HawkMan, on 08 July 2012 - 14:10, said:
Yeah yeah, the standard lots of grass andglow and soften filters to make everythign look smooth and soft that we've seen in every asian fantasy themed NCSoft game
since the start of time to make them appear to look good.
Anyway, back to TSW. Yeah I'm on Grim to, unfortunately the only server that gets broken quests it seems
but they're working it out and the kingsmouth areas seem to be all worked out now. Right now I'm focusing on Mercenary deck, but I started out with blades so I have full inner ring on that as well and a lot of AR skills in the outer ring that's not part of the Merc deck
but for the sake of efficiency in the instances I'll try to fill out the merc deck next now. then experiment a little, maybe slayer for the sword skills ad perhaps necromancer after that before I start experimenting.
Eventually I'll have to really start to understand and learn the complexities of he interdependency in combat between "classes" and skill to really take advantage and use the states.
I really like how complicated this game is, while simplifying stuff from other games that where to complex again. like the AO skill system.
1) It's not made by NCSoft.
2) It's not asian themed.
3) The GW2 engine is made by Anet and is used, solely, by Anet. It does not appear in any other game (save for it's predecessor, the engine used for GW1).
Anyway, onto TSW - I'm really looking forward to trying the necromancer. It will be interesting to see how that plays.