Recommended Posts

Gravity_rush_US_cover.png

Gravity Rush (aka Gravity Daze)

  • Developer(s) SCE Japan Studio (Project Siren)
  • Publisher(s) Sony Computer Entertainment
  • Director(s) Keiichiro Toyama
  • Producer(s) Makato Isomine
  • Designer(s) Keiichiro Toyama
  • Artist(s) Yoshiaki Yamaguchi
  • Writer(s) Naoko Sato
  • Composer(s) Kohei Tanaka
  • Platform(s) PlayStation Vita
  • Release date(s)
  • JP February 9, 2012[1]
  • NA June 12, 2012[2]
  • EU June 13, 2012[3]
  • KO June 12, 2012[4]

Plot

The game is set in the fictitious, floating town of Hekseville. The story begins showing the player character, a girl called Kat who has lost her memory. She then runs into a mysterious black cat that gives her the power to control gravity. Kat will use this ability in order to protect people from the threat of a Gravity Storm and the Nevi monsters that have appeared along with it.

Gameplay

The gravity-controlling mechanic can be used to fly through the air (by controlling which direction gravity comes from), walk on walls, and thrust devastating gravity kick attacks towards enemies. The player first presses the R button to make the character float, then aims somewhere by tilting the console or moving the right analog stick, and finally presses the R button again to "fall" in that direction until landing on something -- be it a wall, a moving ship, the underside of a ledge, or the ground. The tilting movement works thanks to the Vita's gyroscope. Gravity Rush also boasts role-playing game elements, such as leveling up, side quests, optional villains to fight, and large, open-worlds to explore. Throughout the game, Kat acquires new abilities, such as a gravity strike, and the power to move objects around.

Toyama commented on the influence the game Crackdown had on this evolution-styled gameplay, as he "really liked the aspect of unlocking skills and becoming more powerful, and achieving a higher level of freedom as you become more powerful".

Official Website (Japanese)

Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/
Share on other sites

So okay, not the greatest of Official topics, but I have never been good at them. :laugh:

I really have to say, my initial impressions are very, very favorable. Awesome little game so far. Just love having an open world game on the Vita.

The whole gravity shifting is really pretty disorienting, but in a good way. I already spent way to much time on the first challenge. The whole leveling system seems as if it is going to be incredibly addictive. Love the fact it has a proper map. Just really so far loving it.

The demo does the game absolutely no justice whatsoever.

$35.99 well spent, which does include the first round of DLC as well.

Pretty much highly recommend it for any fellow Vita owners. (Y)

Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/#findComment-594931809
Share on other sites

Deleted other 2 threads about it. No clue what happened there, as on my end last night there was only 1 thread. Odd.

Anyway, I had weird ass dreams last night of flying, falling, etc., and the game is no doubt responsible.

  • Like 2
Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/#findComment-594932653
Share on other sites

Deleted other 2 threads about it. No clue what happened there, as on my end last night there was only 1 thread. Odd.

Anyway, I had weird ass dreams last night of flying, falling, etc., and the game is no doubt responsible.

Lies. you were trying to create pro-Gravity Rush propaganda! :p

I just got WipEout 2048 yesterday and I wanna play that before I pick this up. Definitely the next game on my list, though.

Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/#findComment-594934387
Share on other sites

This game is definitely on my list now. I've been hearing so many good things about it. Ben over at the Penny Arcade Report (who is among my favourite video game writers) in particular said some very nice things about it: http://penny-arcade.com/report/editorial-article/funny-how-falling-feels-like-flying-par-plays-gravity-rush

Still have to finish off Rayman Origins on the Vita (which continues to be amazing) before I dig into this, though.

Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/#findComment-594936401
Share on other sites

This game is definitely on my list now. I've been hearing so many good things about it. Ben over at the Penny Arcade Report (who is among my favourite video game writers) in particular said some very nice things about it: http://penny-arcade....ys-gravity-rush

Still have to finish off Rayman Origins on the Vita (which continues to be amazing) before I dig into this, though.

I have been playing Rayman Origins here and there ever since I got the Vita, it is my go to great game, and DAMN, I am on the last world now, and it is damn hard. Like one level I died at least 100 times to get through it. Brilliant game and graphics though, easily one of if not the Vita's best IMO.

And have not gotten a chance to play much more of Gravity Rush, but what I do like is even though it is an open world game, can still very much pick up and play here and there. I did 2 little missions since I posted this thread, maybe each 10 minutes, but it suits itself well to a handheld experience even though it seems like a much larger one, if that makes sense.

Lies. you were trying to create pro-Gravity Rush propaganda! :p

:laugh: I will gladly pimp out games if I get free copies, in case anyone from Sony is reading. :shiftyninja: :rofl:

Nah seriously, I only do it with games I feel deserve it, this happens to be one of them.

Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/#findComment-594936897
Share on other sites

Thought it was a delight to play, a nice new IP with some interesting characters and universe that has a habit of giving you more questions than answers. In a world of "serious" "gritty" and "realistic" games it was nice to play something a little more uplifting (heh) and I thought it showed off the Vitas capabilities for open world titles really well.

The controls could be fiddly at times, and some enemies were a pain to kill when they had a habit of moving just before you hit them, but otherwise I thought it was a great game and imo one of the best on Vita.

I do wish however that

there was a little more answering questions or even just more general story content, they had a bad habit of bringing things up making you wonder and then moving on from it so there are a number of story lines left hanging by the end of the game, the end which also didn't really have much going on but left it obviously open for a future game.

Here's hoping for a sequel.

Link to comment
https://www.neowin.net/forum/topic/1084067-gravity-rush/#findComment-594954259
Share on other sites

  • 2 weeks later...
This topic is now closed to further replies.
  • Posts

    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • A bit premature... 100% Marketing. Bizarre.
    • A $300 price hike is insane! No one is going to want to pay that much!
    • Since the 1st one flopped, there is really no reason to make another one. It's just losing money left and right.
  • Recent Achievements

    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      579
    2. 2
      +Edouard
      182
    3. 3
      PsYcHoKiLLa
      74
    4. 4
      Michael Scrip
      71
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!