				  "hkp2000"				   { "kills"   "1" }
				  "tec9"		 { "kills"   "1" }
				  "p250"		 { "kills"   "1" }
				  "deagle"			  { "kills"   "1" }
				  "fiveseven"	  { "kills"   "1" }
				  "elite"		 { "kills"   "1" }
				  "knifegg"		 { "kills"   "1" }
			   }
			}

A good friend of mine, whom I met on CS 1.6, asked me to buy it with him. I started to remember all the fun times I had playing CS over the years so I decided to buy it. I haven't played the beta in a long while but when I did, I thought it was better than CS:S but not quite like CS 1.6.

Yeah, two are default maps, and one is a custom map, all loaded onto the server. GameServers finally got back to me and asked what map I would like as default. I am wondering if this is the place I should be hosting, if they are having issues with people setting their default map...

Here is my setup:

(None of this code is working or in effect, at all. :()

Can you ask them just to put in the default untouched cfg file on the server and start over?

One thing I am noticing is Lines 62 (that is when I copy and paste it into a text editor starting with the first line of

) 93,94,95,96 and 97, which all seem to be names of maps, all have the empty quotation marks, maybe try getting rid of them, as they seem to be serving no purpose and may be messing everything up.

Really has been awhile since I have messed with a server cfg file, and this is indeed different then the one I used to mess with, but I would try that and see if it helps.

Again though, could never hurt to have them put the default file back, make a backup of that, and then try adding one map at a time to the rotation.

Oh, CS:GO doesn't really use the server.cfg file anymore. It goes through Gamemodes_server.txt. I should have mentioned that. I've reset the server 3 times already. I'm nearly 100% positive now it isn't on my end.

Using their forums, some other users have been complaining about this, and how gameservers.com won't let them alter back-end files like certain instances of the command line. (And what I need to make it a gungame server.)

Come Tuesday I think I am going to take my business elsewhere, because taking 12 hours to get one response, and now around 8 hours still awaiting the next, and my server still isn't functional.

EDIT: Finally was able to speak to someone, and finally got everything worked out.

The mapgroup, game style, and default level had to all be done on their end. They didn't mention if this would be an option upon release, but if it isn't, well that is disappointing. Just happy that the server is finally up and running.

Is GO welcoming for new players? I never played CS:S or even 1.6, for whatever reason, but if there is going to be interest from the neowin community I'd like to give it a go.

Well, it's easier than it used to be I'd say. Not very complex of a game, but more of a quick pick up and go.

This topic is now closed to further replies.
  • Posts

    • WhatsApp is getting usernames, and you can reserve your preferred one now by Fiza Ali Sharing your phone number isn't always something you want to do, especially with people you've just met. Whether it's someone from a class, a local community group, or a sports team chat, handing over your number can feel like giving away more personal information than necessary. That's exactly the problem WhatsApp is trying to solve with its upcoming usernames feature. The company has announced that users can now reserve a unique WhatsApp username ahead of the feature's wider rollout later this year. Once usernames become available, they'll let people connect without revealing their phone numbers. It's a change that makes a lot of sense for group chats. Right now, everyone in the group can see your phone number. With usernames enabled, that won't necessarily be the case when someone contacts you for the first time. WhatsApp says it's opening username reservations early because more than three billion people use the app, meaning plenty of people are likely to want the same usernames. Reserving one now gives users a better chance of securing the name they actually want before the feature launches more broadly. If your preferred username is already taken, WhatsApp will also offer a built-in username generator to suggest available alternatives. The feature isn't only aimed at individual users. Creators, businesses, and organisations will be able to claim the same username they already use on Instagram or Facebook, making it easier to keep a consistent identity across Meta's apps. Furthermore, privacy is a big part of how WhatsApp is introducing usernames. There won't be a public directory where people can browse or search for usernames. Instead, people will need to know your exact username before they can start a conversation with you. Additionally, users can also choose to enable a username key, which adds another layer of control by requiring people to enter that key before sending a message. Once the feature rolls out, people who choose to use a username will no longer have their phone number shown when messaging a person or business for the first time. If you want to reserve a username, make sure you're running the latest version of WhatsApp, then head to Settings > Account > Username. The tech giant says usernames will roll out gradually over the coming months, and users will receive an in-app notification when the feature becomes available in their country.
    • When I think about a network, there are really two aspects, the hardware and the wiring. So here is what I would do for both. Wiring: Use Cat6A for the patch panel, outlets, and all structured cables (cables installed in walls). Run plenty of Wireless Access Point (WAP) cables, as a general rule, assume a signal can only pass through 2-3 walls and can't pass through a floor (that is conservative, but trust me on this if you want strong WiFi)  Cat6 patch cables are fine for now if you don't plan to run 10gig, those are easy to replace later if needed. Run OS2 single-mode fiber to anywhere you think you may have a server or sub-switch. (yes, single-mode for everything on a small network, don't mess with multimode unless you have entire racks of servers and that minor module cost and power savings will matter). If you really want to future proof, also run fiber to any high density WAP locations, it is likely that WiFi 8 WAPs will push the limits of 10g. Run 6-12 pairs of single-mode fiber between your MDF and the building's MDF, even if you only need 1 or 2 pairs now, those extra pairs will pay off down the road. Hardware: (its easy to say "get all the features incase you need them", so instead of futureproofing, I am going to take approach of suggesting areas worth investing in, and areas you can save money). Don't overspend thinking you need every feature on every port. You don't need 10g on every port, you don't need PoE on every port. Don't overspend on redundancy either, unless you are ready to buy two of everything, don't waste money buying two of some things and not others. Dual power supplies are worthwhile, but probably not HA or multi-path redundancy.  Get 1 "distribution layer" switch that your router/firewall will connect to as well as all your access layer switches below. This should be a 10g switch with a combination of copper and SPF ports and should be a fully managed switch. Given that you said it is a small network, I suggest also using that distribution layer switch for servers and WAPs, meaning it will need PoE. Speaking of wireless, get good professional tri-band WAPs, and either turn on the band stirring options, or limit 2.4 to an IoT only SSID. This will provide a solid WiFi capable nearly everything but the highest of bandwidth clients...you could even consider skipping wiring workstations depending on usage. Access layer switch for workstations and printers can be cheaper switches, 2.5g is a good sweet spot between price and future proofing, but even 1g is fine for most individual clients (the kind that could probably be fine on WiFi). You can consider saving a little on access layer switches by only getting 1 PoE switch for whatever needs it (remember your WAPs are connecting to the distribution switch, not here), and non-PoE for your workstations, because desk phones are falling out of favor. You can also save money here by not buying managed switches if you don't need them--but really do some soul searching there, if you go this route, then anything that isn't on your workstation VLAN would either need to be connected to the distribution switch, or its own switch. Also, don't feel like you need a fancy fabric stacking switches for your access layer, that is the point of the higher-end distribution layer, to remove the need for things like that at this level. Home Hardware: I'm realizing the above assumed an office setting, if this if for your house and home lab then the above still applies, but you'll probably want everything managed and PoE, just because, but you probably also don't need multiple access layer switches. if your total port count is below 24, just skip separating distribution layer and access layer and just get one nice switch with the features you want. For home use, don't worry about home running every device to the main switch, there is nothing wrong with running sub-switches for your media areas and office, those essentially become your access layer, just look for sub-switches with a 10g uplink so sharing bandwidth isn't an issue.
    • Google Meet brings Gemini note-taking to AI Pro and Ultra subscribers by Karthik Mudaliar Google's Gemini-powered "Take notes for me" feature inside Google Meet is now available to Google AI Pro and Ultra subscribers. The features work on Google Meet for web as well as on mobile, and Google says that subscribers can use it for meetings they host in many supported languages. As the name suggests, "Take notes for me" allows Gemini to listen to a meeting, generate a summary, identify action items, and save the notes as a Google Doc in the user’s Drive. After the meeting, the organizer receives an email recap with the summary and action items, while the notes can also be attached to the related Calendar event depending on the meeting setup and sharing settings. The feature isn't automatically turned on for everyone, though. Google says that all meeting participants are notified when note-taking is turned on, and users can start it from the pencil icon in Meet or enable it for future calls through Meet’s meeting records settings. For work or school accounts, administrators can also control whether the feature is available and may require explicit participant consent for note-taking, recording, or transcription features. The feature first launched back in 2024, when it was available just for selected Workspace users. Over the years, Google added refinements and more options, including the ability to enable it when scheduling meetings via Google Calendar. Google's support docs say that the feature currently supports English, French, German, Italian, Japanese, Korean, Portuguese, and Spanish, but only one language at a time. Meetings with multiple spoken languages are not currently supported, and Google recommends using the tool for meetings between 15 minutes and eight hours. The new feature makes Google Meet closer to its rivals that have AI tools already built in. Microsoft Teams has recently started offering Copilot and intelligent recap features that summarize meetings, surface highlights, and help with follow-ups, while Zoom’s AI Companion can also generate meeting summaries from desktop and mobile meetings.
    • GnuCash 5.16 by Razvan Serea GnuCash is a personal and small business finance application, freely licensed under the GNU GPL and available for GNU/Linux, BSD, Solaris, Mac OS X and Microsoft Windows. It’s designed to be easy to use, yet powerful and flexible. GnuCash allows you to track your income and expenses, reconcile bank accounts, monitor stock portfolios and manage your small business finances. It is based on professional accounting principles to ensure balanced books and accurate reports. GnuCash can keep track of your personal finances in as much detail as you prefer. If you are just starting out, use GnuCash to keep track of your checkbook. You may then decide to track cash as well as credit card purchases to better determine where your money is being spent. When you start investing, you can use GnuCash to help monitor your portfolio. Buying a vehicle or a home? GnuCash will help you plan the investment and track loan payments. If your financial records span the globe, GnuCash provides all the multiple-currency support you need. Between 5.15 and 5.16, the following bugfixes were accomplished: Bug 421610 - RFE: Include logical dates for View->Filter by "date range"The Select Range section of the Date tab of the register's Filter By dialog box is changed to provide relative, specific date, or days ago options for the start and end of the filter range. The Show number of days item label is changed to Show from days ago to better reflect what it does. Bug 436105 - esc key not working as expected in register: Enable the escape key to cancel a field edit. Bug 797384 - Gnucash doesn't handle commodity prices with big numerator/denominator properly. Bug 798004 - Next gen UI for stock transactions Bug 799314 - Add "enter now" option in scheduled transaction editor. tab to allow users to select the scheduled transactions to be included in a “Since Last Run…” window. If there are no instances of a selected transaction triggered by today’s date, the next instance is triggered. Bug 799751 - autocomplete crash Bug 799759 - Users can't Enable entries via Checkboxes on Scheduled Transactions PageAllow the Enabled box in the list of scheduled transactions to be operated instead of having to open the transaction editor dialog and change the Enabled checkbox. Also added use of the Name column as the secondary column sort for all the other columns. Bug 799762 - Poor handling of cases where hidden/placeholder accounts are used in the account register Bug 799766 - Double line preference not respected in search register Bug 799767 - POST /accounts in bindings/python/example_scripts/rest-api is broken Bug 799777 - `xaccSplitSetParent`: reparenting a committed split silently drops its KVP slots (online_id, cap-gains links) Other changes & improvements: Numeric values may now be selected to copy in the Accounts page. Add new Finance::Quote source Finnhub.io: Free API key (personal/non-professional use) available at https://finnhub.io. Set FINNHUB_API_KEY environment variable to API key to use this source. As of June 2026, free tier API limit is 60 API calls/minute. The Investment Lots report has new optional columns for Computed Annual Growth Rate. Python Bindings: Improved translation of primary object (Account, Transaction, Split, etc.) so that they can be treated as normal Python objects. This is accomplished with SWIG magic so no existing code is obsoleted. Python Bindings: Better conversion of GLists to Python lists. Python Bindings: Destroy the QofSession in the Python Session dtor to prevent leaving the database locked. [engine] Add first-class online_id accessors for Split and Account and make them available to Python bindings, removing the unused Transaction online_id property. Improve C++ implementation of QofBook. Correct the Doxygen doc for qof_instance_get/set_kvp. [gnc-log-replay.cpp] fix incorrect guid dump Add some Boost library requirements needed by libgnucash-guile to CMakeLists.txt so that missing feature will fail at configure time. Use Compile-time Regular Expressions instead of std::regex in gnc-filepath-utils.cpp and instead of boost::regex in the CSV importer, with the CTRE v3.11.1 header added to borrowed [gnc-filepath-utils.cpp] null check char* arguments Add ChartJS licenses. Removed AEX from list of commodities. euronext.com is now using JS based anti-webscraping. [report-core] always offer options summary in reports. This is useful to debug reports. The Add options summary option is removed because it's no longer optional. Remove remaining obsolete IMContext from sheet Fix blurry text in HiDPI offscreen-rendered widgets Add port field to database connection dialog: The convention of appending the port number after the host isn't obvious. When editing a split in the register treat the account as being changed only if it isn't the one selected before editing instead of if the user performed an edit Return immediately from qof_book_destroy if hash_of_collections is null. If qof_book_destroy is called on a QofBook* freshly created with qof_book_new (usually because it was used to create a session that now must be destroyed) it would try to empty the non-existent hash tables, crashing. Clean up Flathub metadata to solve warnings at flatpak build time. Be consistent in naming GncPluginPage and GncPluginPageRegister HTML: Remove unimplemented function declarations. [gnc-html.cpp] remove unused buggy string conversion functions Convert libgnc-html to C++ Apply -Wall -Werr -Wmissing-prototypes to C++ compilation on Windows and fix the resulting errors. New and Updated Translations: Arabic, Croatian, Danish, Dutch, German, Finnish, Hungarian, Korean, Norwegian-Bokmal, Spanish Download: GnuCash 5.16 | 176.0 MB (Open Source) Links: GnuCash Home page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Microsoft finally launches WSL Containers in public preview by David Uzondu Microsoft has announced that WSL containers, a feature that allows developers to run Linux containers natively inside Windows without the need for Docker Desktop, is now available in public preview several weeks after Microsoft previewed it at Build 2026. To use the new container feature, you first have to install the latest pre-release version of the Windows Subsystem for Linux by running a quick update command in your terminal: wsl --update --pre-release After installing, you'd get access to the new Linux container CLI (wslc.exe) and the programmable API. Microsoft said that the CLI has a "familiar format" that matches the toolsets developers already use every day. If you know standard Docker commands, your muscle memory will translate directly to wslc.exe, which even features a built-in alias called container.exe. You can quickly run a full Ubuntu KDE desktop container by exposing ports, or pass your graphics card straight into a machine learning environment to run PyTorch workloads. Passing the --gpus all flag inside the run command instantly links your hardware. Image via Microsoft As for the API, developers can now embed Linux container operations directly inside native Windows applications without exposing the command line to users. The team integrated the API directly into MSBuild and CMake, so developers can define container steps directly in project files. Apart from bringing the CLI and API into public preview, Microsoft also said that it's working on a new default file system called virtiofs to speed up file transfer rates between Windows and Linux. Microsoft also introduced an experimental networking mode named consomme, which resolves compatibility issues with corporate VPNs by routing Linux network traffic straight through Windows. One thing to note about WSL containers is that they don't run in your standard WSL distributions; instead, every application and CLI session spawns its own lightweight Hyper-V utility VM in the background. This basically reduces the chances of one app snooping on the container of another app.
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      533
    2. 2
      +Edouard
      269
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      98
    5. 5
      macoman
      66
  • Tell a friend

    Love Neowin? Tell a friend!