Recommended Posts

I've really hit a brickwall and not sure what else to do.

I am testing a website but it cannot be displayed locally or through the Internet.

First of all I have PowerDNS setup with my domain and WAN IP and then setup a DNS forwarder with the following settings:

Oh my IIS bindings are mydomain.com/My WAN IP/Port 80

2igf6ad.jpg

5mn1vc.jpg

102mku9.jpg

szkheq.jpg

Link to comment
https://www.neowin.net/forum/topic/1070697-totally-stuck-with-iis-and-dns/
Share on other sites

A few comments:

1. Your forwarder has the "www" prefix... that usually isn't necessary. You'll usually setup the "www" as a CNAME to the root domain entry.

2. Your firewalls may very well not allow traffic through Port 80 unless explicitly configured.

3. Your inability to review LOCALLY (127.0.0.1 or localhost) means your IIS is not routing properly. In other words, your IIS Binding needs additional entries (or simply leave the space blank; all traffic would listen to port 80).

Not sure why you feel you need to setup an authoritative zone for this on your local dns pointing to the public IP? You would only do this if you wanted to point your local clients to the private IP of the iis server.

Which would be common practice.

Also you can have lots of problems testing a websites public IP from internally, this is nat reflection, or loopback forwarding, etc. Not all routers support this and quite often does not work.

You normally access a local webserver with its local IP, and setup a forward on your router for public clients to access the public IP which is forwarded to the private IP.

Powerdns handles your public dns - does it not? So there is no reason to setup a local copy of this to point to the public IP.

  • 1 month later...
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Yes, it was amusing at the time because even then dbrand was well known for stealing the designs of products from other companies. That’s what they do.
    • Didn’t Dbrand once complain that Casetify was ripping off their designs a well? seems pretty bad of them to try and get around Valve’s copyright this way with that in mind.
    • Dbrand thought they could get away with this Steam Machine case, Valve disagreed by David Uzondu Image via Dbrand Dbrand has cancelled its highly anticipated Companion Cube enclosure for the Valve Steam Machine, which it teased back in November of last year with a concept render and sign-up page, because it did not ask Valve for permission first before manufacturing the case. According to Dbrand, it took the "backwards approach" of building the product first before asking for permission from the copyright holder. Seven months of work went into the project, requiring over a thousand engineering hours from the design team. Workers developed forty-four sets of injection molding tools, making a unique mold for each sub-component of the crate. When the Companion Cube went live on Monday last week, it, according to Dbrand, quickly became the second-fastest-selling product in the company's fifteen-year history, racking up orders for hundreds of thousands of units. Customers eagerly bought the $129.95 deluxe edition or the bare-bones $99.95 version, which the manufacturer cheekily branded as the "Poverty Cube". It was around this time that the legal eagles at Valve descended on the accessory maker with a formal demand. The developer pointed out that the iconic block design remains protected intellectual property from the game Portal, so unlicensed sales had to stop. Dbrand said that all its pleas to salvage the project with the Valve team, including proposals to run a properly licensed release under official terms "with their blessing", fell on deaf ears, so it had no choice but to obey and remove every trace of the product from the internet. If you bought the enclosure, the company said that banks will process your refund by the end of this week, but if it still hasn't arrived in your account by then, you should not hesitate to contact support. The Steam Machine itself is a high-performance console that Valve designed directly to bring PC gaming into the living room. It was announced on 12th November 2025 (the same day Dbrand announced the Cube) and runs on the Linux-based SteamOS, the same OS that powers the Steam Deck. As for the price, due to the shortage of memory and storage chips, the hardware cost landed much higher than people were expecting, starting at $1,049 for the 512 model (without a controller) or $1,128 with the new gamepad. The premium 2 TB model pushes those prices even higher, selling at $1,349 for the standalone console and hitting $1,428 if you want the bundle.
  • Recent Achievements

    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      534
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      97
    5. 5
      macoman
      57
  • Tell a friend

    Love Neowin? Tell a friend!