Recommended Posts

Just wondering if anyone still played the Multiplayer of Mass effect 3 at all?

I've only just started playing it and I feel like a total noob with a lot of the players understanding all the finer points of building your characters, weapons etc and wondered if there were any like minded people just starting to venture into it?

I play it on ps3 mostly, if anyone wants to join...

Link to comment
https://www.neowin.net/forum/topic/1104847-mass-effect-3-mp-anyone-still-play/
Share on other sites

Tried it once, and kept getting auto kicked as soon as I joined a random game, guessing the "starting newb" level. After that decided not to care about it.

Play it and love it ... though it has its problems ...

You'd (may) be better off playing bronze the first few levels until you understand the weapons and all the powers of each character ...

also to advance beyond lvl 120 you need to promote characters (as they reach lvl 20)

vanguard (krogan) is among the easiest to start off with and equip carnifex pistol (or reeger carbine if you have it) ... again play on bronze as you will get your ass kicked till kingdom come --- always update the last 2 passive powers then pick the 2 offensive ones

engineer and infiltrator are harder to play .... suffice to say by the time you reach lvl 80-120 you will have a better grasp as what you need to do and some tactics - by that time you will be playing on silver and will figure out what equipment you can add to the character to enhance specific things

I play on PC, but if you got questions post them and I am sure people will be able to give you good hints

I play it with a friend on the weekends on PC. Most of the time just long enough to do the squad goal and/or get enough credits for a Premium Spectre pack.

I've never met anyone to kick just based on how new someone is. It's very possible you either had network issues or the host did, I have seen that a few times.

Everyone seems to be having the same thoughts as me: good fun for a while, but ultimately the same after you get to a certain level.

I was hoping I could find a couple other people to play with as I only have one person on my friend list who plays regularly.

  • 2 weeks later...

Yeah it's not finding games that's my problems, it's finding people to play with on a regular basis who are similar to myself (ie: casual players who don't take it too seriously, but still wanting to play as well as we can).

Joining randoms get's very boring, as the people you play with are all strangers, have different ways of playing and, quite possibly the worst part of it, rage quit when you kill a boss character and insist you "stole their kill"... it's a co-op game, all xp is shared at the end of the mission. And it's even worse when they are playing with a character that is already lvl 20 and cannot earn xp anymore, just makes me laugh.

Yeah it's not finding games that's my problems, it's finding people to play with on a regular basis who are similar to myself (ie: casual players who don't take it too seriously, but still wanting to play as well as we can).

Joining randoms get's very boring, as the people you play with are all strangers, have different ways of playing and, quite possibly the worst part of it, rage quit when you kill a boss character and insist you "stole their kill"... it's a co-op game, all xp is shared at the end of the mission. And it's even worse when they are playing with a character that is already lvl 20 and cannot earn xp anymore, just makes me laugh.

Are you serious? ...what? I didn't know people that stupid existed. I've been playing a while and haven't noticed that.

Just played a bunch of Silver rounds last night, got my first ultra rare assault rifle (the Saber) muahahaha! :) A friend introduced me to ME3 MP, and another friend and I have been playing regularly. I guess by myself I would never have had a reason to try it or keep going.

Unfortunately yes, I ran into two more of them tonight as well lol.

As I'm still so new it's taking me so long to build up my characters to something where I can do Silver, On bronze I'm still a tad too squishy to solo them 100%, usually get to wave 9 before I'm pancaked which means I only get about 8k credits, taking me forever to save for spectre packs at least and I want to go for premium spectres lol.

Do you play on xbox or ps3 Deranged?

Dude I was doing Bronze almost forever because for Silver to go well I seem to need extra weapon/armor/whatever boosts unless I find a really good team.

(And I've been playing for ages. Maybe I'm just a sissy, considering if you make it to l10 in Silver and don't survive you can still make loads more credits than Bronze.)

Also I cheap out and use the rocket launchers on Silvers, but only if its the last three waves and we look overwhelmed.

I play on PC. I don't have a 360 anymore as of a few months ago and never had a PS3.

Lol that's exactly how I feel, Bronze up to wave 7/8 is a walkover even solo with most of my lvl20 char's, but silver I can't even make a dent on wave 1 lol but I'm reading on lots of other websites that they've soloing silver and can two-man gold with some builds and I'm just thinking "How??" I dread to think how platinum is as well.

And that's my trouble with randoms, finding someone who wants to play as a team and win.

Well the PC players seem to be pretty well entrenched. I haven't encountered much stupid behavior at all. My friend who introduced me to the game said he'd seen a fair bit though.

The Harrier I just picked up cuts through armor like a boss so I think I know my future build for soldiers at least.

I feel stupid doing Bronze now because of it o.o they're so frackin easy

Harriers and Typhoons are mentally good, yet to get one myself but it's on my "wishlist" so to speak. Best two weapons I've got so far are the Eagle (nice auto pistol) and Hurricane.

Just got myself the N7 Slayer as well but go no idea how to spec it yet :/

http://social.biowar...ndex/14311106/1 Righthere. Also posted it in the official ME3 thread.

Thank...well Bioware I'll be able to reconnect quickly if I lose my connection, losing it at wave 6 and coming back in wave 8 when everyone can barely stay alive (above Bronze) has happened to me a few times before.

"Fixed an issue when using Biotic Charge before death that caused the match to be unplayable afterwards"

THANK YOU JESUS! About time! So many great matches/full extractions got screwed up because of that. Now my ExCerby can charge away like no tomorrow.

This topic is now closed to further replies.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • One Month Later
      Sharbel earned a badge
      One Month Later
    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      79
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      70
  • Tell a friend

    Love Neowin? Tell a friend!