I have an application with 20 textboxes, i need to do the calculations for example ((TextBox12 * TextBox1 * TextBox7) / 2) and display the result on label when clicking a button.
Ive usually done these like this:
private void lBtn_Click(object sender, EventArgs e) { double L, L2; if (double.TryParse(kTb1.Text, out L) && double.TryParse(kTb2.Text, out L2)) lBl4.Text = String.Format("{0:f1}", (L2 * L)); else MessageBox.Show("WTF?"); } [/CODE]
I was wondering if there is better way to do this so that I don't have to add all 20 textboxes into this with && double.TryParse?
Exactly. They won't go 100 because current gen consoles are simply too old for any groundbreaking graphics or gaming experience otherwise. They will go with standard (console) price 70 or go with 80 if they really want to go premium. Of course they will have more expensive options too with some useless cosmetics as always.
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Joni_78
Hi,
I have an application with 20 textboxes, i need to do the calculations for example ((TextBox12 * TextBox1 * TextBox7) / 2) and display the result on label when clicking a button.
Ive usually done these like this:
I was wondering if there is better way to do this so that I don't have to add all 20 textboxes into this with && double.TryParse?
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