The_Decryptor, on 06 March 2013 - 03:45, said:
Yeah, I'm seeing bad blending around a bunch of sprites, flares are doing it too.
I got a new patch for the game today, and no longer saw the sprites, so I think they may have fixed it.
So I beat the game a few hours ago. Overall I enjoyed it, but do think it was just okay after all is said and done.
I really enjoyed some aspects. The bow alone was a whole lot of fun. I also enjoyed the very, very tiny RPG element they introduced with the new way to manage the nanosuit itself. I particularly enjoyed the little objectives they added for the nano suit upgrades to get it to the Pro version of those upgrades (tag X amount of enemies, hack X amount of objects). That really did extend the gameplay a bit for myself, and gave me little things to achieve from a personal standpoint. I also liked some of the rewards for completing the secondary objectives. Thought that was a nice touch overall as well.
So those things above did enhance the gameplay IMO, however the biggest thing that detracted from the game overall was the amount of confined, indoor areas throughout the game. They totally went against everything that made the series appealing IMHO, and that was being presented with a rather large outdoor area and having multiple ways to approach it. So I feel the inclusion of these more confined areas definitely did detract from the main appeal of the gameplay itself.
So yeah, I liked the game. Had a decent amount of fun playing it, but overall, it missed the mark on a few things.
I would say it is a solid 7/10. Would have been an 8, perhaps even a 9, if they did not have the more confined linear areas and focused strictly on the larger outdoor areas.
Also, I could be crazy, but the very last scene of the game,
where Lawrence is basically out of the suit and in a tropical setting, was that modeled after the very first beach you encounter in the original Far Cry game? It seemed very reminiscent of it, and I wonder if Crytek chose to include it for those players who did play the original Far Cry they developed.
I may check out the MP eventually. I may not. Truth is I have Tomb Raider waiting for me to start it on the PS3, have God Of War: Ascension already preordered with release day delivery from Amazon, and of course there is Bioshock: Infinite at the end of the month as well.
I may also go back and replay it on a harder difficulty if it retains all of the nanosuit upgrades. I do think it will be a much different experience starting out at almost full Bad Ass, which I was pretty close to having all nanosuit upgrades from just one play through. Would definitely have them all unlocked early on on a second play through.