Who has played Amnesia?


Recommended Posts

Recently I got the game to give it a chance. No mistake, it's great! The production and the sound effects are beyond marvelous, however ITS TOO DAMN TENSE!

I cant play it over half an hours per try without getting overly anxious.

Anyone even finished the game?

Link to comment
https://www.neowin.net/forum/topic/1072975-who-has-played-amnesia/
Share on other sites

I wish FPS games had this feature: "...Few in-game objects are operated by toggle; to open a door, for instance, the player must hold down a mouse button and then push (or pull) the mouse, and thus the door, open. This gives the player stealth, allowing them to peek out a barely-opened door or open it slowly to sneak away, but also adds to the player's sense of helplessness, as it is now entirely possible to attempt to push open a "pull" door whilst danger approaches from behind."

This game scared the **** out of me. It took all I could muster to get into the dungeon down the elevator. The neutral room before that was somewhat of a place of calm for me. I'd always be able to go there and collect my thoughts in a atmospherically peaceful, if somewhat creepy room.

Once I went down that elevator though, I just quit. Before that it was enough. Going even deeper is too much.

I still love watching some of the play through videos on Youtube. People screaming like little girls, going insane on Ventrilo/Mumble servers while playing. It's just fun watching and hearing that.

Then I played it and it scared me. I hate the game. (Game is awesome though) I got it for free on OnLive in some promotion, real glad I got it.

I've got it installed and I've played a few hours. I need to keep stopping though since it scares the heck out of me. I seem to remember stopping when I was down in a cellar that had water everywhere. The moment you touch the water some invisible creatures starts moving towards you, and all you can see are the splashes from his footsteps...*shudders*

Definitely a great game, but it's really intense.

For Penumbra, I haven't played enough to comment on whether it is scarier. The thing that put me off was the seemingly impossible puzzles. There were just too many things at the beginning that didn't make sense, so I ended up putting it down again and not picking it back up.

Really like the game. I'm not one to get tense or scared in games/movies etc so it never really bothered me. I just enjoy it for what is.

I am a big fan of the Penumbra series also. If you haven't played them, i seriously would considering picking them up. You can get the "trilogy" for peanuts now.

I wish FPS games had this feature: "...Few in-game objects are operated by toggle; to open a door, for instance, the player must hold down a mouse button and then push (or pull) the mouse, and thus the door, open. This gives the player stealth, allowing them to peek out a barely-opened door or open it slowly to sneak away, but also adds to the player's sense of helplessness, as it is now entirely possible to attempt to push open a "pull" door whilst danger approaches from behind."

I remember a game in which you could open doors with a mouse wheel. But I can't remember the name :pinch:

I played it a bit, got lost and stopped playing. I was just running around in circles and running out of light making my dude get scared.

After playing the F.E.A.R series and growing up with Silent Hill, and Resident Evil (2,3 Nemesis) I don't get too scared from games anymore.

I've got it installed and I've played a few hours. I need to keep stopping though since it scares the heck out of me. I seem to remember stopping when I was down in a cellar that had water everywhere. The moment you touch the water some invisible creatures starts moving towards you, and all you can see are the splashes from his footsteps...*shudders* Definitely a great game, but it's really intense. For Penumbra, I haven't played enough to comment on whether it is scarier. The thing that put me off was the seemingly impossible puzzles. There were just too many things at the beginning that didn't make sense, so I ended up putting it down again and not picking it back up.

ya...thats where i played till...the difficulty decreases every time i die i think...i died so many times that in the end they removed the creature in the water :)

I remember a game in which you could open doors with a mouse wheel. But I can't remember the name :pinch:

I want to say "Thief" but I'm not sure.

EDIT: Oh yeah, the later Rainbox 6 games had it as well. I remember opening the door a fraction, tossing in a flashbang and closing it again before storming the room. *Sigh* good times...

I remember a game in which you could open doors with a mouse wheel. But I can't remember the name :pinch:

There were a few. I think the Rainbow Six series was one of the first to do it.

As for Amnesia, like you I'm slowly making my way through it. i didn't find it scary at all. Until I hit the flooded cellar level. Stuck there now because I forgot a key in the other room and don't want to run back for it, haha.

Amnesia is intense, but so slow. I found the Penumbra series to be much more my style. There are more enemies to have to scout around and get passed, all the while, you can't really ever look at them. Amnesia is great, but if you want some real scare, go for their first series, Penumbra.

hey Sanctified, play it! it's a unique experience, and really good. not that scary, really, just tense cause you can't fight and i hate being chased around heh heh. i agree with Lingwo once more, this is a game you need to check out, you will enjoy it, and the story is really good with how it incorporates real historical figures.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I bought this game. Played it for an hour, and then got a refund from Steam. Not a fun game at all.
    • Nothing Ear buds with active noise cancellation are at their lowest price ever with 51% off by Fiza Ali Amazon is currently offering the Nothing Ear wireless earbuds at their lowest price ever with 51% off limited prime deal. The earbuds feature an 11mm dynamic drivers with a ceramic diaphragm, and support high-resolution audio codecs including AAC, SBC, LDAC, and LHDC 5.0. They support active noise cancellation of up to 45dB across a frequency range of up to 5000Hz, and include a smart ANC algorithm, adaptive noise cancellation, and a transparency mode that allows surrounding sounds to be heard when needed. Connectivity is provided via Bluetooth 5.3, with support for multiple profiles including HFP, A2DP, AVRCP, and others. The earbuds also support dual connection, allowing them to be paired with two devices at the same time. Additional features include IP54 water and dust resistance for the earbuds and IP55 for the charging case, in-ear detection, pinch controls, low-latency mode, Google Fast Pair, Microsoft Swift Pair, and a three-microphone system per earbud for clearer voice calls. The Nothing X app, available on Android and iOS, provides access to custom EQ settings, bass enhancement, personal sound profiles, ear tip fit testing, firmware updates, customisable controls, dual-device management, and a find-my-earbuds feature. In terms of battery performance, each earbud has a 46mAh battery and the charging case has a 500mAh capacity. With active noise cancellation (ANC) turned off, the earbuds should offer up to 8.5 hours of playback on a single charge and up to 40.5 hours in total with the charging case. With ANC enabled, playback should last up to 5.2 hours on the earbuds and up to 24 hours with the case. For calls, talk time should reach up to 5 hours on the earbuds and 23 hours with the case when ANC is off, while ANC on should provide up to 4 hours on the earbuds and 18 hours with the case. Finally, fast charging should deliver up to 10 hours of playback from 10 minutes of charging when ANC is disabled. Nothing Ear Wireless Earbuds Bluetooth: $73.15 (Amazon US) - 51% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft officially launched its Copilot Cowork enterprise AI agent on June 16, 2026, switching to usage-based pricing on the same day it disclosed it is considering a Microsoft-hosted version of China's DeepSeek V4 as a lower-cost engine for the platform — a pairing that puts the company on a collision course with both its enterprise customers' security teams and a White House that has spent months trying to wall off Chinese AI from American infrastructure.................... https://www.techtimes.com/articles/318647/20260618/microsoft-eyes-deepseek-v4-copilot-cowork-what-azure-hosting-cannot-fix.htm  
    • Forza Horizon 6 gets another hotfix for one of the game's online modes by Taras Buria Recently, Forza Horizon 6 players discovered an interesting glitch that allowed farming a crazy amount of in-game credits in a few minutes. Playground Games quickly pulled the plug on the exploit by disabling one of the game's online modes, and today, the studio is rolling out another hotfix. In my review, I complained about the game still showering gamers with cars, credits, and wheelspins. As such, earning money in Forza Horizon 6 is not a particularly difficult task. You simply have to play the game, crazy, I know. However, people still found an easier path to becoming a billionaire in Forza Horizon 6. All you had to do was purchase the Hummer EV, install a specific tune, shift in reverse while going at about 15 MPH, hit a wall, and get launched into the stratosphere at the speed of light. While mid-air, launch Eliminator and quickly get eliminated. Boom, the game just awarded you with a few million in-game credits. Initially, Playground Games disabled Eliminator to prevent people from farming credits. Now, following the release of the first balancing update, developers are rolling out a new update that re-enables Eliminator and gives users a free McLaren Sabre as a gesture of goodwill. Here is the changelog: One critical issue remains unpatched, though. There are quite a few reports of the game wiping gamers' saves, and developers are still looking into that. To avoid potential data loss, Playground Games recommends taking one of the steps outlined in a previously published support article.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      591
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      67
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!