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Gravity Rush (aka Gravity Daze)
- Developer(s) SCE Japan Studio (Project Siren)
- Publisher(s) Sony Computer Entertainment
- Director(s) Keiichiro Toyama
- Producer(s) Makato Isomine
- Designer(s) Keiichiro Toyama
- Artist(s) Yoshiaki Yamaguchi
- Writer(s) Naoko Sato
- Composer(s) Kohei Tanaka
- Platform(s) PlayStation Vita
- Release date(s)
- JP February 9, 2012[1]
- NA June 12, 2012[2]
- EU June 13, 2012[3]
- KO June 12, 2012[4]
- JP February 9, 2012[1]
The game is set in the fictitious, floating town of Hekseville. The story begins showing the player character, a girl called Kat who has lost her memory. She then runs into a mysterious black cat that gives her the power to control gravity. Kat will use this ability in order to protect people from the threat of a Gravity Storm and the Nevi monsters that have appeared along with it.
Gameplay
The gravity-controlling mechanic can be used to fly through the air (by controlling which direction gravity comes from), walk on walls, and thrust devastating gravity kick attacks towards enemies. The player first presses the R button to make the character float, then aims somewhere by tilting the console or moving the right analog stick, and finally presses the R button again to "fall" in that direction until landing on something -- be it a wall, a moving ship, the underside of a ledge, or the ground. The tilting movement works thanks to the Vita's gyroscope. Gravity Rush also boasts role-playing game elements, such as leveling up, side quests, optional villains to fight, and large, open-worlds to explore. Throughout the game, Kat acquires new abilities, such as a gravity strike, and the power to move objects around.
Toyama commented on the influence the game Crackdown had on this evolution-styled gameplay, as he "really liked the aspect of unlocking skills and becoming more powerful, and achieving a higher level of freedom as you become more powerful".
Official Website (Japanese)








