Recommended Posts

Same. I thought I actually use too much stealth....

BTW, disappointing. 1 and 2 were much better experiences. 3 really shows nothing except more shooing. And the final boss is just boring.......I felt like it was Duke Nukem Forever all over again.

The first game had an awesome environment and great atmosphere but the story never intrigued me. I managed to finish the second game but mouse lag, large view models, and other PC-specific issues kept me from enjoying it as much as I should have. Crysis 3 doesn't feel as linear as the second game with less restrictive areas, decent secondary objectives, hacking, and suit upgrades. It provided the best gameplay experience of the three for me personally. I also think Crytek has finally managed to pull off decent multiplayer for the first time in the series.

Yep, my same exact experience pretty much. I try my best to go all Stealth, and will resort to guns blazing when it fails. Which admittedly, fails more then I would like to admit. :laugh:

I am doing the same thing with leaving the game running, just makes it easier to resume since the checkpoints are so scattered at times. I really, really do not like the fact it does not have a Quick Save. IIRC Crysis 2 definitely did have one, and I used it to experiment with playing different sections different ways. Now I cannot do that, so I would have to rate it not as enjoyable of an experience as 2 just on this fact alone. But it is also way linear then the previous games in the series. With that said, even a way linear Crysis 3 is more enjoyable then most FPS's out there IMHO, so I still do like the game itself.

Yeah, I'd usually fall back and build my energy back up so I can go back in stealthily when that happened. :p

I'm also a fan of experimentation and the omission of quick save functionality didn't afford me that luxury. I can't recall if Crysis 2 had this feature or not. See above for my opinion on the game.

The first game had an awesome environment and great atmosphere but the story never intrigued me. I managed to finish the second game but mouse lag, large view models, and other PC-specific issues kept me from enjoying it as much as I should have. Crysis 3 doesn't feel as linear as the second game with less restrictive areas, decent secondary objectives, hacking, and suit upgrades. It provided the best gameplay experience of the three for me personally. I also think Crytek has finally managed to pull off decent multiplayer for the first time in the series.

Yeah, I'd usually fall back and build my energy back up so I can go back in stealthily when that happened. :p

I'm also a fan of experimentation and the omission of quick save functionality didn't afford me that luxury. I can't recall if Crysis 2 had this feature or not. See above for my opinion on the game.

I must have been thinking about Crysis 1, as it looks like 2 also did not have Quick Saves until it was modded quite some time after release.

And yeah, I also go back, crouch, and let me energy get to full and try it all over again. :laugh: It is almost obsessive compulsive behavior. :wacko: :laugh:

I must have been thinking about Crysis 1, as it looks like 2 also did not have Quick Saves until it was modded quite some time after release.

And yeah, I also go back, crouch, and let me energy get to full and try it all over again. :laugh: It is almost obsessive compulsive behavior. :wacko: :laugh:

That sounds about right.

I'm OCD when it comes to ammo count, energy levels, and what not in games. I reload even if I've only spent a couple of rounds, and if I'm regenerating energy with enemies closing in on me I'll wait until the last possible second before I cloak. :p

I remembered the screenshot key (F12), it's funny how some people run Fraps just to take screenshots, considering the game will do it itself.

m6tYDwVl.jpg

So I've gotten to the point where I get Ceph weapons (the pinch rifle is awesome), and I've just come across the Scorchers. The game gave me a hint about stunning them to take their weapon, but it didn't say how.

I remembered the screenshot key (F12), it's funny how some people run Fraps just to take screenshots, considering the game will do it itself.

m6tYDwVl.jpg

So I've gotten to the point where I get Ceph weapons (the pinch rifle is awesome), and I've just come across the Scorchers. The game gave me a hint about stunning them to take their weapon, but it didn't say how.

You have to use Electric Arrows. I didn't figure that out until I beat the game and started playing through some of the levels to find what I had missed. I find their flame weapon to be lack luster and weak. Better to just blow them up.

You have to use Electric Arrows. I didn't figure that out until I beat the game and started playing through some of the levels to find what I had missed. I find their flame weapon to be lack luster and weak. Better to just blow them up.

The lake (dam) was where I figured out the best way to use the electric arrows - one arrow in a body of water takes down all nearby critters. (CELL, Ceph, what-have-you.) If you have a good hide (and enough boom arrows where you can afford to lose one), shoot one into the water and lure the nosies in, then electrify the water.

Is anyone seeing the squares around explosions after the patch? I found this thread on the MyCrysis forums, I am now having the same issue.

Also found this thread on the EA Forums.

Yeah, I'm seeing bad blending around a bunch of sprites, flares are doing it too.

I got a new patch for the game today, and no longer saw the sprites, so I think they may have fixed it.

So I beat the game a few hours ago. Overall I enjoyed it, but do think it was just okay after all is said and done.

I really enjoyed some aspects. The bow alone was a whole lot of fun. I also enjoyed the very, very tiny RPG element they introduced with the new way to manage the nanosuit itself. I particularly enjoyed the little objectives they added for the nano suit upgrades to get it to the Pro version of those upgrades (tag X amount of enemies, hack X amount of objects). That really did extend the gameplay a bit for myself, and gave me little things to achieve from a personal standpoint. I also liked some of the rewards for completing the secondary objectives. Thought that was a nice touch overall as well.

So those things above did enhance the gameplay IMO, however the biggest thing that detracted from the game overall was the amount of confined, indoor areas throughout the game. They totally went against everything that made the series appealing IMHO, and that was being presented with a rather large outdoor area and having multiple ways to approach it. So I feel the inclusion of these more confined areas definitely did detract from the main appeal of the gameplay itself.

So yeah, I liked the game. Had a decent amount of fun playing it, but overall, it missed the mark on a few things. I would say it is a solid 7/10. Would have been an 8, perhaps even a 9, if they did not have the more confined linear areas and focused strictly on the larger outdoor areas.

Also, I could be crazy, but the very last scene of the game,

where Lawrence is basically out of the suit and in a tropical setting, was that modeled after the very first beach you encounter in the original Far Cry game?

It seemed very reminiscent of it, and I wonder if Crytek chose to include it for those players who did play the original Far Cry they developed.

I may check out the MP eventually. I may not. Truth is I have Tomb Raider waiting for me to start it on the PS3, have God Of War: Ascension already preordered with release day delivery from Amazon, and of course there is Bioshock: Infinite at the end of the month as well.

I may also go back and replay it on a harder difficulty if it retains all of the nanosuit upgrades. I do think it will be a much different experience starting out at almost full Bad Ass, which I was pretty close to having all nanosuit upgrades from just one play through. Would definitely have them all unlocked early on on a second play through.

I got a new patch for the game today, and no longer saw the sprites, so I think they may have fixed it.

So I beat the game a few hours ago. Overall I enjoyed it, but do think it was just okay after all is said and done.

I really enjoyed some aspects. The bow alone was a whole lot of fun. I also enjoyed the very, very tiny RPG element they introduced with the new way to manage the nanosuit itself. I particularly enjoyed the little objectives they added for the nano suit upgrades to get it to the Pro version of those upgrades (tag X amount of enemies, hack X amount of objects). That really did extend the gameplay a bit for myself, and gave me little things to achieve from a personal standpoint. I also liked some of the rewards for completing the secondary objectives. Thought that was a nice touch overall as well.

So those things above did enhance the gameplay IMO, however the biggest thing that detracted from the game overall was the amount of confined, indoor areas throughout the game. They totally went against everything that made the series appealing IMHO, and that was being presented with a rather large outdoor area and having multiple ways to approach it. So I feel the inclusion of these more confined areas definitely did detract from the main appeal of the gameplay itself.

So yeah, I liked the game. Had a decent amount of fun playing it, but overall, it missed the mark on a few things. I would say it is a solid 7/10. Would have been an 8, perhaps even a 9, if they did not have the more confined linear areas and focused strictly on the larger outdoor areas.

Also, I could be crazy, but the very last scene of the game,

where Lawrence is basically out of the suit and in a tropical setting, was that modeled after the very first beach you encounter in the original Far Cry game?

It seemed very reminiscent of it, and I wonder if Crytek chose to include it for those players who did play the original Far Cry they developed.

I may check out the MP eventually. I may not. Truth is I have Tomb Raider waiting for me to start it on the PS3, have God Of War: Ascension already preordered with release day delivery from Amazon, and of course there is Bioshock: Infinite at the end of the month as well.

I may also go back and replay it on a harder difficulty if it retains all of the nanosuit upgrades. I do think it will be a much different experience starting out at almost full Bad Ass, which I was pretty close to having all nanosuit upgrades from just one play through. Would definitely have them all unlocked early on on a second play through.

It wasn't just the ending scene, but the fall from space. When I was playing, aftering using the laser, and you start to fall back to earth, that whole part from then on is from the 1st game. Not directly, but as prophet was falling, I was like, " This island I'm falling too looks like the opening scene of the first Crysis." And sure enough the cut scene after it just confirms it. I really liked that nod to those of us who have stayed with it. I was also just as surprised that I was even able to remember how the island drop scene looked and that first area. Guess the game left more of an imprint than I thought.

  • 2 weeks later...
This topic is now closed to further replies.
  • Posts

    • Lilly-Livered American Media Are Scared
    • Really? Despite the memory price rises, nothing can kill it? I thought something would.
    • I think there will be a 27H1 for actual users of 26H1 The 25h2 supports ARM too : Snapdragon X, Snapdragon X Plus and Snapdragon X Elite
    • Poll: Grand Theft Auto VI price predictions, cast your vote by Pulasthi Ariyasinghe After years of waiting, Rockstar will be solidifying the launch date of Grand Theft Auto VI with the launch of pre-orders next week. While the studio has confirmed a date for this occasion, it is yet to attach a price to the highly anticipated game. So let's see what our readers think it will cost at launch. The Grand Theft Auto VI pre-orders will kick off on June 25 for digital and physical editions. Unless some last-minute changes happen, the release date will be November 19, 2026, across Xbox Series X|S and PlayStation 5. Unfortunately, there's still no information about a PC version from the developer or the publisher Take-Two. Now the question becomes, how much will Grand Theft Auto VI cost at launch? The game is predicted by some analysts to be the biggest launch of an entertainment product ever. With the amount of hype that has been built behind it and with ballooning development costs, Take-Two may price this Grand Theft Auto entry differently from other AAA titles. The current price of a AAA game is $69.99. That norm almost rose to $79.99 before calming down. But with such a massive release, Grand Theft Auto VI may be the game that pushes the boundary again. It's also possible that Take-Two keeps the price relatively low to increase the number of players that jump in early and keep them hooked on Grand Theft Auto Online to spend on microtransactions for years to come. Keep in mind that the below poll is asking for a prediction of the standard edition price, not a deluxe or any other special edition that Take-Two will introduce for additional benefits. Also, there is the chance of the company splitting up the campaign and online portions. If you think that will happen, put your vote on what you think will be the total cost of the two. Poll Poll: How much will Grand Theft Auto VI cost? $59.99 $69.99 $79.99 $89.99 $100 or more Submit Vote If you have a very specific prediction in mind, sound off in the comments below.
  • Recent Achievements

    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      513
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      82
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!