Deranged, on 04 August 2012 - 20:18, said:
WinRT.
WinRT will make them get new dev tools, and currently devs using WinRT must publish through the store, as far as I know you can't publish elsewhere yet. If this is true I suspect it's because the installer code isn't ready yet, considering it's new tech.
Other than that from what I understand the Start Screen frustrates devs because when you install Visual Studio it puts around 40 icons right in there.
I'm sure there are other reasons of course. It's the most disruptive (to the user, not applications) OS in a while and Win7 is still fantastic.
So write Win32 games instead. They still work just fine; they just won't work in WindowsRT. And, just for your info, Win32 games *still* work in Windows 8.
Writing WinRT apps/games is, in fact, no different approach-wise than writing apps/games for iOS or Android - you're still forced to pass through specific portals (either the Android Market or Amazon AppStore for Android, or the iOS AppStore for iOS), what's all the fuss *really* about?
In fact, here's a rather surprising factoid that absolutely positively undercuts Gabe Newell's portion of the criticism - I selected Age of Empires Online from the Windows 8 RTM Store, and it promptly directed me to - surprise, surprise - install Steam.