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Project CARS - Community Assisted Racing Simulator

official project cars slightly mad studios galileo pc ps4 wii u xbox one

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#31 OP LeviathanPT

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Posted 05 September 2012 - 09:00

I have been waiting for a racing game! I'm becoming a member :D Now to choose what level of membership...Question, is there anywhere that shows you when/where the track days are. I'm kinda interested...


Track day's are not available yet they are part of the multiplayer that is not implemented yet, hopefully in a matter of 2 months aproximately if nothing goes wrong it will be available.

Guys theres no need for a fight over DX9 vs DX11 :p the game is still in development alot will happen in the meanwhile

The potential for DX11 is great but it's up to the developer to use features like tesselation and compute shaders. Let's discuss the game and end this DX11 vs. DX9 debate.

I've been following Project CARS for many months and I'm always amazed by the quality of the screenshots. Back when Gran Turismo 5 was released for the PS3, I imagined what a racing simulator would look like if it was developed for PCs instead of consoles. As a PC gamer, my enjoyment of games like GT5 and Forza Motorsport 3 was tainted by low quality graphics. The games were fun but the graphics were not as good as I had hoped for.

I plan on buying it when it's released. For now, enjoying the fan-made screenshots and trailers is enough.


That is true :)


#32 Xerxes

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Posted 05 September 2012 - 09:10

Looks amazing! however, what worries me is if the shocking handling from their previous titles (NFS Shift and Shift 2 Unleashed) rear it's ugly head and ruin an otherwise fantastic game? I really hope that put as much effort into the handling as they did with the graphics....

#33 OP LeviathanPT

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Posted 05 September 2012 - 09:24

Well theres no EA this time so they can do whatever they feel is right, i believe that if Slightly Mad Studios could have made Shift differently they would, but you know how games are unfortunatly made these days. They just want quick profit and dont dedicate time to know what the community wants or deliver a quality product.
Also with the help from the community feedback and from the (ex)-professional drivers working along with them i believe that this game is going on the right direction, but i understand your skepticism.

#34 tsupersonic

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Posted 05 September 2012 - 12:18

Well my first impression, pretty damn good. I only did a few races because it was late, and also I need a new controller/wheel. My Xbox 360 controller steers to the left constantly :( I have always been wanting a wheel, so I'll see what the forums recommend!

#35 OP LeviathanPT

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Posted 05 September 2012 - 12:34

Im glad you are enjoying it, i want a wheel aswell but these are bad times to spend money on one :(

#36 +Lingwo

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Posted 05 September 2012 - 18:21

Well my first impression, pretty damn good. I only did a few races because it was late, and also I need a new controller/wheel. My Xbox 360 controller steers to the left constantly :( I have always been wanting a wheel, so I'll see what the forums recommend!


Turn up the deadzone (if the game allows it) on the stick. That should stop it pulling left. Don't turn it up to much though as it'll mess your steering up.

#37 tsupersonic

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Posted 05 September 2012 - 18:48

Turn up the deadzone (if the game allows it) on the stick. That should stop it pulling left. Don't turn it up to much though as it'll mess your steering up.

Yeah, thanks will do. I just unplugged in the controller, calibrated it in Windows, tried a different game (Shift 2), and experienced the same behavior there. Will have to try in game calibration as well. Hard to enjoy the game when you have to compensate for the controller's left turning ability lol! :laugh:

#38 Astra.Xtreme

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Posted 05 September 2012 - 18:55

Yeah, thanks will do. I just unplugged in the controller, calibrated it in Windows, tried a different game (Shift 2), and experienced the same behavior there. Will have to try in game calibration as well. Hard to enjoy the game when you have to compensate for the controller's left turning ability lol! :laugh:


It would be perfect for nascar! :rofl:

#39 tsupersonic

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Posted 05 September 2012 - 20:09

It would be perfect for nascar! :rofl:

Haha, yes, very true! I live about 2 hours away from Watkins Glen. They have a program called Thunder Tours, which basically lets anyone bring any car (no motorcycles) and go on the track for 3 laps following a pace car. Very cool track, not your typical turn left Nascar track. I have a link to a video of it if anyone's interested, shot from my buddy's car (he was behind me). They also host Nascar races there, and unfortunately I missed it this year. I have never been to a Nascar race, and I kinda want to go, just to experience it.

Also, it has been forever since I have played a Nascar race. The last one I had was back in the Windows 98 days, pretty cool for back in the day :p

#40 OP LeviathanPT

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Posted 05 September 2012 - 20:56

Haha, yes, very true! I live about 2 hours away from Watkins Glen. They have a program called Thunder Tours, which basically lets anyone bring any car (no motorcycles) and go on the track for 3 laps following a pace car. Very cool track, not your typical turn left Nascar track. I have a link to a video of it if anyone's interested, shot from my buddy's car (he was behind me). They also host Nascar races there, and unfortunately I missed it this year. I have never been to a Nascar race, and I kinda want to go, just to experience it.

Also, it has been forever since I have played a Nascar race. The last one I had was back in the Windows 98 days, pretty cool for back in the day :p


Thats pretty cool man, the developers are always asking for images of the tracks so they can make the best representation of real life maybe you could help them out ? The track is called Connecticut Hill GP in the game.

#41 +Lingwo

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Posted 06 September 2012 - 10:16

What is the handling like on a controller?
I have a Logitech G25 but it takes some time to set up and sometimes just want a quick blast on a game, i don't want to spend 10 minutes setting up my wheel. Just wondering if it is still playable with a controller.
Like the F1 games, they are pretty much impossible to play with a controller.

#42 OP LeviathanPT

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Posted 06 September 2012 - 13:04

I play with a DualShock 3 and its quite nice to control but i use a weird setup ingame. I've configured it as a custom wheel so i can have a bigger sensitivity in the analogue controller.
You can use the default xbox360 settings aswell or configure it as a custom gamepad and it works quite nicely, but it doesnt compare to a wheel :p

Btw they have pre-defined setups ingame for the G25/27 if im not wrong.

#43 MightyJordan

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Posted 06 September 2012 - 14:05

I've been keeping an eye on this game for quite some time now, but I'm still not sure if I'm willing to pay to play a beta. I know what you pay to gain early access is discounted from the cost of the full game, but if you end up not liking the game, then you've ended up funding a game you don't like, which then again, can also apply to Kickstarter projects. :p



Going from that footage (which is a month old, according to the upload date), it seems like it's gonna be pretty similar to the SHIFT games; unrealistic handling and physics, but then again, the player in the video is using a controller, so maybe it's just him. Are there any players here who use wheels that can comment on the gameplay? :)

#44 OP LeviathanPT

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Posted 06 September 2012 - 14:40

Well it all depends on your racing games background in my opinion, if you are someone who enjoy for example GT:Legends, GTR Series, Race07, Rfactor, Live for Speed then you should try this.

You can start with a Junior account @ 10€ which gives you a 10€ discount when the game comes out, even if you dont like the game you could make a contest here in Neowin and give it away to someone who wants.
And if you like it you can always upgrade going from Junior to Team Member is just 15€ more and you get more content, this is what i did and im now a Senior (€100) .

But this is just me, i did almost the same with the new Carmageddon :p

Handling will be/is different from NF:Shift, NFS was not meant to be a simulator and project cars is.

#45 MightyJordan

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Posted 06 September 2012 - 14:54

Ahh, so you can upgrade! I forgot to ask that! :p That's great to know, so I can incrementally buy the whole game in advance if I like it. :)


I'm a bit varied with the racing games I play. I've got RACE 07 + all the expansions, but haven't touched it in a while. I've been lately playing F1 2011 (uninstalled now to prepare for F1 2012), DiRT 3, and Simraceway, which coincidentally, is another currently-in-development PC game, but this one's gonna be F2P. You can unlock the better cars purely through in-game credits, but you'll have to drive a hell of a lot of laps. I'm getting 5CR per lap (this applies to all tracks, BTW; you annoyingly don't get extra credits for lapping longer tracks); in credits, cars cost 10x what they do in real money (cents), so for example, McLaren's 2011 F1 car, the MP4-26, costs $20, or 20,000CR, so you'd need to drive 4,000 laps to be able to afford it. The cheapest vehicle you can by is their kart, which costs 6 cents, or 60 credits, so you only have to drive 12 laps to afford it, and it is a right blast to drive!


I might try out Project CARS later on, when I've got more free time. :)



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