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"There! Mark of no-life! If that gets you, you're phouchged."

- Sykes, about Crysis 3

"Dirty screen" overlays and excessive sun glare seems to have been lifted from Frostbite, though. Or it's becoming a trend now, like water splat pixel shaders.

I noticed Black Ops 2 now has grime on the lens and a few more lens flares .

"There! Mark of no-life! If that gets you, you're phouchged."

- Sykes, about Crysis 3

"Dirty screen" overlays and excessive sun glare seems to have been lifted from Frostbite, though. Or it's becoming a trend now, like water splat pixel shaders.

At least it makes sense in Crysis 3 (because of the nanosuit's helmet). It's definitely a trend though. Frostbite 2 had it first, then CryENGINE 3 and Unreal Engine 4.

  • 3 weeks later...

Crytek confirms minimum, recommended, and high-performance system operating requirements for PC version of upcoming shooter.

The Crysis series is known for being a graphically demanding franchise, but just how powerful a rig must a gamer have to run Crysis 3 on PC? Crytek has announced the minimum, recommended, and high-performance system operating requirements for the upcoming shooter.

Crysis 3 does not support aging operating system Windows XP, with compatible options including Windows Vista, Windows 7, and Windows 8. Further, players will need at least 2GB of RAM (3GB for Windows Vista) to run the game.

The full system specifications for Crysis 3 are below. Crysis 3 launches during February 2013 for Xbox 360, PlayStation 3, and PC, but most likely not Wii U.

Minimum:

Windows Vista, Windows 7 or Windows 8

DirectX 11 graphics card with 1Gb Video RAM

Dual core CPU

2GB Memory (3GB on Vista)

Example 1 (Nvidia/Intel):

Nvidia GTS 450

Intel Core2 Duo 2.4 Ghz (E6600)

Example 2 (AMD):

AMD Radeon HD5770

AMD Athlon64 X2 2.7 Ghz (5200+)

Recommended

Windows Vista, Windows 7 or Windows 8

DirectX 11 graphics card with 1GB Video RAM

Quad core GPU

4GB Memory

Example 1 (Nvidia/Intel):

Nvidia GTX 560

Intel Core i3-530

Example 2 (AMD):

AMD Radeon HD5870

AMD Phenom II X2 565

High-performance

Windows Vista, Windows 7 or Windows 8

Latest DirectX 11 graphics card

Latest quad core CPU

8GB Memory

Example 1 (Nvidia/Intel):

NVidia GTX 680

Intel Core i7-2600k

Example 2 (AMD):

AMD Radeon HD7970

AMD Bulldozer FX4150

Far Cry 3 has raised the graphical bar, so I'm really interested to see what Crysis 3 will be like. The gameplay videos are pretty impressive but the levels look very linear and quite constrained. Oh, and I really hope it's released on Steam.

Far Cry 3 in-game:

397C0A24A7B0C78DCC990ACDFF8FF2A3CCCA7A05

9410D500235BDD4164721D2587B1D547E76E2920

I commend developers for dropping DX9 support in their games but Crysis 3 is an exception. I really wish they added DX10 support from the get-go in CryENGINE 3. If the minimum requirement is DX11, then I won't be able to play it with my good ol' Radeon HD 4870. :(

I commend developers for dropping DX9 support in their games but Crysis 3 is an exception. I really wish they added DX10 support from the get-go in CryENGINE 3. If the minimum requirement is DX11, then I won't be able to play it with my good ol' Radeon HD 4870. :(

CryEngine3 isn't DX11 only, since Crysis 2 is not even DX11 capable at all and it uses CryENGINE3.

Also I wonder if my newish Geforce GTX660 will be enough to play this at Max.

CryEngine3 isn't DX11 only, since Crysis 2 is not even DX11 capable at all and it uses CryENGINE3.

Also I wonder if my newish Geforce GTX660 will be enough to play this at Max.

CryENGINE 3 isn't DX11-only but DX9 isn't listed in the minimum requirements for Crysis 3. Also, the alpha test for Crysis 3 doesn't support DX9. I don't know when the beta will start but if it doesn't support DX9 too then it most likely won't be in the final release.

CryENGINE 3 isn't DX11-only but DX9 isn't listed in the minimum requirements for Crysis 3. Also, the alpha test for Crysis 3 doesn't support DX9. I don't know when the beta will start but if it doesn't support DX9 too then it most likely won't be in the final release.

Well ok. I'm only saying before now it wasn't DX11 only.

Crysis 3?s advanced graphics settings revealed, high-res textures at launch confirmed

Crysis-3-3-1024x576-610x289.jpg

Following reveal of Crysis 3?s system requirements over the weekend, I?ve received confirmation from EA and Crytek of which precious secondary settings we?ll be able to tweak in the game. If you remember, Crysis 2 launched with an anemic four tweakable options: v-sync, game resolution, HUD bobbing, and a general quality setting. A patch after release expanded these, and fan-made utilities helped out, but the good news is that EA and Crytek aren?t shipping Crysis 3 in the same state.

Here?s what you?ll see if you click on ?Advanced Graphics Options? in Crysis 3.

  • Game Effects
  • Object
  • Particles
  • Post Processing
  • Shading
  • Shadows
  • Water
  • Anisotropic Filtering
  • Texture Resolution
  • Motion Blur Amount
  • Lens Flares

[...]

Source: PC Gamer

It would've have been a damn shame if Crytek didn't learn from Crysis 2. I'm glad the PC version isn't being ignored at launch this time around.

CryEngine3 isn't DX11 only, since Crysis 2 is not even DX11 capable at all and it uses CryENGINE3.

say what? did you somehow miss this free patch?

http://www.mycrysis.com/dx11

Not to mention this isn't about the engine, this is about Crysis 3, which certainly looks to be DX11 only.

say what? did you somehow miss this free patch?

http://www.mycrysis.com/dx11

Not to mention this isn't about the engine, this is about Crysis 3, which certainly looks to be DX11 only.

Oh yea I forgot about that patch. Also, it was Anaron who brought up the engine bits, I was just correcting it.

If any game should have dropped DX9 support it had to be a new Crysis game. And seriously, it's long overdue, DX9 has to go already. Looks like I'll have to upgrade my HD5770 though but I was planning on doing this already.

Oh yea I forgot about that patch. Also, it was Anaron who brought up the engine bits, I was just correcting it.

I think you misunderstood me. I've known for a long time that CryENGINE 3 supports DX11 as well as DX9. When I said DX11-only, I was specifically referring to Crysis 3.

I think you misunderstood me. I've known for a long time that CryENGINE 3 supports DX11 as well as DX9. When I said DX11-only, I was specifically referring to Crysis 3.

However, only the PC can take advantage of that support - consoles cannot (yet).

The sheer breadth of PC hardware that supports DX11, though (in terms of GPUs alone) runs the gamut from the pricey to the ubiquitous.

(The floor of DX11 includes HD4000 (Intel) and HD5xxx (AMD), and those are designed into CPUs (Intel) and motherboard chipsets (AMD) respectively - hence *ubiquitous*.)

However, only the PC can take advantage of that support - consoles cannot (yet).

The sheer breadth of PC hardware that supports DX11, though (in terms of GPUs alone) runs the gamut from the pricey to the ubiquitous.

(The floor of DX11 includes HD4000 (Intel) and HD5xxx (AMD), and those are designed into CPUs (Intel) and motherboard chipsets (AMD) respectively - hence *ubiquitous*.)

I can afford to buy a new video card but I can't afford to buy a new computer. It'd be pointless to upgrade my Radeon HD 4870 when I'm still using an Intel Core2Duo E6750 and a motherboard that doesn't support DDR3 RAM.

Other games that dropped support for DX9 can run on DX10 hardware (e.g. Black Ops 2, Battlefield 3, Need for Speed: Most Wanted). According to the Steam Hardware & Software Survey, 32% of Steam users have DX10 systems. It's not as big as the 53% that have DX11 systems but it's still big enough to warrant attention. I know that Crysis 3 won't be released on Steam but the survey is a good indication of the hardware that PC gamers use.

Anyway, it's unlikely that Crytek will add DX10 support to Crysis 3 so the only real hope that's left is for them to leave DX9 support in (since CryENGINE 3 supports it).

My graphics card is already overheating, just thinking about it.

:laugh:

This topic is now closed to further replies.
  • Posts

    • One of the strangest galaxies in our Universe could help answer some long overdue questions by Sayan Sen Image by Pixabay via Pexels | Not representative An international team of astronomers led by the Department of Astronomy at Tsinghua University has discovered an unusually metal-poor galaxy that may contain signs of first-generation star formation. The galaxy, named Metal-Pristine Galaxy COSMOS Redshift 3 (MPG-CR3), or CR3, was identified using observations from the James Webb Space Telescope (JWST), the Very Large Telescope (VLT), and the Subaru Telescope. The findings, published in The Astrophysical Journal Letters, describe CR3 as the most metal-poor galaxy known from the period known as "cosmic noon," around 11.5 billion years ago. Cosmic noon refers to a period when the universe was producing stars at its highest rate and galaxies were growing rapidly. In astronomy, "metals" refers to all elements heavier than helium, including oxygen, carbon, and iron. Because CR3 contains so few of these heavier elements, researchers say it closely resembles what scientists expect the earliest galaxies in the universe may have looked like. The discovery is significant because it could offer clues about Population III (Pop III) stars, the first generation of stars thought to have formed after the Big Bang. These stars are believed to have formed from gas made almost entirely of hydrogen and helium, before heavier elements were created inside stars and spread across the universe through supernova explosions. Hence this is why CR3 has been referred to as a "living fossil." Scientists have long believed that Population III stars existed only in the very early universe. As more generations of stars formed and died, they enriched surrounding gas with heavier elements, making the conditions needed for metal-free star formation increasingly rare. Because of this, researchers expected the formation of such stars to have largely ended after the epoch of reionization, a period when radiation from the first stars and galaxies transformed the neutral hydrogen filling the universe and made it largely transparent to ultraviolet light. CR3 appears to challenge that idea. The galaxy was observed at a redshift of z = 3.193 ± 0.016. Redshift measures how much light from a distant object has been stretched as the universe expands and helps astronomers determine how far back in time they are looking. In this case, the redshift corresponds to roughly 11.5 billion years ago during cosmic noon. Although the universe was already several billion years old by that point, CR3 shows characteristics more commonly associated with much earlier galaxies. Observations revealed exceptionally strong emissions from hydrogen and helium, including Lyα, Hα, and He I λ10830. Lyα, or Lyman-alpha emission, is a specific wavelength of light produced by hydrogen and is widely used to study distant galaxies. Hα emission is another hydrogen signature commonly used to trace active star formation, while He I λ10830 is produced by helium and can indicate the presence of very hot, young stars. The measured equivalent widths of EW₀(Lyα) = 822 ± 101 Å and EW₀(Hα) = 2814 ± 327 Å are among the highest ever observed in star-forming galaxies. Equivalent width is a measure of the strength of an emission line relative to the surrounding light, and such large values are typically associated with intense and very recent star formation. At the same time, researchers found no statistically significant detections of metal emission lines, including [O III] λλ4959, 5007 and C IV λλ1548, 1550. Emission lines act as chemical fingerprints that reveal which elements are present in a galaxy. Oxygen and carbon lines are commonly seen in galaxies that have already undergone significant chemical enrichment. Their absence in CR3 suggests an unusually pristine environment. Using abundance calibration methods developed with JWST observations, the team placed a 2σ upper limit on the galaxy's gas-phase metallicity of 12+log(O/H)<6.52, corresponding to less than 0.7% of the Sun's metallicity (Z < 7 × 10⁻³ Z⊙). Gas-phase metallicity measures the abundance of heavy elements in a galaxy's gas. A 2σ upper limit indicates that the true value is very unlikely to be higher than the quoted threshold. Even when accounting for uncertainties in the calibration methods, the most conservative limit remains 12+log(O/H)<6.95, making CR3 the most metal-poor galaxy identified at cosmic noon. The galaxy also appears to contain very little dust. Researchers measured a Lyα/Hα flux ratio of 13.9 ± 2.5, a result that suggests negligible dust attenuation, meaning very little of the galaxy's light is being absorbed or scattered by cosmic dust. Because dust is usually produced by earlier generations of stars, this finding further supports the idea that CR3 has experienced very little chemical enrichment. Further analysis using spectral energy distribution modelling, a technique that compares observed light with theoretical models, suggests that CR3 contains an extremely young stellar population only around 2 million years old. The modelling, which used Population III stellar templates, also indicates the galaxy has a stellar mass of approximately 6.1 × 10⁵ M⊙. The symbol M⊙ represents one solar mass, or the mass of the Sun. One of the key questions raised by the discovery is how such a chemically primitive galaxy could exist in a universe that had already spent billions of years producing heavier elements. To investigate this, the researchers examined CR3's surroundings. Their analysis suggests the galaxy may lie in a slightly underdense environment, with a density contrast of roughly δ ≈ −0.12. An underdense region contains less matter and fewer galaxies than average. The team suggests that this relative isolation may have helped preserve pockets of pristine gas. Metal-rich material expelled from nearby galaxies may never have reached CR3, while the lower rate of galaxy mergers and interactions could have slowed the mixing of enriched gas into the system. If future observations confirm these findings, CR3 could provide some of the strongest evidence yet that first-generation star formation continued well after the epoch of reionization. Such a result would challenge the conventional view that pristine star formation ended by z ≳ 6 and suggest that small pockets of metal-free gas survived much longer than previously thought. Researchers stress that more observations will be needed to determine the galaxy's true nature. Future spectroscopic studies with higher resolution and better signal quality could help confirm whether CR3 is genuinely hosting Population III star formation. The discovery is also expected to encourage searches for other similar galaxies, which could help astronomers better understand how the first stars formed and how galaxies evolved in the early universe. Source: Tsinghua University, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
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