Recommended Posts

Gravity_rush_US_cover.png

Gravity Rush (aka Gravity Daze)

  • Developer(s) SCE Japan Studio (Project Siren)
  • Publisher(s) Sony Computer Entertainment
  • Director(s) Keiichiro Toyama
  • Producer(s) Makato Isomine
  • Designer(s) Keiichiro Toyama
  • Artist(s) Yoshiaki Yamaguchi
  • Writer(s) Naoko Sato
  • Composer(s) Kohei Tanaka
  • Platform(s) PlayStation Vita
  • Release date(s)
  • JP February 9, 2012[1]
  • NA June 12, 2012[2]
  • EU June 13, 2012[3]
  • KO June 12, 2012[4]

Plot

The game is set in the fictitious, floating town of Hekseville. The story begins showing the player character, a girl called Kat who has lost her memory. She then runs into a mysterious black cat that gives her the power to control gravity. Kat will use this ability in order to protect people from the threat of a Gravity Storm and the Nevi monsters that have appeared along with it.

Gameplay

The gravity-controlling mechanic can be used to fly through the air (by controlling which direction gravity comes from), walk on walls, and thrust devastating gravity kick attacks towards enemies. The player first presses the R button to make the character float, then aims somewhere by tilting the console or moving the right analog stick, and finally presses the R button again to "fall" in that direction until landing on something -- be it a wall, a moving ship, the underside of a ledge, or the ground. The tilting movement works thanks to the Vita's gyroscope. Gravity Rush also boasts role-playing game elements, such as leveling up, side quests, optional villains to fight, and large, open-worlds to explore. Throughout the game, Kat acquires new abilities, such as a gravity strike, and the power to move objects around.

Toyama commented on the influence the game Crackdown had on this evolution-styled gameplay, as he "really liked the aspect of unlocking skills and becoming more powerful, and achieving a higher level of freedom as you become more powerful".

Official Website (Japanese)

Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/
Share on other sites

So okay, not the greatest of Official topics, but I have never been good at them. :laugh:

I really have to say, my initial impressions are very, very favorable. Awesome little game so far. Just love having an open world game on the Vita.

The whole gravity shifting is really pretty disorienting, but in a good way. I already spent way to much time on the first challenge. The whole leveling system seems as if it is going to be incredibly addictive. Love the fact it has a proper map. Just really so far loving it.

The demo does the game absolutely no justice whatsoever.

$35.99 well spent, which does include the first round of DLC as well.

Pretty much highly recommend it for any fellow Vita owners. (Y)

Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/#findComment-594931809
Share on other sites

Deleted other 2 threads about it. No clue what happened there, as on my end last night there was only 1 thread. Odd.

Anyway, I had weird ass dreams last night of flying, falling, etc., and the game is no doubt responsible.

  • Like 2
Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/#findComment-594932653
Share on other sites

Deleted other 2 threads about it. No clue what happened there, as on my end last night there was only 1 thread. Odd.

Anyway, I had weird ass dreams last night of flying, falling, etc., and the game is no doubt responsible.

Lies. you were trying to create pro-Gravity Rush propaganda! :p

I just got WipEout 2048 yesterday and I wanna play that before I pick this up. Definitely the next game on my list, though.

Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/#findComment-594934387
Share on other sites

This game is definitely on my list now. I've been hearing so many good things about it. Ben over at the Penny Arcade Report (who is among my favourite video game writers) in particular said some very nice things about it: http://penny-arcade.com/report/editorial-article/funny-how-falling-feels-like-flying-par-plays-gravity-rush

Still have to finish off Rayman Origins on the Vita (which continues to be amazing) before I dig into this, though.

Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/#findComment-594936401
Share on other sites

This game is definitely on my list now. I've been hearing so many good things about it. Ben over at the Penny Arcade Report (who is among my favourite video game writers) in particular said some very nice things about it: http://penny-arcade....ys-gravity-rush

Still have to finish off Rayman Origins on the Vita (which continues to be amazing) before I dig into this, though.

I have been playing Rayman Origins here and there ever since I got the Vita, it is my go to great game, and DAMN, I am on the last world now, and it is damn hard. Like one level I died at least 100 times to get through it. Brilliant game and graphics though, easily one of if not the Vita's best IMO.

And have not gotten a chance to play much more of Gravity Rush, but what I do like is even though it is an open world game, can still very much pick up and play here and there. I did 2 little missions since I posted this thread, maybe each 10 minutes, but it suits itself well to a handheld experience even though it seems like a much larger one, if that makes sense.

Lies. you were trying to create pro-Gravity Rush propaganda! :p

:laugh: I will gladly pimp out games if I get free copies, in case anyone from Sony is reading. :shiftyninja: :rofl:

Nah seriously, I only do it with games I feel deserve it, this happens to be one of them.

Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/#findComment-594936897
Share on other sites

Thought it was a delight to play, a nice new IP with some interesting characters and universe that has a habit of giving you more questions than answers. In a world of "serious" "gritty" and "realistic" games it was nice to play something a little more uplifting (heh) and I thought it showed off the Vitas capabilities for open world titles really well.

The controls could be fiddly at times, and some enemies were a pain to kill when they had a habit of moving just before you hit them, but otherwise I thought it was a great game and imo one of the best on Vita.

I do wish however that

there was a little more answering questions or even just more general story content, they had a bad habit of bringing things up making you wonder and then moving on from it so there are a number of story lines left hanging by the end of the game, the end which also didn't really have much going on but left it obviously open for a future game.

Here's hoping for a sequel.

Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/#findComment-594954259
Share on other sites

  • 2 weeks later...
This topic is now closed to further replies.
  • Posts

    • I bought this game. Played it for an hour, and then got a refund from Steam. Not a fun game at all.
    • Nothing Ear buds with active noise cancellation are at their lowest price ever with 51% off by Fiza Ali Amazon is currently offering the Nothing Ear wireless earbuds at their lowest price ever with 51% off limited prime deal. The earbuds feature an 11mm dynamic drivers with a ceramic diaphragm, and support high-resolution audio codecs including AAC, SBC, LDAC, and LHDC 5.0. They support active noise cancellation of up to 45dB across a frequency range of up to 5000Hz, and include a smart ANC algorithm, adaptive noise cancellation, and a transparency mode that allows surrounding sounds to be heard when needed. Connectivity is provided via Bluetooth 5.3, with support for multiple profiles including HFP, A2DP, AVRCP, and others. The earbuds also support dual connection, allowing them to be paired with two devices at the same time. Additional features include IP54 water and dust resistance for the earbuds and IP55 for the charging case, in-ear detection, pinch controls, low-latency mode, Google Fast Pair, Microsoft Swift Pair, and a three-microphone system per earbud for clearer voice calls. The Nothing X app, available on Android and iOS, provides access to custom EQ settings, bass enhancement, personal sound profiles, ear tip fit testing, firmware updates, customisable controls, dual-device management, and a find-my-earbuds feature. In terms of battery performance, each earbud has a 46mAh battery and the charging case has a 500mAh capacity. With active noise cancellation (ANC) turned off, the earbuds should offer up to 8.5 hours of playback on a single charge and up to 40.5 hours in total with the charging case. With ANC enabled, playback should last up to 5.2 hours on the earbuds and up to 24 hours with the case. For calls, talk time should reach up to 5 hours on the earbuds and 23 hours with the case when ANC is off, while ANC on should provide up to 4 hours on the earbuds and 18 hours with the case. Finally, fast charging should deliver up to 10 hours of playback from 10 minutes of charging when ANC is disabled. Nothing Ear Wireless Earbuds Bluetooth: $73.15 (Amazon US) - 51% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft officially launched its Copilot Cowork enterprise AI agent on June 16, 2026, switching to usage-based pricing on the same day it disclosed it is considering a Microsoft-hosted version of China's DeepSeek V4 as a lower-cost engine for the platform — a pairing that puts the company on a collision course with both its enterprise customers' security teams and a White House that has spent months trying to wall off Chinese AI from American infrastructure.................... https://www.techtimes.com/articles/318647/20260618/microsoft-eyes-deepseek-v4-copilot-cowork-what-azure-hosting-cannot-fix.htm  
    • Forza Horizon 6 gets another hotfix for one of the game's online modes by Taras Buria Recently, Forza Horizon 6 players discovered an interesting glitch that allowed farming a crazy amount of in-game credits in a few minutes. Playground Games quickly pulled the plug on the exploit by disabling one of the game's online modes, and today, the studio is rolling out another hotfix. In my review, I complained about the game still showering gamers with cars, credits, and wheelspins. As such, earning money in Forza Horizon 6 is not a particularly difficult task. You simply have to play the game, crazy, I know. However, people still found an easier path to becoming a billionaire in Forza Horizon 6. All you had to do was purchase the Hummer EV, install a specific tune, shift in reverse while going at about 15 MPH, hit a wall, and get launched into the stratosphere at the speed of light. While mid-air, launch Eliminator and quickly get eliminated. Boom, the game just awarded you with a few million in-game credits. Initially, Playground Games disabled Eliminator to prevent people from farming credits. Now, following the release of the first balancing update, developers are rolling out a new update that re-enables Eliminator and gives users a free McLaren Sabre as a gesture of goodwill. Here is the changelog: One critical issue remains unpatched, though. There are quite a few reports of the game wiping gamers' saves, and developers are still looking into that. To avoid potential data loss, Playground Games recommends taking one of the steps outlined in a previously published support article.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      592
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      68
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!