Who has played Amnesia?


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Recently I got the game to give it a chance. No mistake, it's great! The production and the sound effects are beyond marvelous, however ITS TOO DAMN TENSE!

I cant play it over half an hours per try without getting overly anxious.

Anyone even finished the game?

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I wish FPS games had this feature: "...Few in-game objects are operated by toggle; to open a door, for instance, the player must hold down a mouse button and then push (or pull) the mouse, and thus the door, open. This gives the player stealth, allowing them to peek out a barely-opened door or open it slowly to sneak away, but also adds to the player's sense of helplessness, as it is now entirely possible to attempt to push open a "pull" door whilst danger approaches from behind."

This game scared the **** out of me. It took all I could muster to get into the dungeon down the elevator. The neutral room before that was somewhat of a place of calm for me. I'd always be able to go there and collect my thoughts in a atmospherically peaceful, if somewhat creepy room.

Once I went down that elevator though, I just quit. Before that it was enough. Going even deeper is too much.

I still love watching some of the play through videos on Youtube. People screaming like little girls, going insane on Ventrilo/Mumble servers while playing. It's just fun watching and hearing that.

Then I played it and it scared me. I hate the game. (Game is awesome though) I got it for free on OnLive in some promotion, real glad I got it.

I've got it installed and I've played a few hours. I need to keep stopping though since it scares the heck out of me. I seem to remember stopping when I was down in a cellar that had water everywhere. The moment you touch the water some invisible creatures starts moving towards you, and all you can see are the splashes from his footsteps...*shudders*

Definitely a great game, but it's really intense.

For Penumbra, I haven't played enough to comment on whether it is scarier. The thing that put me off was the seemingly impossible puzzles. There were just too many things at the beginning that didn't make sense, so I ended up putting it down again and not picking it back up.

Really like the game. I'm not one to get tense or scared in games/movies etc so it never really bothered me. I just enjoy it for what is.

I am a big fan of the Penumbra series also. If you haven't played them, i seriously would considering picking them up. You can get the "trilogy" for peanuts now.

I wish FPS games had this feature: "...Few in-game objects are operated by toggle; to open a door, for instance, the player must hold down a mouse button and then push (or pull) the mouse, and thus the door, open. This gives the player stealth, allowing them to peek out a barely-opened door or open it slowly to sneak away, but also adds to the player's sense of helplessness, as it is now entirely possible to attempt to push open a "pull" door whilst danger approaches from behind."

I remember a game in which you could open doors with a mouse wheel. But I can't remember the name :pinch:

I played it a bit, got lost and stopped playing. I was just running around in circles and running out of light making my dude get scared.

After playing the F.E.A.R series and growing up with Silent Hill, and Resident Evil (2,3 Nemesis) I don't get too scared from games anymore.

I've got it installed and I've played a few hours. I need to keep stopping though since it scares the heck out of me. I seem to remember stopping when I was down in a cellar that had water everywhere. The moment you touch the water some invisible creatures starts moving towards you, and all you can see are the splashes from his footsteps...*shudders* Definitely a great game, but it's really intense. For Penumbra, I haven't played enough to comment on whether it is scarier. The thing that put me off was the seemingly impossible puzzles. There were just too many things at the beginning that didn't make sense, so I ended up putting it down again and not picking it back up.

ya...thats where i played till...the difficulty decreases every time i die i think...i died so many times that in the end they removed the creature in the water :)

I remember a game in which you could open doors with a mouse wheel. But I can't remember the name :pinch:

I want to say "Thief" but I'm not sure.

EDIT: Oh yeah, the later Rainbox 6 games had it as well. I remember opening the door a fraction, tossing in a flashbang and closing it again before storming the room. *Sigh* good times...

I remember a game in which you could open doors with a mouse wheel. But I can't remember the name :pinch:

There were a few. I think the Rainbow Six series was one of the first to do it.

As for Amnesia, like you I'm slowly making my way through it. i didn't find it scary at all. Until I hit the flooded cellar level. Stuck there now because I forgot a key in the other room and don't want to run back for it, haha.

Amnesia is intense, but so slow. I found the Penumbra series to be much more my style. There are more enemies to have to scout around and get passed, all the while, you can't really ever look at them. Amnesia is great, but if you want some real scare, go for their first series, Penumbra.

hey Sanctified, play it! it's a unique experience, and really good. not that scary, really, just tense cause you can't fight and i hate being chased around heh heh. i agree with Lingwo once more, this is a game you need to check out, you will enjoy it, and the story is really good with how it incorporates real historical figures.

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