335 posts in this topic

Posted

Hi everyone,

I wish to share with you guys a game that until February i didn

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Posted

I've been interested in this game for a while now. Might be time for me to jump in.

Any game that lets you drive an Ariel Atom is good in my book. Not enough games include it.

Racing games are probably my favourite genre.

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Posted

oooooh indeed.

Im a Forza nut but nothing Ive found on PC has been as good, this however could just tempt me

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Posted

I am glad you guys are enjoying, if you have any questions just say so and ill help you the best i can. I just cant show how the physics are currently thats something that you can only feel while playing the pre.alpha.

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Posted

That game looks pretty sick. DX11 really unleashes the graphic possibilities.

So is there a playable version of the game out there? And is there a release date they are shooting for? Their website doesn't seem to spread much insight on either of these things. Or maybe I just missed it.

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Posted

DX9 and DX11 look the same currently.

You get monthly and weekly builds, depending how much you want to plop down (10$ or 25$). That amount is being deducted from your final copy when it releases. There's also a 49$ tier, where you pay the whole game in advance. There's further tiers above to increase your share in the project, based on which the surplus after covering development and marketing costs is distributed (you might make a few bux from this).

Another thing, that should also be clear is that this game strives for realistic physics. Considering that practically every race driver trying simulations keeps jammering that there's never enough grip, PCARS actually listens to them. So if handling appears to be "too easy", it's because race drivers keep saying that sims are usually wrong. Just mentioning this, because there's raging flamewars on various sim forums about PCARS' idea of car handling.

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Posted

Indeed theres some discussion about the physics but thats something that happens with most of the new games that try to get in the genre, everyone has an opinion of how physics should be and or are afraid of the change.

Im not saying the physics in the pre-alpha are perfect but they are being worked on and with the feedback from the community i am sure we can achieve a quality product in the end.

We have some old professional drivers working along with the developers in order to get everything straight and get the most out of the game.

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Posted

DX9 and DX11 look the same currently.

Say what? The difference between DX9 and DX11 is massive. Crysis and BF3 are class examples of what DX11 is capable of, and that's just the beginning.

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Posted

Currently theres just a few differences between both, mostly in terms of the HDR, Bloom, Blur effect. Later on they will add some cool effects like tesselation and so on. All the screenshots above are taken with DX 11.

You can check my own gallery in here https://www.dropbox.com/sh/9loe4f7errktern/rR3SyXvjVY/PCars%20Screenshots

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Posted

Looks awesome, but no Nurburgring?!

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Posted

Currently they are finishing Nordschleife and once its done they will start working on it.

Edit: Took this shot just now to show you the current Nordschleife with some Nurburgring stuff already in place. :)

Screenshot4287.jpg

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Posted

Also, thanks a ton for making Road America! That's definitely the best race track in all of America.

There's no better rush than going ~200mph on that massive front straightaway. :)

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Posted

You have to thank the devs, im in no way related to them, just a fan ..but i can pass on the message :p

I can say that the California Highway is the most exciting track they got ingame at the moment in terms of originality. It looks amazing man.

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Posted

Say what? The difference between DX9 and DX11 is massive. Crysis and BF3 are class examples of what DX11 is capable of, and that's just the beginning.

There's a single set of content for both modes. What makes you think the DX11 mode looks better? Its only advantage are FXAA and SMAA right now. Otherwise the DX11 renderer's in development and behind the DX9 one.

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Posted

There's a single set of content for both modes. What makes you think the DX11 mode looks better? Its only advantage are FXAA and SMAA right now. Otherwise the DX11 renderer's in development and behind the DX9 one.

Show me a DX9 game that looks anywhere near the shear quality of Crysis or BF3. Personally, I don't think there's anything that comes close.

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Posted

Same models, same textures, same shaders. Why would PCARS look better in DX11 than in DX9?!

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Posted

No need to fight over this guys :p i understand what you mean.

Cereal Bawks is explaining that in Project Cars currently you see barely no difference at all between DX9 and DX11, the reason why is that the DX11 version isnt fully implement. The developers need to finish the tracks first (since they are the heavier content) to see what margin of fps they have to use dx11 effects like tesselation and so on. Doesnt mean the final content will be lacking quality in DX11 or some amazing visual effects.

That game looks pretty sick. DX11 really unleashes the graphic possibilities.

So is there a playable version of the game out there? And is there a release date they are shooting for? Their website doesn't seem to spread much insight on either of these things. Or maybe I just missed it.

There is a playable version currently available and it works like i explained in the main post, if you wish to help them raise funds by supporting them you get a chance of playing the current pre-alpha version of the game .

These are the Tool & Perks

TOOLSPERKS.jpg

Getting involved with Project CARS :

  1. Register on the forums
  2. Become a Project CARS Team Member
  3. Download the latest build from the link at the top of the forum
  4. Install it using the password in the Builds sub-forum

You should then be able to log in to the game with your forum details.

Got some feedback? Head over to the Project CARS forums to talk directly with the team!

Monthly/Weekly/Daily Builds, for those that dont know, are versions of the game, they usually release in a weekly basis for the Team Member+ a new version of the game with improvements and new content so you can play and give them feedback if you are enjoying or not, the Junior members will get these builds in a monthly basis.

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Posted

I have been waiting for a racing game! I'm becoming a member :D Now to choose what level of membership...Question, is there anywhere that shows you when/where the track days are. I'm kinda interested...

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Posted

Yeah, I bought in :) The world could use more racing games, rather than all these stupid ass multiplayer FPS'.

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Posted

Same models, same textures, same shaders. Why would PCARS look better in DX11 than in DX9?!

The same reason why they chose DX11 over DX9. And you still haven't answered my previous question...

On topic: Count me in for the 25 Euro membership. This game looks like it has huge potential, so I'm all in to support it. :)

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Posted

If I draw a red polygon on the screen, it doesn't automagically become better looking because I'm using DX11 over DX9. There's a DX11 renderer in PCARS, which uses exactly the same assets as the DX9 one, as such it looks exactly the same, ignoring FXAA and SMAA.

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Posted

No need to ignore FXAA and SMAA.

Add to the list:

Tessellation, multi-threading, directcompute, etc, the list goes on.

Fact is that DX11 utilizes the power of modern hardware whereas DX9 can not. 9 is the thing of the past hence why more and more games are moving away from it.

Yes a polygon is a polygon, but if you can draw and refresh millions of them in unison whereas dx9 can't keep up, then the true quality shows through.

Do a simple google search for DX11 vs DX9 and you'll find hundreds of examples that prove exactly what I've said. It's all about performance, and a performance bottleneck limits quality.

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Posted

Who gives a crap about other games. We're talking PCARS here, and it doesn't do anything out of the ordinary with DX11. It looks the same as in DX9 because it does exactly the same. Play the game first before you keep telling me the contrary.

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Posted

Who gives a crap about other games. We're talking PCARS here, and it doesn't do anything out of the ordinary with DX11. It looks the same as in DX9 because it does exactly the same. Play the game first before you keep telling me the contrary.

Well if you don't want to learn the proper facts, then that's your issue.

And I have 3+ GB left on the rather slow download. I'll let you know my thoughts when it's done.

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Posted

The potential for DX11 is great but it's up to the developer to use features like tesselation and compute shaders. Let's discuss the game and end this DX11 vs. DX9 debate.

I've been following Project CARS for many months and I'm always amazed by the quality of the screenshots. Back when Gran Turismo 5 was released for the PS3, I imagined what a racing simulator would look like if it was developed for PCs instead of consoles. As a PC gamer, my enjoyment of games like GT5 and Forza Motorsport 3 was tainted by low quality graphics. The games were fun but the graphics were not as good as I had hoped for.

I plan on buying it when it's released. For now, enjoying the fan-made screenshots and trailers is enough.

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