Recommended Posts

But if the drive is blank ^ then it won't detect an EFI table because the disk won't have one :/.

hmm, good point. I'm not too sure on that one. I found a small tidbit here:

Access to UEFI Runtime services is provided by "efivars" kernel module which is enabled through the CONFIG_EFI_VAR=m kernel config option. This module once loaded exposes the variables under the directory /sys/firmware/efi/vars. One way to check whether the system has booted in UEFI boot mode is to load the "efivars" kernel module and check for the existence of /sys/firmware/efi/vars directory with contents similar to :

So in theory, one could just do:

modprobe efivars && ls /sys/firmware/efi/vars

I've rewritten most of the code I was using to play around with reading partition tables so that it's more structured. The figures seem to be coming out right now, on my system at least. It's still somewhat buggy and I haven't tested it thoroughly, but if you want to play around with it, I've attached the code.

post-429662-0-72300800-1350242493_thumb.

disks.zip

The program needs to be run as a super user ( sudo ) if you wish to see the 'used' statistic of unmounted file systems. It temporarily mounts them if they aren't already mounted and registered in /etc/mtab.

Some outstanding problems:

1. The gtk widget I created for visualising the disk layout isn't perfect. Specifically, I need to fix the way it allocates space for each volume. Currently it runs out of space quickly. Perhaps I need to loop through the volumes and adjust the spacing before I do the actual rendering, but I'll try and fix that later.

2. I had a real hassle trying to programmatically mount the block device file systems so I could get statistics via statvfs (). Specifically, the mount () function requires file system specific esoteric arguments that I just couldn't get to work ( as of yet ), so for now I'm just calling out to the shell's mount command. It's not ideal, but it works.

Again, there are bugs, and the code is messy in parts. To compile you'll need your distro's gtk3 dev package. On arch, it's just extra/gtk3. On Ubuntu/Mint/others it's probably libgtk-3-dev or something like similar. Obviously, you'll need gcc/pkg-config installed as normal.

When I have more time, I'll fix the outstanding bugs.

That looks beautiful! Nice work! :D

Only problem with it is that it needs GTK3, and PHP-GTK is GTK2 only :(

EDIT: Ah you've done it as C... Guess we could run that seperately somehow and output a command list the installer could read?

Edited by n_K

That looks beautiful! Nice work! :D

Only problem with it is that it needs GTK3, and PHP-GTK is GTK2 only :(

Thanks. It's a start at least.

As far as gtk goes, it's easy enough to convert it to gtk2. The only major changes needed to convert it revolve around:

PRIVATE void
disk_layout_class_init ( DiskLayoutClass *in )
{
	GtkWidgetClass *base;

	base = GTK_WIDGET_CLASS ( in );
	base->draw  = disk_layout_draw;

	g_type_class_add_private ( in, sizeof ( disk_info ) );
}

Just change the 'base->draw' override to 'base->expose_event'. There are a few other minor changes like retrieving the widget's allocation, and container v/h boxes.

EDIT: Ah you've done it as C... Guess we could run that seperately somehow and output a command list the installer could read?

The code is quite modular. You could stick some of it ( block_dev.c, partition.c, fs.c ) into a shared library and call it from php perhaps. Or as you say, run it separately. The code I have here already prints the tables to stdout, so I suppose you could redirect that or parse it in some way.

The widget could easily be implemented in php I would think.

Edit: The same information can probably be obtained from /proc/partitions and /sys/block if you prefer the directory iteration / parsing static text files route. I opted for reading the partition tables directly from the block devices just to see if I could do it ;). I get the list of block devices from /sys/block myself.

I've fixed the widget problem (mostly). As I thought, it was as simple as reserving space for each volume:

post-429662-0-84184100-1350303874.png

PRIVATE int
disk_layout_calc_reserved ( PartitionTable * t )
{
	Partition *p;
	int	   res = 0;

	p = NULL;
	while ( NULL != ( p = LIST_ITER ( t, p ) ) )
		res += VOLUME_LINE_WIDTH + VOLUME_SPACING;

	res += VOLUME_SPACING;
	return res;	
} 
...
PRIVATE gboolean
disk_layout_draw ( GtkWidget *layout, cairo_t *cr )
...
geometry.width -= disk_layout_calc_reserved ( info->table ); 

There might be an easier or better way of doing it without pre-calculating space to reserve, but I haven't thought of one yet, so this will do for now.

  • Like 3
  • 2 weeks later...
  • 2 weeks later...

OK so I just quickly added the PHP-GD code to the installer code (after compiling php-gd twice!) and made it change the first image to see if it'd work. It did! So then I got it working via a GDKPixBuf using a GD image instead of having to save the file at all, so it's pretty nifty!

look in to the https://gitorious.org/chakra/tribe it the Chakra installer witch is a arch based distro witch you might be able to make use of

b

im just saying use the installer code and use gnome if you want

No, it's been discussed and it'd be pointless, might as well just use their distro if that's all we were doing. And having GTK3 and QT on an installer ISO would make it massive for no real reason and confuse people.

Installer's still at the same progress as it was, don't really have the time to work on it much now plus the update has borked this arch OS so I can't startx to run things on the VM remotely for testing so until arch bucks up and I get more free time it's completely stale.

Yeah you're missing the point, why just stick that on arch, make an ISO and distribute it? There's nothing to be learnt by doing that, anyone can do it. Making a GUI etc. is all experience and gets you up to scratch with the base of the OS.

  • 9 months later...
This topic is now closed to further replies.
  • Posts

    • I bought this game. Played it for an hour, and then got a refund from Steam. Not a fun game at all.
    • Nothing Ear buds with active noise cancellation are at their lowest price ever with 51% off by Fiza Ali Amazon is currently offering the Nothing Ear wireless earbuds at their lowest price ever with 51% off limited prime deal. The earbuds feature an 11mm dynamic drivers with a ceramic diaphragm, and support high-resolution audio codecs including AAC, SBC, LDAC, and LHDC 5.0. They support active noise cancellation of up to 45dB across a frequency range of up to 5000Hz, and include a smart ANC algorithm, adaptive noise cancellation, and a transparency mode that allows surrounding sounds to be heard when needed. Connectivity is provided via Bluetooth 5.3, with support for multiple profiles including HFP, A2DP, AVRCP, and others. The earbuds also support dual connection, allowing them to be paired with two devices at the same time. Additional features include IP54 water and dust resistance for the earbuds and IP55 for the charging case, in-ear detection, pinch controls, low-latency mode, Google Fast Pair, Microsoft Swift Pair, and a three-microphone system per earbud for clearer voice calls. The Nothing X app, available on Android and iOS, provides access to custom EQ settings, bass enhancement, personal sound profiles, ear tip fit testing, firmware updates, customisable controls, dual-device management, and a find-my-earbuds feature. In terms of battery performance, each earbud has a 46mAh battery and the charging case has a 500mAh capacity. With active noise cancellation (ANC) turned off, the earbuds should offer up to 8.5 hours of playback on a single charge and up to 40.5 hours in total with the charging case. With ANC enabled, playback should last up to 5.2 hours on the earbuds and up to 24 hours with the case. For calls, talk time should reach up to 5 hours on the earbuds and 23 hours with the case when ANC is off, while ANC on should provide up to 4 hours on the earbuds and 18 hours with the case. Finally, fast charging should deliver up to 10 hours of playback from 10 minutes of charging when ANC is disabled. Nothing Ear Wireless Earbuds Bluetooth: $73.15 (Amazon US) - 51% off Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
    • Microsoft officially launched its Copilot Cowork enterprise AI agent on June 16, 2026, switching to usage-based pricing on the same day it disclosed it is considering a Microsoft-hosted version of China's DeepSeek V4 as a lower-cost engine for the platform — a pairing that puts the company on a collision course with both its enterprise customers' security teams and a White House that has spent months trying to wall off Chinese AI from American infrastructure.................... https://www.techtimes.com/articles/318647/20260618/microsoft-eyes-deepseek-v4-copilot-cowork-what-azure-hosting-cannot-fix.htm  
    • Forza Horizon 6 gets another hotfix for one of the game's online modes by Taras Buria Recently, Forza Horizon 6 players discovered an interesting glitch that allowed farming a crazy amount of in-game credits in a few minutes. Playground Games quickly pulled the plug on the exploit by disabling one of the game's online modes, and today, the studio is rolling out another hotfix. In my review, I complained about the game still showering gamers with cars, credits, and wheelspins. As such, earning money in Forza Horizon 6 is not a particularly difficult task. You simply have to play the game, crazy, I know. However, people still found an easier path to becoming a billionaire in Forza Horizon 6. All you had to do was purchase the Hummer EV, install a specific tune, shift in reverse while going at about 15 MPH, hit a wall, and get launched into the stratosphere at the speed of light. While mid-air, launch Eliminator and quickly get eliminated. Boom, the game just awarded you with a few million in-game credits. Initially, Playground Games disabled Eliminator to prevent people from farming credits. Now, following the release of the first balancing update, developers are rolling out a new update that re-enables Eliminator and gives users a free McLaren Sabre as a gesture of goodwill. Here is the changelog: One critical issue remains unpatched, though. There are quite a few reports of the game wiping gamers' saves, and developers are still looking into that. To avoid potential data loss, Playground Games recommends taking one of the steps outlined in a previously published support article.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      591
    2. 2
      +Edouard
      170
    3. 3
      PsYcHoKiLLa
      76
    4. 4
      Michael Scrip
      67
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!