Recommended Posts

xlarge_0906e7775875f93d8b46e2c61b463d01.jpg

There are plenty of things you can do with a tentacle besides porn, and The Darkness II has them all covered. Jackie Estacado has gone through hell; now he faces an even greater challenge: Critics.

There?s something living inside mobster Jackie Estacado, born of the blackest corners of the psyche, eons of human suffering and strife, and not a little high-cost hair product. He?s the host for The Darkness, an ancient and powerful entity that thrives on chaos and destruction. This comic book anti-hero?s first journey to the video game market resulted in a solid shooter with a surprising amount of heart (in more ways than one). The question is did he leave enough hearts for seconds?

For the answer we turn to that most heartless of uber-entities, the assembled video game critics.

xlarge_aaa79f83ae83660be87f2d3e76c6f680.jpg

Eurogamer

An extra pair of limbs is so useful in an FPS, and so much fun, that it?s a wonder we haven?t seen more games transform you into a multi-tentacled engine of destruction. Instead, we?ve had to wait five years for this sequel to The Darkness ? an unusually long delay in an industry as fond of annual sequels as it is of taking good ideas and running them into the ground.

And having four limbs really does make a difference, opening up combat possibilities that other shooters can?t hope to compete with. As demon-infested mobster Jackie Estacado, you not only have two human appendages with which to wield a standard variety of pistols, shotguns and assault rifles, but two piranha-faced tentacles ? manifestations of the ancient Darkness that has set up home in Jackie?s body.

xlarge_c7458b3a1f7615124fd011744de8d9ab.jpg

Edge Magazine

In terms of the fiction behind all this bloodshed, Estacado has managed to keep his unholy powers at bay during the two years since the first game?s events, but soon reawakens them following the appearance of the Brotherhood ? a shadowy organisation that was the original keeper of the Darkness and fancies it back. Estacado?s spent the intervening period grieving the loss of his childhood sweetheart, Jenny, who was murdered in the previous game before his eyes.

She may be dead, but Estacado?s inability to let go means Jenny reappears in hallucinatory flashbacks. Returning comic-book writer Paul Jenkins pens an intricate tale that flits between reality, the Jenny flashbacks and repeated visits to a mental hospital, where Estacado?s a patient and his mob underlings take on the roles of doctors, orderlies and fellow inmates, with Jenny cast as a nurse. It?s a genuinely discomfiting experience as you try to parse reality from flashbacks from Darkness-conjured hallucinations. The one constant is Johnny Powell, who?s equally manic in real life as he is in the mental hospital, all bulging eyes and flailing arms and conspiracy theories. He?s the maddest man in the game, but also the most in the know. In the few quiet moments, smart, sporadic use of licensed music lends real-world credence to the ultraviolent, supernatural fantasy that pervades elsewhere.

xlarge_d6f9867c0a012b83ae5072693655e27d.jpg

Game informer

Combat relies on reflexes more than strategy this time around; Jackie can rarely get the jump on an enemy, and the Darkness is just a weapon rather than a tool. Most encounters begin when Jackie passes an invisible trigger point in the environment. Foes crawl out of the woodwork, descend from rooftops, and almost always rush his location, resulting in more close-range encounters and challenging battles.

Jackie can quad-wield weapons (two guns and two Darkness serpents), allowing for a variety of grisly kills. Placing two bullets into an opponent?s leg makes him reel, giving Jackie enough time to lift him off of the ground with a serpent. As the foe dangles in agony, the second serpent can rip off his head or puncture his chest. The gunplay and serpent mechanics are beautifully implemented, and once mastered, empower the player with the sensation of superiority on the battlefield.

Feeling powerful is fun, but combat encounters lack the necessary variety in design and enemy types to remain fresh. Even with an extensive upgrade system in place, the action doesn?t evolve from its initial form. I must have summoned my serpents to perform the grotesque wishbone kill (ripping a foe in two from the crotch to the face) at least 100 times in the seven or eight hours it took to complete the game.

xlarge_350c9f15f05dc1e317873581bf1283e5.jpg

Games Radar

Once Jackie?s sufficiently powered up, he feels damn near unstoppable. Again, though, he has one big weakness, and that?s light, which causes The Darkness to retract and throws everything into blinding black-and-white. Usually this can be remedied by shooting out whatever nearby light bulb is endangering your life, but some lights require following a wire and blowing up a generator before they?ll go out. Then there are the handheld spotlights and flashbangs wielded by the Brotherhood (who are generally more competent and militaristic than the rival mafia goons you?ll kill in the game?s early stages), which present their own problems.

Luckily, you?re far from defenseless when the lights are on, because Jackie has access to a small but impressive assortment of firearms that work just fine even when he?s cut off from the rest of his cool powers. Able to carry three guns at a time (one rifle or shotgun and two sidearms), Jackie can dual-wield pistols and submachineguns, or single-wield for more accurate aim. It doesn?t really get much more complicated than that, except to say that the guns all pack a satisfying kick, and that you?ll rely on them an awful lot, considering the demonic powers at your disposal. Especially in later stages, when the game starts piling on tough, armoured Brotherhood commandos by the truckload and swarming you with them.

xlarge_4dd3beb71ac3f8c551b0748e1b42d658.jpg

IGN

The Darkness II?s multiplayer extends the narrative and the life of the game well after the relatively short campaign. The multiplayer isn?t like the original?s ? a forced-in and boring competitive multiplayer ? but instead ties directly into the story. You play as one of four Darkness-powered assassins in Jackie?s employ, taking on missions that his normal henchmen can?t accomplish. The missions generally tie into parts of the story, like kidnapping a guy that Jackie asks for during the campaign, giving them a narrative component that makes them more significant. Even the missions that don?t link to the campaign?s story are worthwhile, as they give you and your buddies more fights to test your skills on. Most importantly, though, they?re fun. They may not be the types of things that grow into an addiction, but the multiplayer modes provide hours of extra gameplay, and give you a good reason to play with friends.

xlarge_bb2a3f0a1e28070c7e4079ba34c248be.jpg

Official Xbox Magazine

The Darkness II?s copious gore might upset sensitive stomachs, but it?s vastly superior to its predecessor in every respect, spinning a frantic, fantastic neo-noir nightmare you won?t want to end. Even those who ordinarily dismiss horror with a shake of the head should give it a shot.

Link to comment
https://www.neowin.net/forum/topic/1056666-the-darkness-ii-review/
Share on other sites

I'm on the edge for buying this... especially after just buying FFXIII-2 and with Twisted Metal coming out in just a week... I don't see this holding a flame to either of those in term of gameplay time and story. While it looks sweet, it is coming out against some much heavy hitters.

If you follow Totalbiscuit you'll learn that the devs have heard from the community and they are looking to patch in some sort of graphic options that are missing from the game "soon". The ability to change fov among the options.

The game just looks about 10x better with a wider fov, too.

Edit: I was totally beat to the video. Note to self - read entire thread before posting instead of just the last post. :rofl:

You could at least link the place you copy and pasted the WHOLE posts content from:

http://kotaku.com/58...-game-reviewers

As for the Darkness 2, its rocking so far :)

I usually post source links. I overlooked it this time.

Playing on PC and it looks great, no problems here. Plays a lot like a FEAR game this time, much more linear than the older game and not as wacky inventive. But the voice acting is incredible, and some of the dialogue writing warrants a Grammy or something. Lots of clever references and some really funny lines. Its just a real shame Kirk Acevedo isn't doing Jackie anymore, instead we get Kane!

Been playing this on the PS3 the past week or so here and there. I literally checked a walk-through not because I was stuck, but just to see how far I was into the SP, which is never a good sign, and I am actually over halfway through the game. What is really revealing about my overall thoughts is I would say I have maybe played 3-4 hours, yet I feel like the past hour has been dragging. I have gotten to the point I just feel like it is a grind and nothing is really new

I just got the Aunt Sarah's funeral.

So really not sure if I will end up beating it or not, especially with Twisted Metal arriving either today or tomorrow and then the Vita next week.

I do like the whole concept of "quad wielding," and I also really, really like the visuals of it. I think the whole art style is kick ass. Voice acting as mentioned is pretty top notch. It is just the gameplay itself is feeling very repetitive. I just have a sense of D?j? vu playing it. I definitely feel the first game did everything this game attempts to do so much better.

I also really am not a fan of first person shooters that make you walk around to progress the story. It all just winds up being walk up to this person, click button, exit, find another person, rinse and repeat. To me it seems like a cheap gimmick to extend the gameplay, and considering I am starting to feel that gameplay is getting boring, that does not bode well for the overall game itself. Take away those areas you just walk around to progress the story, and I have maybe played 3 hours total. Do not get me wrong, when the gameplay works, it is actually fun and enjoyable, it is just, I do not know exactly, hard to put my finger on it, but something is off.

I am only renting it from Gamefly so nothing lost at all checking it out. And I may just wind up beating it. Will see.

I'd say definitely worth finishing the story. It is true there are a lot of walkabout sections, and the gameplay isn't that special, Jackie actually had more fun and useful powers last time. Once Starbreeze were out of the picture I expected novelty to take a hit, but this is still a good game. I could listen to the characters for hours and not get bored, and the graphics are phenomenal.

I don't mind the length, six to eight hours for something like this is ok, even if the first game was much longer. But then that was a very unique game and this is more like a FEAR clone with added personality.

And congrats on the Vita Larry, that's a nice machine!

I'd say definitely worth finishing the story. It is true there are a lot of walkabout sections, and the gameplay isn't that special, Jackie actually had more fun and useful powers last time. Once Starbreeze were out of the picture I expected novelty to take a hit, but this is still a good game. I could listen to the characters for hours and not get bored, and the graphics are phenomenal.

I don't mind the length, six to eight hours for something like this is ok, even if the first game was much longer. But then that was a very unique game and this is more like a FEAR clone with added personality.

And congrats on the Vita Larry, that's a nice machine!

Thank you sir. (Y)

And okay I am going to do my best to finish it, definitely. Thanks for the feedback. :yes:

This topic is now closed to further replies.
  • Posts

    • Again, this is an irrelevant attempt to attack the messenger. The truth does not require any justification.
    • Removed the blue and underline as you did not post a link. This would also  be considered spamming.
    • Why it's almost impossible to produce a smartphone in the United States by Hamid Ganji If you look at the back of some Apple products, you can see the famous phrase “Designed by Apple in California, Assembled in China.” This phrase appears on products from one of the largest smartphone brands in the United States. These products are designed in the U.S., but their manufacturing takes place in China, India, Vietnam, or even Brazil. But why can’t Apple, as one of the largest American tech companies, produce its iPhones on U.S. soil? The idea for this topic came to me after the Trump Foundation launched a smartphone called the T1 and claimed that it was designed and built with American values in mind. However, this claim did not last long, as it was revealed that Trump’s phone was actually a rebranded HTC U24 Pro, with only a gold case and minor internal component changes. You see? Even a phone that is supposed to represent American values is manufactured in China. With a gross domestic product (GDP) exceeding $32 trillion, the United States is currently the world’s largest economy, while China ranks second with around $20 trillion. On the other hand, the United States is by a wide margin the global leader in various technological fields, and American companies spend hundreds of billions of dollars annually on research and development. From Apple and Google to Microsoft, Lockheed Martin, Boeing, and others, American tech and industrial giants lead their foreign competitors in many sectors. The United States also has no shortage of smartphone brands. Apple, Google, and Motorola are among the major brands in the smartphone market, collectively holding a significant share. However, the vast majority of their products are manufactured outside the United States. So why is it that the world’s largest economy, home to the most advanced technology companies and industrial powers, cannot produce a smartphone on its own soil? Let’s explore this question together. Even threats to impose tariffs won’t work After Trump entered the White House as the 47th President of the United States, his administration adopted strict tariff policies. One of these policies was the imposition of a 25% tariff on smartphones manufactured outside the United States. Trump said he “had a little problem” with Apple CEO Tim Cook over producing smartphones outside the U.S. So he thought that threatening a 25% tax on imported phones might force Apple to bring manufacturing back to the United States. “I have long ago informed Tim Cook of Apple that I expect their iPhones that will be sold in the United States of America will be manufactured and built in the United States, not India, or anyplace else,” Trump wrote on Truth Social. Image via The White House Although Apple currently manufactures some of the iPhone’s chips in the United States with TSMC's help, it still shows no willingness to shift full iPhone production to the country. At the time, renowned Apple supply chain analyst Ming-Chi Kuo wrote on X, “In terms of profitability, it’s way better for Apple to take the hit of a 25% tariff on iPhones sold in the US market than to move iPhone assembly lines back to the US.” However, manufacturing a smartphone in the United States is not as easy as it might seem, and many technical and economic barriers are involved. The lack of necessary manufacturing hubs There is a clear reason why many companies prefer to manufacture their products in China. China has established itself as the main global manufacturing hub for international companies, and over the past few decades, large contract manufacturers have emerged there, allowing companies like Apple to outsource production. One such example is Foxconn, which also manufactures some Apple products in India. Building the infrastructure required to produce smartphones in the United States would require tens of billions of dollars in new investment. Factories would need to be built, essential manufacturing equipment would have to be installed, and, most importantly, a skilled workforce capable of operating these systems would need to be recruited and trained. The United States currently lacks the core infrastructure needed to manufacture smartphones, and for this reason, many companies prefer to outsource production to Chinese contractors rather than spend tens of billions of dollars to build that infrastructure, which is significantly more economically efficient. Additionally, building such infrastructure in the United States could take up to a decade, ultimately leading to a significant increase in the product's final price for consumers. Shortage of trained labor in the U.S. compared to China Decades of serving as a global manufacturing hub have allowed China to build a massive talent pool in the production sector that is almost unmatched worldwide. Today, if a company chooses to manufacture its products in China, it can be confident that the workers involved in production have years of experience in their respective roles and are capable of producing high-quality goods with minimal errors. Even if we assume that tens of billions of dollars were invested in building smartphone manufacturing infrastructure in the United States, finding skilled workers would remain highly challenging. Apple CEO Tim Cook visiting the iPhone 6 assembly line in China in 2014. Image: Tim Cook on X In a 2015 interview on CBS’s 60 Minutes, Tim Cook said the main reason Apple isn’t producing in the US is a lack of skills. "China put an enormous focus on manufacturing, in what you and I would call vocational kind of skills. The US over time began to stop having as many vocational kinds of skills. I mean you could take every tool and die maker in the United States and probably put them in the room that we're currently sitting in. In China you would have to have multiple football fields,” Cook said. Also, in 2017, at the Fortune Global Forum in Guangzhou, Cook once again emphasized the importance of highly skilled Chinese workers. “China has moved into very advanced manufacturing, so you find in China the intersection of craftsman kind of skill, and sophisticated robotics and the computer science world. That intersection, which is very rare to find anywhere, that kind of skill, is very important to our business because of the precision and quality level that we like. The thing that most people focus on if they’re a foreigner coming to China is the size of the market, and obviously, it’s the biggest market in the world in so many areas. But for us, the number one attraction is the quality of the people,” Apple CEO said. Higher labor costs in the United States Producing almost any product in the United States is more expensive than in many other countries, and one of the main reasons is the higher cost of labor in the U.S. According to the Bureau of Labor Statistics, median weekly earnings of full-time workers in the United States were $1,235 in the first quarter of 2026. Meanwhile, the average annual salary in China's private sector in 2025 was RMB 71,590 (US$9,961). In many parts of the world, the weekly wage of an American worker is equivalent to several months of income. Another important factor to consider is that in the United States, the workforce capable of working on a smartphone assembly line is highly specialized and therefore commands higher-than-average wages. According to an estimate by Bank of America, producing an iPhone in the U.S. is technically possible, but “iPhone cost can increase 25% purely on higher labor cost in the U.S.” However, this 25% increase applies only if final assembly is performed in the United States while components are still sourced from China or elsewhere. In this case, the price of a base iPhone would rise from $799 to around $1,000. But in another scenario, if Apple were to produce the required components for the iPhone within the United States, production costs could increase by more than 90%. Trump’s dream for a “Made in the USA” iPhone might never come true In a free-market capitalist economy, one of the primary responsibilities of any CEO is to maximize profit. Using Apple as an example, Tim Cook’s role is to maximize the company’s profits so that it can fund research and development for new products and invest in areas such as artificial intelligence, while also keeping shareholders satisfied. Therefore, it is entirely understandable that Apple would choose not to bring its manufacturing back to the United States and instead keep production in countries where labor is cheaper, and products can be manufactured at a lower cost, thereby maximizing its profit margins. What is your opinion about manufacturing smartphones in the United States? If you are an American citizen, would you be willing to pay hundreds of dollars more for a smartphone made domestically in the USA? Let us know in the comments.
  • Recent Achievements

    • Conversation Starter
      jessse3334 earned a badge
      Conversation Starter
    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
    • One Month Later
      Excellence2025 earned a badge
      One Month Later
    • Week One Done
      Excellence2025 earned a badge
      Week One Done
    • Week One Done
      flexorcist earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      506
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      153
    4. 4
      Steven P.
      72
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!