Recommended Posts

I try not to play Multiplayer as often as I can, I don't think it's as fun as other people think. Single player gaming is still the most entertaining kind there is.

Also, I bet the bare minimum for a years worth of World of Warcraft gameplay would be around the $250 mark. :x I think that is ridiculous. It's just a game. Blizzard must be laughing all the way to the bank.

  • Like 1

If games go to a pure MMO/MP type only thing then I'm done with gaming. I played games because I got drawn into a good SP, not to run around a map and frag people endlessly or grind endlessly just to level up, to me those two things are boring. I love a good SP with gameplay and most of all a good story to back it up and draw me in.

I hate MMOs, I won't pay for them let alone waste my time doing the same mindless grinding for nothing, I could just as well spend the time playing one of the many casual games which in the end, IMO, are the same mindless repetition but with less pretty graphics. Give me a good SP like Assassins Creed where I can spend 40-60hrs in at my own pace and I'll gladly drop $60 for it day one.

yep.. he can try to release games without single player.. he isn't getting my money.. a ton of us want GREAT story, great single player expeirence and overall just great visuals. Not a single one of those things can be done properly with multiplayer.

Well from my experience (as of most of my friends) we play waaaay more multiplayer (LoL, BF3, WoW, Warcraft 3 back then ) than singleplayer games. It's not that we don't enjoy some well written stories, but the feeling to open Skype/Teamspeak and play with your friends is (at least for me) much more satisfying.

Well from my experience (as of most of my friends) we play waaaay more multiplayer (LoL, BF3, WoW, Warcraft 3 back then ) than singleplayer games. It's not that we don't enjoy some well written stories, but the feeling to open Skype/Teamspeak and play with your friends is (at least for me) much more satisfying.

Multi-player is great but so is single-player. I don't think people here are choosing one over the other. Each one has its pros and cons. I, too, enjoy playing multi-player games like Counter-Strike or Dota with my friends. Some games don't have a single-player campaign like Counter-Strike, Dota, or League of Legends but it doesn't make those games bad.

I dont think it's dead, but single player is definitely not as popular as it used to be. Looking at the top 10 played games on Steam, 8/10 are games with multiplayer. I don't think single player is bad, but I enjoy games that give you a multiplayer option. For example, in Battlefield, COD, or any other FPS games, I don't even play single player, I just start in with multiplayer as soon as I get the games installed.

Well this title is entirely misleading :p

He's not saying single player games are bad, no longer fun, or no longer relevant. He's saying pouring massive budgets into them and trying to get that money back is harder. People will buy it, finish it in 3 days and then trade it in - usually leading to decreased retail sales and less opportunity to sell DLC content at a later date. I'd also wager is probably easier to try and combat piracy with online games (where you can at least try to cut off online access) than with single player games.

  • Like 1

OP is learning from the Front Page editors.

Most of the responses are completely based on their knee jerk reaction to the title and not the whole story, so sadly it worked

  • Like 1

If games go to a pure MMO/MP type only thing then I'm done with gaming. I played games because I got drawn into a good SP, not to run around a map and frag people endlessly or grind endlessly just to level up, to me those two things are boring. I love a good SP with gameplay and most of all a good story to back it up and draw me in.

I hate MMOs, I won't pay for them let alone waste my time doing the same mindless grinding for nothing, I could just as well spend the time playing one of the many casual games which in the end, IMO, are the same mindless repetition but with less pretty graphics. Give me a good SP like Assassins Creed where I can spend 40-60hrs in at my own pace and I'll gladly drop $60 for it day one.

I agree. Though, MMOs aren't always bad, if you view them like a single-player game. Guild Wars 2 I am mainly playing solo just leveling characters, and with no fee, I treat it like a single-player game.

But I get what you are saying.

Give me a game with decent gameplay, and rich story any day and I will take it.

OP is learning from the Front Page editors.

Most of the responses are completely based on their knee jerk reaction to the title and not the whole story, so sadly it worked

Actually, I just used the title I came across from the source, along with the story. Wasn't trying to be sensational. I am glad after the knee-jerk comments the thread has turned into some nice chat about the two types of gaming and why people think it is or is not dying though.

While I can still get in early on this thread, relevant link:

http://www.gamesindu...gends-rob-pardo

The WHOLE interview. Because context matters, and sources that take only a fraction of a person's opinion for the sake of a headline should not be shaping your opinions.

This was important to me, since it's clear gamers are some of the brashest punks ever to self-righteously proclaim opinions, and it was clear this thread is at risk of rapidly devolving into angry Pardo-hating sludge. His words might still be stupid, but for Christ's sake, read all of them before coming to the conclusion.

Single most holy-crap important detail from the original interview: the question that was actually asked... "Do you think that the big-budget single-player game is an endangered species at this point?"

BIG BUDGET, guys. So whoever wrote this as "single-player gaming is dead" is a no-good troll.

Even in that context, games like Skyrim, Mass Effect and Assassin's Creed prove that wrong.

  • Like 1

Even in that context, games like Skyrim, Mass Effect and Assassin's Creed prove that wrong.

Prove what wrong? Quote an entire sentence from Pardo's interview, and compare it to your Skyrim/ME/AC example, and explain how his quote is wrong.

Are you saying factors are NOT making it difficult to produce games like that? Are you saying games like Skyrim DON'T require extensive risk management before pouring tens of millions of dollars into production? I'm just curious, because the only way you use a game like Skyrim to prove him wrong is if you're reading him wrong to begin with.

I like my single player gaming a lot lol

If that were to be true, the future of retro gaming would be a very very dark one...

Servers get shut down and hence the games.

No thank you.

edit: apparently The article seems to imply something different, the quoted part from the OP didn't really counter the headline, did not read OP's comment though to be honest.

Not yet.

Oh well, as long as SP sticks around, I'm happy.

Side note: Bring back the split-screen action! :(

Glassed Silver:mac

Prove what wrong? Quote an entire sentence from Pardo's interview, and compare it to your Skyrim/ME/AC example, and explain how his quote is wrong.

Are you saying factors are NOT making it difficult to produce games like that? Are you saying games like Skyrim DON'T require extensive risk management before pouring tens of millions of dollars into production? I'm just curious, because the only way you use a game like Skyrim to prove him wrong is if you're reading him wrong to begin with.

I should have cut the rest of it out and singled out what was already bolded. I was responding to "Do you think that the big-budget single-player game is an endangered species at this point?".

I personally don't. Single player games are still very big franchises. Many may say that games like Gears of War and Halo are all about multiplayer, but there is a large percentage of those fanbases who play them for the single player content only. Assassins Creed, Uncharted, Skyrim, Fallout 3, Mass Effect, etc are all single player games that get tons of media coverage. Look at Civilization V (which, while having multiplayer isn't really a uber epic multiplayer game) as it sits at 3rd most played game on Steam. Skyrim is on that list, too. I think people who immerse themselves in the world of multiplayer games forget that single player games exist.

We're even awaiting some as we speak:

  • Dishonored (not sure if single player only, but from i've seen it looks like it)
  • Assassins Creed III
  • Tomb Raider
  • The Last of Us
  • Star Wars 1313
  • Devil May Cry
  • Resident Evil 6
  • Dead Space 3 (although the 3rd has co-op and mp which I could care less about)
  • Darksiders II
  • Hitman Absolution (also not sure if single player only, but i'm sure the campaign is what people are after here)

And these are all just from this year at E3. Another one even is Max Payne 3. There are tons of single player games out there, I don't even understand how you could refer to them as "endangered".

It may be "easier" to put all your eggs into multiplayer and rely on it to fill in the replayability of your game. But that can be just as risky as creating a game without single player at all. So many multiplayer games exist out there as it is that it has become really difficult to make a truly unique multiplayer experience. There is no "endangered species" when it comes to single player games.

I should have cut the rest of it out and singled out what was already bolded. I was responding to "Do you think that the big-budget single-player game is an endangered species at this point?".

I personally don't. Single player games are still very big franchises. Many may say that games like Gears of War and Halo are all about multiplayer, but there is a large percentage of those fanbases who play them for the single player content only. Assassins Creed, Uncharted, Skyrim, Fallout 3, Mass Effect, etc are all single player games that get tons of media coverage. Look at Civilization V (which, while having multiplayer isn't really a uber epic multiplayer game) as it sits at 3rd most played game on Steam. Skyrim is on that list, too. I think people who immerse themselves in the world of multiplayer games forget that single player games exist.

We're even awaiting some as we speak:

  • Dishonored (not sure if single player only, but from i've seen it looks like it)
  • Assassins Creed III
  • Tomb Raider
  • The Last of Us
  • Star Wars 1313
  • Devil May Cry
  • Resident Evil 6
  • Dead Space 3 (although the 3rd has co-op and mp which I could care less about)
  • Darksiders II
  • Hitman Absolution (also not sure if single player only, but i'm sure the campaign is what people are after here)

And these are all just from this year at E3. Another one even is Max Payne 3. There are tons of single player games out there, I don't even understand how you could refer to them as "endangered".

It may be "easier" to put all your eggs into multiplayer and rely on it to fill in the replayability of your game. But that can be just as risky as creating a game without single player at all. So many multiplayer games exist out there as it is that it has become really difficult to make a truly unique multiplayer experience. There is no "endangered species" when it comes to single player games.

Keep in mind that the context of the interview was explicitly about single-player games that did not have any multiplayer functionality whatsoever: games that were designed and built from the ground-up to deliver a specifically single-player experience. The addition of multiplayer to "widen the appeal" of the game can be spun as a bonus, but in the context of this interview, it was looked at as the curse of building single-player games: it's just more fiscally viable to find a way to design it so it's multiplayer-capable.

So keep your list to games that were built for one player, 100% of the time. Remember, "single player mode" does not a "single player game" make.

Keep in mind that the context of the interview was explicitly about single-player games that did not have any multiplayer functionality whatsoever: games that were designed and built from the ground-up to deliver a specifically single-player experience. The addition of multiplayer to "widen the appeal" of the game can be spun as a bonus, but in the context of this interview, it was looked at as the curse of building single-player games: it's just more fiscally viable to find a way to design it so it's multiplayer-capable.

So keep your list to games that were built for one player, 100% of the time. Remember, "single player mode" does not a "single player game" make.

Then my list would lose very few of the games on it (as in only 3). So lets list a few single player only games that have come out in the last 10 years (2002-2012).

  • Assassins Creed
  • Assassins Creed II
  • God of War
  • God of War 2
  • God of War 3
  • Dead Space
  • Uncharted: Drake's Fortune
  • Elder Scrolls IV: Oblivion
  • Elder Scrolls V: Skyrim
  • Fallout 3
  • Fallout 3: New Vegas
  • Half Life 2
  • Final Fantasy XII
  • Final Fantasy XIII
  • Bioshock
  • Batman: Arkham Asylum
  • Batman: Arkham City
  • Dante's Inferno
  • Darksiders
  • Darksiders II
  • Deus Ex: Human Revolution
  • Dragon Age
  • Dragon Age II
  • Heavy Rain
  • inFamous
  • Kingdom Hearts
  • Kingdom Hearts 2 (and many other handheld sequels/prequels)
  • Mafia
  • Mafia II
  • Mirror's Edge
  • Prince of Persia (and a few other games)
  • Prototype
  • Prototype 2
  • Shadow of the Colossus
  • Silent Hill: Homecoming
  • Silent Hill: Downpour (and a couple others I think)
  • KOTOR
  • KOTOR II
  • Zelda (lots)

And there are probably more.

what i worry about is the new SimCity... if that game won't allow modding the series, is again, d.e.a.d. SimCity allready tried to return with Societies, and it flopped worse then Vista....

now they try to bring it back again once more and they need to go mod or go home.... sites like simtropolis are gonna tear SC2013 up if it won't have modding and that genre of game has very vocal, very demanding, but very passionate fans.... we are very dissapointed in the sim genre scene like how some people are dissapointed in the EDM scene or those in the hip-hop scene... we are often the ones that have got left behind while the FPS scene is the most catered too... the shock jocks that only have twitch and not finesse and patience... those numbers are increasing while the sim crowd is getting dumbed down in favor of facebook crap while us intelligent sim gamer crowd gets neglected and bored and we wear out simcity 4 or 2K....

angst... angst.... angst.... this is the lament of an old school hardcore gamer.... becoming less and less of one due to the lack of quality these days.... minecraft kinda fills it so far as creativity for me, however there's the emotional void....

skyrim and minecraft are the last two games I've gotten anything out of.... 2 games in 2 years.... pathetic.... back in the day I would find 5 or 6 at least...

oh well... more space on my HDD for cat videos!!!!

Im exactly the same die hard gamer since the age of 7 with my CBM64 and tapper, spy hunter, spy v spy etc etc etc, last few years has been pretty dry of original and captivating titles :( I thought it was just me "growing out of it" at the age of 40 :p

  • Like 1

what i worry about is the new SimCity... if that game won't allow modding the series, is again, d.e.a.d. SimCity allready tried to return with Societies, and it flopped worse then Vista....

Since when did the SimCity games depend on modding to be popular?? As it is, I think you overestimate the number of people who actually care about modding games.

Then my list would lose very few of the games on it (as in only 3). So lets list a few single player only games that have come out in the last 10 years (2002-2012).

Going back to 2002 is a bit extreme. I mean, he's being asked about the current state, not the state 10 years ago. A fair bit has changed in 10 years (broadband connections, storage technology, economics, etc.).

Plus, while that's a long list, it's spread over 10 years. I mean, let's say there are 10 big budget single player games in a year - that's not actually that much. Plus, the actual metric of interest is whether the number per year is decreasing.

Prove what wrong? Quote an entire sentence from Pardo's interview, and compare it to your Skyrim/ME/AC example, and explain how his quote is wrong.

Are you saying factors are NOT making it difficult to produce games like that? Are you saying games like Skyrim DON'T require extensive risk management before pouring tens of millions of dollars into production? I'm just curious, because the only way you use a game like Skyrim to prove him wrong is if you're reading him wrong to begin with.

They are in todays market less risky than MMO's, so I'm not sure what your point was supposed to be.

Keep in mind that the context of the interview was explicitly about single-player games that did not have any multiplayer functionality whatsoever: games that were designed and built from the ground-up to deliver a specifically single-player experience. The addition of multiplayer to "widen the appeal" of the game can be spun as a bonus, but in the context of this interview, it was looked at as the curse of building single-player games: it's just more fiscally viable to find a way to design it so it's multiplayer-capable.

So keep your list to games that were built for one player, 100% of the time. Remember, "single player mode" does not a "single player game" make.

I'd argue that while many or most of those games have a multiplayer element to them, the majority of players don't use them and just plays the single plaers and couldn't care less about the multiplayer element.

Id say WoW's business model of an MMO that charges monthly will die well before Single-Player. WoW only charges because they can get away with it, it's an outdated practice from the 90's when Server bandwidth was expensive, nowadays hosting these servers is so cheap they don't even get their own category in the bill, it gets lumped in with "other".

This topic is now closed to further replies.
  • Posts

    • TeraCopy 4.0 Build 28 by Razvan Serea TeraCopy is a compact program designed to copy and move files at the maximum possible speed, also providing you with a lot of features. Copy files faster. TeraCopy uses dynamically adjusted buffers to reduce seek times. Asynchronous copy speeds up file transfer between two physical hard drives. Pause and resume transfers. Pause copy process at any time to free up system resources and continue with a single click. Error recovery. In case of copy error, TeraCopy will try several times and in the worse case just skips the file, not terminating the entire transfer. Interactive file list. TeraCopy shows failed file transfers and lets you fix the problem and recopy only problem files. Shell integration. TeraCopy can completely replace Explorer copy and move functions, allowing you work with files as usual. TeraCopy is free for non-commercial use only. For commercial use you need to buy a license. The paid version of the program includes the following features: Copy/move to your favorite folders. Save reports as HTML and CSV files. Select files with the same extension/folder. Remove the selected files from the copy queue. Features added since version 3.17: Enhanced speed graph. New multi-threaded copy engine. Support for copying to multiple targets. Queue system for managing multiple copy operations. Support for receiving files via the LocalSend protocol. TeraCopy entry in the modern Windows Explorer context menu. Integrated toolbar in the title bar. Why receive LocalSend transfers with TeraCopy? Handle file conflicts: Skip, overwrite, or rename files when a file with the same name already exists. LocalSend always creates another copy, which can waste time and disk space, especially when resuming an interrupted transfer. Filter unwanted files: Apply ignore lists or remove files manually before accepting a transfer, so unnecessary files are not downloaded. Better performance on fast networks: In tests over a 10 Gbps connection, TeraCopy received files several times faster than the standard LocalSend app on Windows. TeraCopy 4.0 Build 28 changelog: Fixed a bug where Overwrite behaved as Overwrite All during same-drive move operations. AdvancedInstaller fixed the installer’s security vulnerability: EXE Bootstrapper resolved the %appdata% location incorrectly for the System account. Download: TeraCopy 4.0 Build 28 | 14.6 MB (Freeware, paid upgrade available) View: TeraCopy Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • First exciting thing to come to Windows in a long time ! This is the kind of things they should focus on, instead of cramming as much AI as they can in everything.
    • New AMD graphics driver fixes install issues and FSR 4.1 crashes on RX 7000 GPUs by Taras Buria AMD is rolling out yet another graphics driver. Version 26.6.4 is now available for download, bringing two important fixes. One is for those still using Windows 10 and having trouble installing driver 26.6.2. In fact, this patch is coming from the recently released hotfix, so it is not new if you are already running version 26.6.3. The second fix is for RX 7000 owners. AMD recently brought FSR 4.1 support to the previous-gen graphics cards, but there was a bug with certain games crashing when using FSR 4.1. I experienced this issue with Forza Horizon 6, so today's driver should take care of that. Here is the official changelog: Intermittent install issue seen when installing AMD Software: Adrenalin Edition 26.6.2 on Windows® 10 systems for Radeon™ RX 7000 series and above graphics products. Intermittent application crash may be observed in some games with AMD FSR Upscaling 4.1 enabled on Radeon™ RX 7000 series graphics products. Known issues include the following: Intermittent application crash or driver timeout may be observed while playing Battlefield™ 6 on AMD Ryzen AI 9 HX 370. AMD is actively working on a resolution with the developer to be released as soon as possible. Texture flickering or corruption may appear while playing Battlefield™ 6 with AMD Record and Stream on some AMD graphics products. AMD FSR Upscaling and AMD FSR Frame Generation may show as inactive in AMD Software: Adrenalin Edition while playing Battlefield™ 6 when enabled on Radeon™ RX 9000 series graphics products. Failure to install may be observed while installing AI Bundle components in some regions with limited access to HuggingFace and GitHub. Model flickering or rendering failure may be observed in Maxon Cinema 4D and Blender on Radeon™ RX 7000 series and above graphics products. Users experiencing this issue are recommended to install AMD Software: Adrenalin Edition 26.3.1. Intermittent application crash may be observed on some models while running Blender on Radeon™ RX 7000 series and above graphics products. Users experiencing this issue are recommended to install AMD Software: Adrenalin Edition 26.3.1. You can download the AMD Radeon driver 26.6.4 from the official website here. Full release notes are available on the same page.
    • Amazon may use OpenAI and Nova models after Anthropic reportedly raises costs by Karthik Mudaliar Amazon is reportedly considering to use OpenAI models and even its own Nova family of AI models after Anthropic raised the cost of using Claude inside Amazon services. According to a report from The Information, Amazon is weighing its options to reduce costs under a new arrangement with Anthropic. But back in April, Amazon said it would invest $5 billion more in Anthropic, with the possibility of adding up to another $20 billion if certain commercial milestones are met. That investment actually came on top of another $8 billion Amazon had already put into the Claude maker. Anthropic, meanwhile, committed to spend more than $100 billion over 10 years on AWS technologies, including Amazon’s Trainium chips. Amazon isn't just a customer of Anthropic but also one of the most important backers and cloud partners. This is why it makes it interesting that Amazon is considering other alternatives to handle its internal workloads. Although Amazon has been building its own options for a while now. Its Nova family of AI models was announced in late 2024 for Amazon Bedrock, with models aimed at text, image, and video tasks. Amazon pitched the model around cost and latency at that time. With that said, OpenAI has also become a more realistic option recently for AWS customers as well as for Amazon itself. Earlier this year, OpenAI brought its latest models and Codex coding agent to Amazon Bedrock, after changes to its previously more restrictive Microsoft cloud arrangement. This allowed AWS to serve even those customers who wanted other alternatives from Claude, without having to move workloads out of Amazon's cloud. Evaluating alternatives could also be due to commercial pressure and not necessarily a sign of a damaged partnership between Amazon and Anthropic. Whether or not Amazon is actually considering switching entirely to OpenAI's models or its own Nova models remains unknown at this moment.
    • Samsung introduces new AI classroom tools and interactive displays at ISTELive 2026 by Fiza Ali Samsung has announced several new education-focused software features and interactive displays for schools during ISTELive 2026, taking place in Orlando, Florida, from 28 June to 1 July. The focus of these updates is on making shared classroom displays easier to use for teachers while giving IT administrators more control over managing devices. One of the key additions is the Samsung Account Management Solution (AMS). In many schools, multiple teachers share the same interactive display throughout the day, which means signing in and setting everything up can become repetitive. With AMS, teachers can log in by scanning a QR code or tapping an NFC-enabled ID card. Once signed in, their personalised workspace, including wallpapers, bookmarks, app shortcuts, and files, can be instantly accessed through Home Personalisation. Samsung has also included a screen lock feature, allowing teachers to lock the display if they need to step away briefly. Furthermore, the company is also updating its Education Portal with new tools designed for school IT administrators. The portal will allow IT administrators to register teachers, enrol devices, and manage user access from a central dashboard. Administrators can also link NFC cards to teacher accounts, making sign-ins quicker across shared displays. Another addition is a Tags feature that lets schools organise displays by building or classroom. Those tags can also be used to send emergency notifications to selected Samsung Interactive Displays through compatible platforms such as InformaCast and Raptor. Moreover, the tech giant's AI Assistant is gaining several new features aimed at supporting everyday classroom tasks such as lesson planning and classroom engagement. One of the features is Circle to Search, which lets teachers circle text or images on the display to quickly find related information, videos, or web results without interrupting the lesson. The content can then be brought into Samsung Whiteboard. Another feature, Live Transcript, converts spoken lessons into real-time captions, which could be useful for students with hearing impairments or those in multilingual classrooms. The AI Assistant also introduces AI Summary and AI Quiz. The summary tool creates summaries of recorded lessons, while AI Quiz generates questions based on lesson content so teachers can quickly check how well students are following along. Teachers signed in through Samsung AMS can also return to their previous AI-generated lesson materials without logging in again. Alongside the software updates, Samsung has expanded its Android-based Interactive Display range with three new models: the WAF-S, WAFX-PS, and WAHX-M. The WAF-S and WAFX-PS ship with Android 16, bringing updates to security, accessibility, and overall usability while maintaining compatibility with Google's education services including Google Classroom and Google Drive through EDLA certification. Meanwhile, the new WAHX-M is the biggest addition to the lineup, introducing a 98-inch display for larger spaces such as lecture halls and conference rooms. It will also be available in 65-inch, 75-inch and 86-inch sizes. Samsung says the WAHX-M further includes on-device AI features such as voice commands, text-to-speech, and an AI calculator, alongside support for Samsung AMS and AI Assistant. Samsung AI Assistant has been available since April, while Samsung AMS and the updated Education Portal will begin rolling out in July.
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      536
    2. 2
      +Edouard
      269
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      97
    5. 5
      macoman
      61
  • Tell a friend

    Love Neowin? Tell a friend!