Rob Pardo, executive vice president of game design and lead designer on World of Warcraft believe that single player gaming is dying gradually as it is becoming harder to sustain as a business model.
"I don't see there being a great business model for it these days. It's really sad; there are just a lot of elements out there that conspire to make those games difficult to make now," he explained. "Between pirating or the ability for people to rent games, it's hard for publishers to pour millions and millions of dollars into a game and not necessarily see the return they need to make those budgets realistic."
It is no secret that publishers are increasingly pushing developers into tacking in multiplayer modes to games that are traditionally single player only. But does that mean that multiplayer will take over entirely? Then what about blockbuster single player titles such as Skyrim?
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I strongly disagree with this, and considering where this news is coming from, it isn't a surprise. I think it is due more to the fact, that people are kind of getting tired of paying $60+ on video games, and being burned by an overhyped bad game in the long run. Some people don't have the money, I guess, and are very weary of spending their hard earned money on a potentially bad, or underwhelming game. I am not condoning pirating, but, I can see why people might do it.
I almost exclusively only purchase games that I can find a deal on nowadays, and my console is sitting and collecting dust because you simply cannot find those deals as often for them, as you can with PC games. I cannot justify spending $60 on some games that are only worth $30 to me, which in turn makes my Xbox useless. Example, I just bought FIFA 13 and NBA 2K13 for $30, and $26 dollars, for PC. instead of $60 for the console, where you cannot find those deals. Torchlight II was a great buy at $20, and I pre-ordered Worms Revolution for $15. Counter-Strike:GO for $15. I mean, I have no problem impulse buying games, at these prices, cause I feel these are fair prices. I still don't think I can justify the $60 I spent on Borderlands 2. The only game that I can justify at $60 was Guild Wars 2, because I got around 120 hours out of it, and I still go back and play it every now and again, and that is because it is a giant MMO with no subscription.
A game does not need multi-player to survive. It just needs sustenance. Though, as said, this is coming from the company that now refuses to release a game that doesn't have an offline mode, so I am talking it with a grain of salt.