Starhawk on PSN (Single player / MP mode). SP mode free for Plus


Recommended Posts

8000893875_e8ea8ed2a0_o.jpg

As many of you know, the team here at Lightbox Interactive has been hard at work developing all of the free Starhawk Updates to help support the Starhawk Community. With today?s announcement, we?ll help grow that community even more with something that a ton of players from around the world have asked for ? a digital-download version of Starhawk, and not just the original version, but one that is packed with all of the awesome updates we?ve made since our initial release!

Yeah, you saw that right. We now have three, three ways for you to download the exact type of Starhawk experience you?re looking for on September 25th!

First you can get the complete Starhawk experience by downloading the Full version for $39.99. Another option ? and this is an insane deal ? is the Starhawk: Multiplayer-Edition for $19.99. This includes one of the best PlayStation 3 multiplayer experiences and all of the updates we?ve released since the game originally launched.

Last, but certainly not least, is a another killer deal for all PlayStation Plus members. You guys get the Starhawk: Single-Player Campaign for free. Yeah, that?s right, free. Starhawk is another great addition to the Instant Game Collection that PS Plus members already know and love!

And because I?m a tease, I?ll leave you with this: We have something else very tasty in store for PS Plus Members, so keep your eyes on the blog for another announcement very soon.

But wait? there?s more. As you know just about a month ago we released the Starhawk 1.03 Update that had a ton of new features, including two completely new ? and free ? maps on the planet of Cypress. The team and I were so stoked to see how happy the Starhawk community received it, that we?re excited to release our Starhawk 1.04 Update on September 25th with more free awesome-sauce, including three new gameplay modes!

Okay, so those are the new hella-fun gameplay modes, but there is a ton of other stuff in the Starhawk 1.04 Update as well. We?ve been following all of the community feedback and we?ve made a large number of changes. In my last blog post I wrote this massive wall of text covering all the various new things we added. So this time, I?m going to try and be more efficient on what should matter to you most.

3 New Gameplay Modes: Assault, Deathmatch Arena, Gatekeeper.

5 New ?Small? Maps: Cypress Glade, Space Relay, Scourge Junction, Space Flotilla, Scourge Breaker.

Updated pre-placed pick-ups on all maps (just like we did in Cypress) as well as updated Rift Barrel placement.

3 New Build & Battle Load-outs: Trooper, Lightweight and Speeder.

New Tool-Tips are displayed on various options and buttons in the Uplink. including a display of all the units in each Load-Out and recommended player counts when you create a new game.

MAW Rocket Launcher now can lock-on to the Sidewinder Jet Bike.

Added four New national clan banners for our players in the Middle East: Kuwait, Saudi Arabia, Israel and the UAE.

Quit Penalty for players that quit during a game ? you get a loss posted and SkillScore hit.

New ?Up Next? display at the intermission screen of what map, mode and load-out is coming up in the next round.

More score-limit and time-limit options when creating a game.

All three new game modes are added to QuickMatch for matchmaking.

Co-Op Prospector is now supported in Quick-Match for matchmaking into public Co-Op games.

New Co-Op Prospector options for creating Private or Public games, difficulty, and game name.

Public Co-Op Prospector games now are supported in the server-list.

Bug fix that ensures that only Clan Leaders/Officers can edit the clan tag field.

Added a PlayStation Store button to the Uplink for accessing Starhawk DLC.

Increased starting Rift-Energy in Homeworlds.

Slightly increased the Galloway Pistol?s head-shot damage.

Removed the ?Bruiser? Skill.

Added a ?Grinder? Skill that allows you to start with a Grinder in your weapon inventory.

Grinder wind-up time has been reduced.

Max range for the Grinder has been increased.

In the server-list, the easy ?Cake? and medium ?Fist? game icons have been removed. You will still see the hard ?Skull? game icons.

Refined difficulty tuning on all Co-Op Prospector Missions (slightly easier).

Increased XP payouts for all Co-Op Prospector Missions.

XP payouts for capturing Tier-2 and Tier-3 bases in the Zones gameplay mode.

Integrated Starhawk-specific network scan to help players resolve port issues.

Added in-game scoreboard HUD for Dogfight & Arena Deathmatch gameplay modes.

Blurg! Even with my super-effective condensing, the list of new stuff is still looooong ? but that?s a good thing for the Starhawk community! If you want the extended version of this list with all the juicy details, head on over to our LightBox Interactive Dev-Blog or the official website at Starhawkthegame.com.

Oh man, still so much to talk about. Focus Dylan. FOCUS!

If you remember back in May when we released Starhawk, I wrote a blog post about our close partnership with Major League Gaming to put together a major Starhawk Tournament for the community with great cash-money prizes. Well our good friends at MLG have been hard at work and I am wicked-excited to say that it?s ?GAME-ON? for the Starhawk MLG Tourney, with $20,000 in cash prizes. Head over to the Starhawk MLG site for all the rules and details! Whatever your competitive level, there is an entry spot for everyone, and a number of different opportunities to win.

Starhawk MLG

The Starhawk MLG Tourney is a two-month long tournament with $20,000 in cash prizes at stake for not only the grand champions, so listen up. The primary tournament will revolve around an official Starhawk MLG ladder. The more you win across all online game modes, the higher you?ll rank on the MLG Starhawk ladder. At the end of this two-month phase, the top 16 ranked players will be chosen to form two ?Super-Teams? who will battle it out in a live-streamed grand finale, with eight players crowned the victors of the Starhawk MLG Tournament!

As a secondary option for all players to win, the MLG has also been really cool about planning four mini-competitions along the way for smaller $500 prizes. These ?quick challenges? will take place over various weekends and award players with the highest score for a particular stat such as ?Most Headshots? or ?Most Pod Kills.? This is a great way to increase a player?s odds of winning a piece of the big cash prize.

So, get ready for the Major League Gaming Starhawk Tournament, go hone your skills and keep your mind on your money and your money on your mind!

?But Dylan? what about Starhawk DLC??

Don?t worry! While we have been focusing on making sure we get you guys all of the free content first, we certainly didn?t forget about the DLC ? we have a truck load of it ready to go live for all of you on September 25th as well.

However, as I?ve already established in this blog post, I am sometimes a tease. So? I?m not going to list any of the DLC just yet. We?ll make another blog post about it very soon! Let me leave y?all with this one DLC hint. Here?s a piece of concept art showing a couple different design ideas for our new DLC Build & Battle structure. I?m not going to tell you what it does but I can say it?s awesome.

8000893807_ddaccf0225_o.jpg

I wonder what it could be?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Simple answer is yes, you will still get the Windows updates and as long as browser is up to date, you will be good. Only thing secure boot does is protect you against boot level threats and make it harder to install other OS's. I've been looking into this pretty thoroughly lately myself as wifes computer has secure boot disabled plus my other, older computers that run Linux, don't have secure boot enabled. Have seen all kinds of questions about this on the Linux Mint and MX Linux forums. Just don't suddenly enable secure boot now.
    • How many other companies will follow Ford's lead? Or, have they already gotten lazy and become enslaved to AI--and now can't figure out how to get out of that mess.
    • Why would any self-respecting intelligent person follow any recommendation by Donald's GOP administration? With almost two years of fabrications, deceit, and blatantly illegal behavior, why believe them now? They had best be gone after the November 2026 election, so we'll wait and see.
    • AltSendme 0.4.1 by Razvan Serea AltSendme is a minimal, cross-platform application designed for fast, secure, and private peer-to-peer file transfers. It allows users to send files or entire directories directly between devices without relying on cloud servers, accounts, or any personal information. Everything is encrypted end-to-end using modern protocols like QUIC and TLS 1.3, ensuring both strong security and low-latency performance. Transfers are verified with BLAKE3 for data integrity, and interrupted downloads automatically resume, making the experience reliable even on unstable connections. You can transfer anything—images, videos, documents, and more. Integrity checks are performed on both ends, so your files are automatically verified for correctness during both sending and receiving. AltSendme works seamlessly across local networks or long-distance links, capable of saturating multi-gigabit connections for extremely fast delivery. With built-in NAT traversal and encrypted relay fallback, it connects devices almost anywhere. The app integrates with the Sendme CLI and will soon support mobile and web platforms. Fully free and open-source, AltSendme offers a lightweight, privacy-first alternative to traditional cloud-based services, removing size limits, upload costs, and unnecessary data exposure. AltSendme 0.4.1 changelog: Release Highlights Self-hosted relays: Run your own iroh relay so transfers don't rely on public infrastructure. Includes a full deployment template in deploy/relay/ with Docker Compose for a VPS and configuration examples for production use. Fly.io support: One-click deploy template for Fly.io, including a quick-start config (fly.dev.toml) for testing without a custom domain, plus production setup with Let's Encrypt and your own hostname. Relay settings UI: New Settings → Network panel to choose how AltSendme connects: automatic public relays, custom self-hosted URLs (with optional auth token), or disabled. Test connections, verify latency, and see live relay status in the footer. Disable relays: Turn off relay servers entirely when you only need same-network transfers (e.g. LAN). Direct connections only. No relay hop required when devices can reach each other. Android graduates from beta: Android is now part of the regular release cycle alongside desktop. APKs ship with each version (universal, arm64, and armv7). Other improvements Private relay access control via shared auth token Relay fallback notifications when a custom relay is unreachable Broadcast mode toggle in sharing settings Android release build fixes (split-per-ABI APKs, universal APK preservation) UI polish: mobile safe-area insets, dropzone layout, transfer progress animation Bug fixes for minification-related serialization issues and system tray icon loading What's Changed feat(relay): add relay status functionality and settings UI (a120cdf) feat(relay): implement custom relay server configuration and verification (51276c7) feat(relay): add configuration for private relay access and enhance observability features (48fbabf) feat(relay): enhance relay URL validation, display connection status (d4fffa0) feat(relay): add RelayChangeGuard component and enhance relay-related translations (16ba514) feat(broadcast): add toggle setting for broadcast mode in sharing UI (ca6d977) fix(relay): correct QUIC discovery port, pin image, templatize fly.dev (52a2ba5) fix: More broken serialization due to minification (67491a9) fix(android): preserve true universal APK across per-ABI builds (e9f256f) fix(ui): conditional safe-area insets padding on mobile (1182f0e) refactor(transfer): CircularRing component animation fix (944572b) chore(android): drop x86 and x86_64 release APKs, keep universal+arm64+armv7 (34ada0b) Download: AltSendme 0.4.1 | ARM64 | ~9.0 MB (Open Source) Download: AltSendme for MacOS | Android Links: AltSendme Home Page | GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • You are mostly right about the ephemeral nature of it. As I mention in the article, if you dont add a second device or take a backup of your account before uninstalling it, then yes you will lose access to your account. That said, in terms of actual user experience when you sync multiple devices your message history carries across and there's also a Saved Messages chat like there is on Telegram to send messages and attachments between your installs. But yh, what you point out are correct and its not trying to emulate Messenger or Telegram.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      495
    2. 2
      +Edouard
      225
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!