Jump to content
|Topic||Stats||Last action by|
|Fable Legends may be free to play...||
|My current build... need reviews and suggestions||
|Hundreds attend funeral of Copenhagen gunman||
|Girl, 18, hit with manslaughter charge over friend's suicide||
|Leaked slides detail Microsoft's 'Nano server' - the future nucleus of Windows Server||
Posted 29 September 2012 - 18:24
Posted 29 September 2012 - 19:42
Posted 30 September 2012 - 21:12
Posted 25 October 2012 - 19:51
Posted 25 October 2012 - 21:49
Posted 25 October 2012 - 22:10
Yeah I know, you think that will be helpful? I am guessing this won't solve the problem and will take just as long and require a restart. But I will give it a shot since I am all our of ideas.
there is a way to remove wmp by the programs and feature and then re-enable it
Posted 25 October 2012 - 22:15
Posted 25 October 2012 - 22:19
Posted 25 October 2012 - 22:21
Posted 25 October 2012 - 23:05
WMP is the server and it keeps a database of the files. I know what you mean though, most other DLNA players don't need a database to keep track of stuff but WMP does... I think this is what makes the client side feel faster when the server is WMP instead of others.
If you're playing from a DLNA server it shouldn't have anything to do with the WMP database as that information is pulled real-time from the server.