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OUYA: $99 Game Console


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#1 still1

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Posted 10 July 2012 - 18:03

OUYA is on Kickstarter and it has already got pleaded half the Goal in just few hours.

http://www.kickstart...eo-game-console

ABOUT THIS PROJECT


We love console games.

There's something about a big HD TV and digital surround sound that fills up a living room. Shooters, platformers, sports games, arcade classics and experimental indie games just feel bigger on a TV screen. It's how most of us grew up gaming.
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But maybe people are missing out.

We get it – smartphones and tablets are getting all the new titles – they're "what's hot.” The console market is pushing developers away. We’ve seen a brain drain: some of the best, most creative gamemakers are focused on mobile and social games because those platforms are more developer-friendly. And the ones who remain focused on console games can’t be as creative as they’d like.
Deep down, you know your best gaming memories happened in the living room.

You busted your ass just to find out the princess was "in another castle." You fought bosses that told you repeatedly how much "you suck." You taped a blanket to half of your screen so your friend couldn't see where you were. You traded the best players onto your team just so you could have the perfect season. And you did it all on the TV.
It's time to upend console gaming.

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Let’s open this sucker up! It's time we brought back innovation, experimentation, and creativity to the big screen. Let’s make the games less expensive to make, and less expensive to buy. With all our technological advancements, shouldn't costs be going down? Gaming could be cheaper!
We're handing the reins over to the developer with only one condition: at least some gameplay has to be free. We borrowed the free-to-play model from games like League of Legends, Team Fortress 2, Triple Town, and many others. Developers can offer a free demo with a full-game upgrade, in-game items or powers, or ask you to subscribe.
OUYA: The revolution will be televised

OUYA is a new game console for the TV, powered by Android.
We've packed this little box full of power. Developers will have access to OUYA's open design so they can produce their games for the living room, taking advantage of everything the TV has to offer.
Best of all, OUYA's world-class controller, console, and interface come in one beautiful, inexpensive package. All the games on it will be free, at least to try.
Great games come from great developers.

Developers can wave farewell to the roadblocks of bringing a console game to market. Anyone can make a game: every OUYA console is a dev kit. No need to purchase a license or an expensive SDK. It's built on Android, so developers already know how it works.
That doesn't mean OUYA is an Android port. You can create the next big title in your bedroom – just like the good old days! Who needs pants!?
OUYA could change AAA game development, too. Forget about licensing fees, retail fees, and publishing fees.
And developers agree:
"This has the potential to be the game developer’s console. It's about time!" --Brian Fargo (founder of inXile)
“Who wouldn't want a beautiful piece of industrial design that sells for $99, plugs straight into your TV, and gives you access to a huge library of games?" –Jordan Mechner (creator of Prince of Persia, Karateka)
“If OUYA delivers on the promise of being the first true open gaming platform that gives indie developers access to the living room gaming market, yes that is a great idea. We will follow the development of OUYA and see how it resonates with gamers. I could see all current Mojang games go on the platform if there's a demand for it.” – Mojang (developer of Minecraft)
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"I'm excited for OUYA! I am a firm believer that there is always room to challenge the status quo." -- Jenova Chen (thatgamecompany, creator of flOw, Cloud, and Flower)
“The prospect of an affordable, open console -- that's an idea I find really exciting.” -- Adam Saltsman (Semi Secret, creator of Canabalt)

"Our games will work so well on a TV, we just need an easy way to get them there. OUYA could be it." -- Marek Rabas (Madfinger Games)

"An open game console that gives independent game developers the flexibility to experiment with their games and business models on the TV, is something that's long overdue." – David Edery (Spry Fox, creator of Triple Town)

Design matters.

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We believe a great console requires a great user experience. We are working with the award-winning designer, Yves Behar, and his firm fuseproject (designer of the Jambox).
We designed the controller to be a love letter to console gaming. It has everything you've learned to love: fast buttons, triggers, laser-precise analog sticks, a D-Pad – and we've added a touchpad for any games making the trek from mobile or tablet to the TV. It's just the right weight. Everything just works. We call it 'the Stradivarius of controllers,' and we hope developers will be inspired to take gameplay to a new level with it.
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Hackers welcome.

Have at it: It's easy to root (and rooting won't void your warranty). Everything opens with standard screws. Hardware hackers can create their own peripherals, and connect via USB or Bluetooth. You want our hardware design? Let us know. We might just give it to you. Surprise us!
Specifications:

  • Tegra3 quad-core processor
  • 1GB RAM
  • 8GB of internal flash storage
  • HDMI connection to the TV, with support for up to 1080p HD
  • WiFi 802.11 b/g/n
  • Bluetooth LE 4.0
  • USB 2.0 (one)
  • Wireless controller with standard controls (two analog sticks, d-pad, eight action buttons, a system button), a touchpad
  • Android 4.0
It's entertainment beyond gaming.

Because OUYA is based on Android, any app developer could publish their Android app to OUYA. The possibilities are limitless, and conversations with potential partners are already underway. Here’s our first: do you like watching StarCraft, or League of Legends? Watch Twitch.TV on your OUYA.
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We've come a long way already. The user interface and industrial designs are far along. Our prototype is up and running. What we have left to do is simple, but it's expensive. (We’re looking at you Mark Cuban! Woz! Help us out.)
All we need is you.

With your help, we need to:
  • Convert our prototype to production-ready models and get all the regulatory approvals (yeah, we need these to sell them)
  • Deliver developer kits (for early developers so we can have games on day one, though every console will include an SDK once we launch)
  • Place our first production orders (we are working with a manufacturing firm with lots of game hardware experience, but we need to know how many to make!)
  • Ideally, fund some initial game development (i.e., 1st-party games)
And if you’re international, we want your help too…gaming is global, and we willget you OUYA. We still have a lot to figure out in regards to rights and countries, but it can be done. Look what we've accomplished already!




#2 TheLegendOfMart

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Posted 10 July 2012 - 18:09

I saw that, get quite a lot of power for the price.

The downside is that apps have to be adapted to work on the system because of its custom interface so its not like you can just jump on google play, buy a game and have it work with the joypad.

The custom interface is nice though, I was going to buy one but I'll keep my eye on it, see what kind interest it gets.

#3 OP still1

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Posted 10 July 2012 - 18:24

I saw that, get quite a lot of power for the price.

The downside is that apps have to be adapted to work on the system because of its custom interface so its not like you can just jump on google play, buy a game and have it work with the joypad.

The custom interface is nice though, I was going to buy one but I'll keep my eye on it, see what kind interest it gets.

OUYA developers say its hacker friendly and It's easy to root (and rooting won't void your warranty).
wouldn't it be easier to install play store on it (and make it available through Console)?? I think it matter of time before some hacker do it.

I own 2 PS3 and there is no free games available for it. heck I have spend about $400 for games alone.
I think it would be amazing.

#4 S00N3R FR3AK

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Posted 10 July 2012 - 18:37

Yeah I think I'll jump on board with this. I like the idea of what it can do and think it is worth the $100 investment.

#5 spacer

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Posted 10 July 2012 - 18:49

2 Questions.

1. The one rule a game must adhere to for this console is to have some form of free gameplay, and then they go on to mention that you can have a demo, in-game items, or a subscription. Since when is "subscription" equal to "free"?

2. If it's easy to root, and rooting doesn't void the warranty then why do we have to root in the first place? Why not just have the console be totally open, up front?

edit: THREE questions.

3. How do you pronounce "OUYA"?

#6 threetonesun

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Posted 10 July 2012 - 19:05

2 Questions.

1. The one rule a game must adhere to for this console is to have some form of free gameplay, and then they go on to mention that you can have a demo, in-game items, or a subscription. Since when is "subscription" equal to "free"?

2. If it's easy to root, and rooting doesn't void the warranty then why do we have to root in the first place? Why not just have the console be totally open, up front?

edit: THREE questions.

3. How do you pronounce "OUYA"?


1. I have no idea, they're whole marketing scheme is pie in the sky.
2. Again, a bunch of nonsense, unless you're talking about crap games like Angry Birds. You think anyone wants an Xbox that's "easy to root?"
3. Oooh yah! .... I imagine.

#7 fmanchu

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Posted 10 July 2012 - 21:06

You pronounce it "OOO-yah"

They already hit their kickstarter goal!

http://www.kickstart...eo-game-console

#8 Haaa-Choo

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Posted 10 July 2012 - 21:17

2 Questions. 1. The one rule a game must adhere to for this console is to have some form of free gameplay, and then they go on to mention that you can have a demo, in-game items, or a subscription. Since when is "subscription" equal to "free"? 2. If it's easy to root, and rooting doesn't void the warranty then why do we have to root in the first place? Why not just have the console be totally open, up front? edit: THREE questions. 3. How do you pronounce "OUYA"?


1. not sure let's see how this pans out
2. Yes its based on android. My guess would be they leave it off by default to avoid confusion, or to anyone who might not have that experience. Having the simple option to root tho is brilliant, open source baby!
3. I think its something like 'Boo ya' :laugh:

#9 S00N3R FR3AK

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Posted 10 July 2012 - 21:31

2 Questions.

1. The one rule a game must adhere to for this console is to have some form of free gameplay, and then they go on to mention that you can have a demo, in-game items, or a subscription. Since when is "subscription" equal to "free"?

2. If it's easy to root, and rooting doesn't void the warranty then why do we have to root in the first place? Why not just have the console be totally open, up front?

edit: THREE questions.

3. How do you pronounce "OUYA"?

The others have been answered but in regards to 1 it has to have some form of free content. And then after that it could be a item shop, a flat fee or a monthly sub to get everything.

After finding out how to say the name did anyone say it in this guys voice from Despicable Me?

#10 OP still1

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Posted 10 July 2012 - 23:15

2 Questions.

1. The one rule a game must adhere to for this console is to have some form of free gameplay, and then they go on to mention that you can have a demo, in-game items, or a subscription. Since when is "subscription" equal to "free"?

2. If it's easy to root, and rooting doesn't void the warranty then why do we have to root in the first place? Why not just have the console be totally open, up front?

edit: THREE questions.

3. How do you pronounce "OUYA"?

1. I think they are trying to bring more free games like freemium.. developers have to make some money. game development is not cheap.
2. security issues. root can have a lot of security risk so for average users it come locked but geek hackers can easily root it too.
3. OOOO YA!

#11 Javik

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Posted 10 July 2012 - 23:22

2 Questions.

1. The one rule a game must adhere to for this console is to have some form of free gameplay, and then they go on to mention that you can have a demo, in-game items, or a subscription. Since when is "subscription" equal to "free"?

2. If it's easy to root, and rooting doesn't void the warranty then why do we have to root in the first place? Why not just have the console be totally open, up front?

edit: THREE questions.

3. How do you pronounce "OUYA"?


Because leaving it root as default opens it up to potential security risks. Users that know what they're doing can root it, users that don't won't need to.

#12 Perfect72

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Posted 10 July 2012 - 23:29

2 Questions.

1. The one rule a game must adhere to for this console is to have some form of free gameplay, and then they go on to mention that you can have a demo, in-game items, or a subscription. Since when is "subscription" equal to "free"?

2. If it's easy to root, and rooting doesn't void the warranty then why do we have to root in the first place? Why not just have the console be totally open, up front?

edit: THREE questions.

3. How do you pronounce "OUYA"?

All of these answers are in their FAQ.

1. When you say "free games," what does that mean exactly?

We want you to pay only for the games you love. A “free to play” model works when everyone (gamers and game makers) benefits from directly rewarding amazing games.
For gamers, every game will be free to play: what this means is that there will at least be a free demo, or you’ll be able to play the entirety of the game for free but may have access to additional items, upgrades, or other features that come at a cost.
For developers, free to play means that they can set their own prices. Developers know best: There is no better way to sell a game than to have folks that have actually touched the game share glowing reviews with their friends. By allowing some form of free play, we’ll help them do just that. The only reason you used to pay for games before playing them is that you couldn’t try them at the store before you brought them home – it’s a relic of an old way of doing business, and one of the many things about the games business we plan to change.


2. When you say OUYA is “open,” what does that mean exactly? Can I do anything I want with it?

When we say, “open” we mean it. We’ve made many decisions based on this philosophy:
Launching on Kickstarter – this isn't just a way to raise funds. It's our way of involving supporters from the get go. We want your feedback as well as your support.
For gamers, we believe that OUYA will be more open than any platform on the market to a broad range of content that is really new and interesting, from the best known names in games to exciting indies that you may be getting to know for the first time.
For developers, open means that any developer can publish a game – if you've got a game, you can put it on OUYA. You can price your game however you like – it's your game! We just want to help you bring it to life on the TV. Just make some part of the experience free to the OUYAs. We use open-source software and standard chipsets – we're on Android because developers are speaking the language. Our chipsets aren't proprietary or secretive – open OUYA up and have a look! We’ll even publish the hardware design if people want it.
For hackers: root it. Go ahead. Your warranty is safe. Even the hardware is hackable. Want to get inside? You’ll need a standard screwdriver and nothing more. Go to town. We have standard USB ports and Bluetooth, so you’ll even be able to create your own peripherals.
As with every platform, though, we have to balance openness with a quality user experience. So we'll have a standard user interface. We'll curate your games in our storefront so they're easy for everyone to get to. And we’ll require that all games we put in our store include a free experience. If you don’t like our choices, root the device and make it your own.


3. How do you pronounce OUYA, anyway?
OOO-yah. Apparently it doesn't have the most pleasant meaning in Swahili.

#13 vetDirtyLarry

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Posted 11 July 2012 - 02:49

I 100% would have done the $99 backer option, but it is already sold out. So yeah, guess I will have to wait until it is on sale. But really like the overall premise, and the price is definitely right. There is a reason they reached their goal so damn fast. Nothing but the best of luck to them. (Y)

EDIT - NVM, the $95 option was sold out, just did the $99 one. (Y)

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#14 Rudy

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Posted 11 July 2012 - 04:35

The "free" games thing is a bit of a scam. The developers have to give out a free "demo" but the game can require some form of payment at any point in the game

#15 ACTIONpack

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Posted 11 July 2012 - 04:51

Seem like a linux idea. Seem cool at first but everything that will comes on it is second ranted. Interface is a bad rip off from Xbox Metro. The controller is almost the same as PS3 controller. The game graphics looks like it for mobile size. Also, no real good story design and game play will compare with titles with Xbox or PS3. Multi-million budget games vs thousands to 10 thousand budget. At least on Xbox Arcade, they have guidelines for those low budget games. OUYA will not have that. The only reason why mobile games with low to no budget works because it's just for the casual gamer and not the hardware people.



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