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Star Citizen - Space Combat Sim built with CryENGINE 3 (by Chris Roberts)


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#31 Spartan Erik

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Posted 18 November 2012 - 02:49

View PostBuio, on 17 November 2012 - 10:31, said:

It's now past $4.1 million totally.
http://www.robertssp...m/star-citizen/

Yup! I supported them on Kickstarter on day 1 and have been following them since.. hopefully it turns out well!

For anyone interested, keep in mind that this game probably won't be done for another 2 years at least


#32 migo

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Posted 19 November 2012 - 05:28

Yeah, that's something of a problem. It'll probably take 2 years for a system that can run it well to be affordable too.

As for stuff actually getting produced. I've backed some RPGs on kickstarter (the real ones, not computer versions) and got them delivered, although some have also totally crashed.

The Ouya looks to be well on track to being delivered, so I don't think we have to worry too much. Star Citizen was also based on if they can get $2million then investors will throw another $10million at them. Since they're well over $5million now the investors might be willing to up that amount (even if it's only to $15million that's double what they were originally expecting, and they'll be able to do a lot with it).

#33 OP Anaron

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Posted 19 November 2012 - 05:41

View PostBuio, on 17 November 2012 - 10:31, said:

It's now past $4.1 million totally.
http://www.robertssp...m/star-citizen/
It's at $5.27M now. Surely that must be a record.

#34 Deranged

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Posted 19 November 2012 - 06:11

Nice. I can't think of a project that deserves it more.

#35 OP Anaron

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Posted 19 November 2012 - 15:07

I just pledged $35 USD for the digital Early Adopter package. I figured I'd regret it if I didn't pledge and I'm glad I did it. There's just under 4 hours left on the main site and 3 hours on Kickstarter. I can't wait to try out the alpha and beta versions. :)

#36 Deranged

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Posted 19 November 2012 - 17:06

View PostAnaron, on 19 November 2012 - 15:07, said:

I just pledged $35 USD for the digital Early Adopter package. I figured I'd regret it if I didn't pledge and I'm glad I did it. There's just under 4 hours left on the main site and 3 hours on Kickstarter. I can't wait to try out the alpha and beta versions. :)
Man me too I wonder how long we have to wait

I'm sure the alpha will suck, just like with Miner Wars...

#37 OP Anaron

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Posted 19 November 2012 - 17:17

View PostDeranged, on 19 November 2012 - 17:06, said:

Man me too I wonder how long we have to wait

I'm sure the alpha will suck, just like with Miner Wars...
Haha. I hope it doesn't suck. I'm watching the following live streams:

http://www.ustream.t...nnel/croberts68

http://www.ustream.tv/channel/mci66

The first link has audio + video and the second link only has video. They're very close to $6M ($5.98M as of this post).

#38 Deranged

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Posted 19 November 2012 - 17:28

I don't have my DSL yet (this week! Woo!) so I'm not up for videos.

#39 OP Anaron

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Posted 19 November 2012 - 17:31

View PostDeranged, on 19 November 2012 - 17:28, said:

I don't have my DSL yet (this week! Woo!) so I'm not up for videos.
They were just talking to Chris Robert's brother (Aaron Roberts) on Skype. They also reached $6M which is truly remarkable. $2M on Kickstarter and $4M on the main site (Robert Space Industries).

#40 OP Anaron

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Posted 19 November 2012 - 19:19

Funded!

Quote

The battle is over and we - PC gamers, space sim fans, WingNuts, Lancers and the rest - have won. You've not only met every goal we set, you've exceeded them. Star Citizen will be released because of your dedication and your willingness to put your money where our mouths are. Our gratitude is immeasurable; we owe you our livelihoods and will not soon forget it.

The question is: what happens next?

Our intention has always been to make Roberts Space Industries YOUR site. It's not a public advertisement for the game; it's a private community for those who are making the game happen. We want your input on what we're doing and we want to share our plans with you; the occasional passer-by doesn't concern us. The plan was initially to immediately switch on a wall that would allow only you, our backers, to access features like the Comm-Link and the Spectrum Dispatches. Kickstarter has thrown something of a wrench in this plan: we can't change the site until the Kickstarter backers are integrated, which may take up to two weeks, otherwise we would be blocking thousands of backers from participating.

Updates and features will continue, returning to a regular schedule in the next few days. The team needs a few days to collect ourselves and reform before jumping into the immense task ahead (after the last month, our husbands, wives, children and yes, pets, miss us!) We will also be launching new sections which have been in the works for some time: the Galactapedia will tell you more about the Star Citizen world, Engineering will introduce you to game mechanics that are being planned and Holovids will offer you video footage from the game as it takes shape.

What about pledges? Good news: those of you who got in on the ground floor are covered. Your ships have lifetime insurance policies and for the next year you will have the ability to purchase further tiers or upgrade existing ones at the initial prices. That's not true of everyone else: if you want to back Star Citizen and participate in this amazing community, you still can. but it's going to cost you a little extra as of now, and you aren't going to have as many extras (no lifetime insurance, for example.)
One issue which concerns us is what to do with the funding tracker. So we're going to throw the issue up to you: in two weeks, when the wall goes up, what do you want to see done with the tracker? Without the 'push' of the campaign it probably won't update very dramatically. but it's always possible it will go up enough to reach future stretch goals anyway. Should we keep it, remove it or put it somewhere else? We'll let the community decide.

We also have previously outlined the 'behind the screens' subscription plans available now. They're designed for users who simply want to give us a little extra support during the development - you're getting the whole story, regardless - but we will have some extra fun for our monthly contributors.

We can't thank you enough for everything you've done for this project. Please see the next update on 'The Pledge' for our promise to you. The next two years are going to be incredible for all involved and we're thoroughly happy that all of you are along for this exciting ride.
http://www.robertssp....com/maint.html

RSI: $4,098,056 (55,184 backers)
Kickstarter: $2,134,374 (34,397 backers)
Total: $6,232,430

I'm confident in saying that this is the most crowd-funded game to date. It's a testament to the continued survival of PC gaming. I look forward to playing the alpha and beta versions and I hope they offer something special for people that support the game (leading up to release). For early supports, we get lifetime insurance for the ships we're entitled to. In addition, we have the option of upgrading our packages (for a year).

Anyway, here's an early look at a space port:



#41 Raa

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Posted 20 November 2012 - 01:25

Pleased to say i'm a backer for this. Twice over. :p
2013/2014 are going to be great years for gaming ^_^

Meanwhile, my credit card is feeling very sad... worthit.jpg

#42 curme

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Posted 20 November 2012 - 09:08

Since everyone is a backer and gets a free game (including me), who is going to buy the game when it comes out? All the people who cared enough about it already kiccstarted it.

#43 compl3x

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Posted 20 November 2012 - 10:00

View Postcurme, on 20 November 2012 - 09:08, said:

Since everyone is a backer and gets a free game (including me), who is going to buy the game when it comes out? All the people who cared enough about it already kiccstarted it.

Was there a minimum amount you had to donate in order to get a copy of the game? If not, that seems mad stupid.

#44 curme

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Posted 20 November 2012 - 10:33

View Postcompl3x, on 20 November 2012 - 10:00, said:

Was there a minimum amount you had to donate in order to get a copy of the game? If not, that seems mad stupid.

30 bucks. Actually, on the kickstarter site it says that only 34,397 people pledge, so I guess it's not that many after all!

#45 OP Anaron

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Posted 20 November 2012 - 15:16

View Postcompl3x, on 20 November 2012 - 10:00, said:

Was there a minimum amount you had to donate in order to get a copy of the game? If not, that seems mad stupid.
$30 but that was limited to "first respondents". Once those filled up, the minimum price was $35.