'Badass' bug kills off Borderlands 2 characters


Recommended Posts

A bug that works like a disease in humans is permanently killing off characters in the Borderlands 2 video game.

The bug only strikes those playing the game via Microsoft's Xbox 360 console.

It revolves around a hidden feature that can only be activated by those that have modified their console.

Gamers who play alongside people who have modded their console "contract" the bug which deletes their character if they die during play.

The hidden option within the game, known as "badass" or "hardcore", is turned off by default but can be enabled by those that have modified or hacked their console. "Modding" involves altering the hardware or software in a console so it can run pirated games, development code or other non-official programs.

Power play

Modded consoles can enable the "badass mode" on Borderlands 2 which lets their characters gather special weapons and armour and become much more powerful than those created in "normal" mode.

When a player with an unmodded console joins a Borderlands 2 multiplayer game in which there is a character running in badass mode it too gets kicked into that mode.

"Hence the 'virus' explanation - as with a cold or the flu in real life you can spread it to other people before noticing the symptoms, and without any evil intent, and they in turn can spread it on to others," explained one gamer on the forums of Borderlands 2 maker Gearbox.

One consequence of the badass mode is that when characters die during gameplay they suffer permanent deletion rather than respawning.

Gearbox warned about the problem on 22 October saying some gamers were using it to "maliciously disrupt the experience and sabotage characters of legitimate Borderlands 2 players".

Since then the problem has become much more widespread with many posting complaints to the forum thread about long-running characters being deleted.

Gearbox said it had prepared a fix that closed the loophole being exploited but it would take time for this to be fed out to consoles.

In the meantime, Gearbox said, users players should only play with people they trust and avoid public games. To avoid characters being deleted, it said, players should use the "save and quit" option during play so they can reload that avatar later on.

No advice has been given about how to resurrect characters that have been lost as a result of the "badass" bug.

http://www.bbc.co.uk...nology-20136922

  • 3 weeks later...

Hmmm, I do not remember which thread it was, but there was just a thread were people were defending the fact that modded consoles had zero effect on MP on Live. Looks like they were way off there.

So they are hurting legitimate players even more? No wonder I didn't buy the game yet...and perhaps will never.

Well I don't know. On one hand, the folks who mod their consoles to cheat should have some drastic action like this taken against them. But on the other, it shouldn't affect legit players.

"Drastic action like this" - i was under the impression this was similar to D2 'Hardcore', where dying and getting deleted was a 'working as intended', not a reprimand.

I think the issue is that people who weren't aware of this mode (ie. legit players, seeing as 'badass' isnt open to them yet) were dying and expecting to come back, but weren't.

I believe this article is inaccurate. Modded consoles are not to blame. The problem is that people are using save editors on their PCs to alter their saves and enabling a hidden mode called "Badass Mode." This mode was meant to delete characters if they were to die and was cancelled late in development, but the rogue option was still kept in players' save files. So, people would transfer the save from their console to their PC, make the edit, then put it back on their Xbox.

Would have been fine if by playing with a person who has switched (purposely or not) the hidden option to "On" all the other players didn't automatically get their options switched as well, but it was just a rather nasty bug. Sucks for the people hit with the bug as there is really no chance of getting those characters back as, though the save file still exists, almost all information was deleted from it.

Having just purchased this for my brother on Black Friday, wondering if this has been fixed yet.

Yep, it was fixed on November 6. If you or your brother are ever curious about what the patches include, you can find out here.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Yes, it was amusing at the time because even then dbrand was well known for stealing the designs of products from other companies. That’s what they do.
    • Didn’t Dbrand once complain that Casetify was ripping off their designs a well? seems pretty bad of them to try and get around Valve’s copyright this way with that in mind.
    • Dbrand thought they could get away with this Steam Machine case, Valve disagreed by David Uzondu Image via Dbrand Dbrand has cancelled its highly anticipated Companion Cube enclosure for the Valve Steam Machine, which it teased back in November of last year with a concept render and sign-up page, because it did not ask Valve for permission first before manufacturing the case. According to Dbrand, it took the "backwards approach" of building the product first before asking for permission from the copyright holder. Seven months of work went into the project, requiring over a thousand engineering hours from the design team. Workers developed forty-four sets of injection molding tools, making a unique mold for each sub-component of the crate. When the Companion Cube went live on Monday last week, it, according to Dbrand, quickly became the second-fastest-selling product in the company's fifteen-year history, racking up orders for hundreds of thousands of units. Customers eagerly bought the $129.95 deluxe edition or the bare-bones $99.95 version, which the manufacturer cheekily branded as the "Poverty Cube". It was around this time that the legal eagles at Valve descended on the accessory maker with a formal demand. The developer pointed out that the iconic block design remains protected intellectual property from the game Portal, so unlicensed sales had to stop. Dbrand said that all its pleas to salvage the project with the Valve team, including proposals to run a properly licensed release under official terms "with their blessing", fell on deaf ears, so it had no choice but to obey and remove every trace of the product from the internet. If you bought the enclosure, the company said that banks will process your refund by the end of this week, but if it still hasn't arrived in your account by then, you should not hesitate to contact support. The Steam Machine itself is a high-performance console that Valve designed directly to bring PC gaming into the living room. It was announced on 12th November 2025 (the same day Dbrand announced the Cube) and runs on the Linux-based SteamOS, the same OS that powers the Steam Deck. As for the price, due to the shortage of memory and storage chips, the hardware cost landed much higher than people were expecting, starting at $1,049 for the 512 model (without a controller) or $1,128 with the new gamepad. The premium 2 TB model pushes those prices even higher, selling at $1,349 for the standalone console and hitting $1,428 if you want the bundle.
  • Recent Achievements

    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      534
    2. 2
      +Edouard
      266
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      97
    5. 5
      macoman
      57
  • Tell a friend

    Love Neowin? Tell a friend!