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Project CARS - Community Assisted Racing Simulator

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#91 OP LeviathanPT

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Posted 11 October 2012 - 18:37

Big News !
Build 321 for Junior+ is available and it allows Multiplayer for anyone with a Full Member access or above.
So start updating and join the servers !


#92 Lord Mada

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Posted 20 October 2012 - 03:55

Bloody hell ! How to join this project or even play a race?

#93 Cereal Bawks

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Posted 20 October 2012 - 16:49

Preview version of the new tire model is goddamn great!



#94 HawkMan

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Posted 20 October 2012 - 17:26

I wish more games would use the liquid smoke that was first (and only as afaik) shown and used in the DX10 version of Hellgate. particle smoke is so extremely tell tale cgi and it doesn't look good ever, unless the particle count is insane, or until the particles grow large enough to blend.

#95 Cereal Bawks

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Posted 20 October 2012 - 17:34

The game is already pretty GPU bound as is. While probably a nice looking option, there's only so much you can do.

#96 OP LeviathanPT

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Posted 20 October 2012 - 23:44

Bloody hell ! How to join this project or even play a race?


This is what is needed in order to play the pre-alpha, you have the option to choose how much you want to help the devs fund the game using the tools and perks table below.

"PROJECT CARS" TOOLS & PERKS...

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Each Tool gives you some perks, for example:

Junior is the more limited version, you only have a few cars and tracks to play around and the patches only come once a month.

Full member is one of the most complete packages, only missing 2 tracks Nurburgring GP and Northampton if i recall, you get weekly patches (every friday) and it allows you to play Multiplayer (the ones below dont allow yet).

Once you decide want tool pack you want just follow these simple instructions:
You should then be able to log in to the game with your forum details.

Preview version of the new tire model is goddamn great!


True its pretty sweet, still far from a final work but going on the right direction and thats all that matters :D

I wish more games would use the liquid smoke that was first (and only as afaik) shown and used in the DX10 version of Hellgate. particle smoke is so extremely tell tale cgi and it doesn't look good ever, unless the particle count is insane, or until the particles grow large enough to blend.


Yeah it would be pretty epic but having 24+ player drift races would end up killing even a dual-sli rig with 690 :p

The game is already pretty GPU bound as is. While probably a nice looking option, there's only so much you can do.


So true :)

#97 OP LeviathanPT

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Posted 22 October 2012 - 08:43

New trailer by Jonz released showing the sexy new weather effects & reflections



#98 MightyJordan

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Posted 22 October 2012 - 11:45

The game is already pretty GPU bound as is. While probably a nice looking option, there's only so much you can do.

Agreed, especially as they're hoping to release this on consoles as well.


Loving the new videos, BTW. (Y)

#99 HawkMan

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Posted 22 October 2012 - 11:53

Meh, they should add it for those who are capable of running it as we'll as future proofing. Mix in some dynamic adjustments so you get liquid smoke with few cars and volume particles with medium amount and usual particle smoke with lots of cars.

Would be awesome to see liquid smoke from the tires and then the car behind blowing the smoke to the sides with turbulence and he speeds through the smoke wall. Heck my computer was able to handle Hellgate dx10 with liquid smoke way back in the day, should be a lot more manageable today, and more importantly, über sexy :D

#100 MightyJordan

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Posted 22 October 2012 - 11:58

Meh, they should add it for those who are capable of running it as we'll as future proofing. Mix in some dynamic adjustments so you get liquid smoke with few cars and volume particles with medium amount and usual particle smoke with lots of cars.

Would be awesome to see liquid smoke from the tires and then the car behind blowing the smoke to the sides with turbulence and he speeds through the smoke wall. Heck my computer was able to handle Hellgate dx10 with liquid smoke way back in the day, should be a lot more manageable today, and more importantly, über sexy :D

Well, if you're keen on seeing it included, head over to the game's forum and suggest it. The game's still in pre-alpha stage, so you never know, it might get added into the final product. ;)

#101 carmatic

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Posted 30 October 2012 - 10:05

question ... will a track editor ever be included?

#102 OP LeviathanPT

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Posted 01 November 2012 - 20:13

question ... will a track editor ever be included?


Theres nothing concrete on that subject but they said they would like to support modding in the game.

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Big news everyone, RUF just joined Project CARS!
Project CARS will include four of Ruf’s icnonic German sports cars, bringing both a true classic and three current RUF models to the title.

1987 RUF CTR “Yellowbird”
Based on the Porsche 911 3.2, the 1987 CTR „Yellowbird“ is one of Ruf’s most iconic models.

2012 RUF CTR 3
20 years later, Ruf continued their famous CTR range with a new model as the third-generation CTR was unveiled in Bahrain in 2007.

2012 RUF Rt 12R
The Rt 12R is based on Porsche’s 997 platform as Ruf once again cut no corners to create a stunning driving machine.

2012 RUF RGT-8
Based on the brand new Porsche 991 model, the RGT-8 will be the first Porsche 911 body car to not be powered by the traditional flat six engine.

The developers also announced that they recently received a contact from a big German manufacturer interested in having their cars in Project CARS, the developers havnt said much more than this but the speculation is starting to rise @ the official forums !

More info @ the official website!

#103 MillionVoltss

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Posted 05 November 2012 - 18:13

Im sure i just had 54 cars ( At least 40 ) and lots of fun, Parts Everywhere ! Only a little slowdown.

#104 OP LeviathanPT

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Posted 06 November 2012 - 20:05

Hey there guys got some huge updates on Project CARS:

Project CARS funding had a huge boost recently and now they are almost €150,000 from reaching the goal of €3.75Million euros! No info has been released yet of what will happen when the value is reached but theres a big chance they will close the funding and also the access to the Pre-Alpha to those that havent registered yet!

Recently it was announced that a major German car manufacturer offered Slightly Mad Studios access to their vehicles, no info has been disclosed about who this manufacturer is but since RUF and BMW are in, it leaves us with Audi, Opel and Mercedes!

Also the 1980 Ford Capri Zakspeed Group 5 is almost ready to be ingame, according to the developers theres a high probability of having this beast ingame this week. Check the amazing looks of this car below, even in a pre-alpha state with missing textures and ambient occlusion it already looks amazing with such refined details like the fully modeled engine!

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#105 MillionVoltss

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Posted 06 November 2012 - 20:23

I did notice in the score boards some times from a Japanese car which isnt in the game



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