Recommended Posts

I have two servers that serve the same function. One is used as a backup of the other.

server1.domain.local

server2.domain.local

How would I create a link such as link1.tsf.local which will always point to server1.domain.local but in the event that server is down points to server2.domain.local

Link to comment
https://www.neowin.net/forum/topic/1120078-using-dns-to-provide-redundancy/
Share on other sites

using what for your nameserver, bind, microsoft?

This sort of thing is not done in dns - now some dns services provide this feature but its not actually done in the dns server software... You need another system that monitors the systems and changes the record in dns when the server goes down.

example of dns service provider that provides this functionality

http://www.zoneedit.com/failover.html

And for this to work you need to use a very low TTL to make it feasible.

Here is a script that you could run to change your records for you

http://www.freebsdwiki.net/index.php/BIND,_dynamic_DNS,_failover_A_records

There is nothing in MS dns to do that - like I said you would need some script or software to monitor the systems and then change the dns record. You could modify the script I linked to do what you want. MS dns might a bit more difficult to work with than bind.

That is NOT WHAT he asked at all!! That is simple round robin, 1 time get this address, next time get that address.

You can load balance that way - not failover!

"which will always point to server1.domain.local but in the event that server is down points to server2.domain.local"

That is NOT WHAT he asked at all!! That is simple round robin, 1 time get this address, next time get that address.

You can load balance that way - not failover!

"which will always point to server1.domain.local but in the event that server is down points to server2.domain.local"

It achieves the same effect. The second server must be up and running in order to provide fall-over, why not use it and load balance as well.

This is how it would work: http://www.nber.org/sys-admin/dns-failover.html

"It achieves the same effect."

No not really - right off their page

"If one is down. the questions are, will the browser try the second IP address. and how long does it wait to do so?"

You have NO control over what a users browser is, you have no control if the browser will try the other IP. Does his version MS dns even return both IPs on a query? Not sure? The article states BIND does, he is using MS - I know 2k8r2 dns returns both, but not sure what MS dns his is using. If that's the case if 1 server is down you have a %50 change of users getting the BAD IP.

Is is NOT what the user asked for at all. He asked for "failover" - DNS does not provide that feature, round robin is not a failover mechanism. And again he clearly stated he did not want to query server 2 unless server 1 was down. In a round robin setup - your going to get a % of the users hitting all server listed. Maybe the 2nd server only has a page saying - hey sorry we are down sort of thing.

That is what he asked for, not round robin. Maybe it would work, but that is not what he asked for - why didn't he has for load balancing functionality if that is what he wanted?

It doesn't know if up or down, it returns ALL the entries you have there. DNS does not have any method to check if something is up or down, alive, answering pings, nothing. Its just a listing of IPs from names, and names from IPs - nothing more.

Now with the newer browsers if dns returns 1.2.3.4, and 1.2.3.5 and 1.2.3.6 for example - SOME browsers might try .4 and if does not answer in some period of time, might be 10 seconds, might be 30 seconds try .5, etc..

But not all browsers do this, if this is all internal you could check your brower your users use to see what they do.

Keep in mind if .4 .5 and .6 are all up then load would be split 33% roughly each. Since the order returned would rotate as queries came in for the record.

  • 5 months later...

There is nothing in MS dns to do that - like I said you would need some script or software to monitor the systems and then change the dns record. You could modify the script I linked to do what you want. MS dns might a bit more difficult to work with than bind.

Budman - the script you linked to - does it work in Windows environment?

Its a perl script, you can run perl on windows - will it work, have no idea pointed to it like 6 months ago as an example of how you could check for something and then change dns, etc.

Its quite possible someone has written something for windows, etc. That was an example since the functionality asked for is not inherent to dns

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Payday TWO!! Is 13 years old man I feel old - I remember trying it out and if I did not know I would say 5-6 years ago or something
    • Payday 2 engine upgrade adds 64-bit and DX11 support, drastically shrinks install size by Pulasthi Ariyasinghe Payday 2, the most popular entry in the heisting game franchise, is getting a surprising update after all these years. This is slated to be a complete engine upgrade that will enhance almost every aspect of the 13-year-old title, targeting performance, loading times, file size, rendering backend, and more. Developer Sidetrack Games is planning a beta to test out the new version ahead of the full public launch. The development team today revealed that the long-awaited upgrade to the 64-bit architecture is happening with this Diesel 3.0 engine update. By letting the game use more ram than 4GB, it is said to improve stability and compatibility on most hardware. It should also help modders in the long term with implementing larger changes too. "While many of the changes are made on the backend and not everything will be visible to you guys because it is a massive rewrite of the entire codebase, there will be a lot of things that you can look forward to," Sidetrack explained. Payday 2 will also hop over from DirectX 9 to 11. Instead of visual improvements, this is slated to reduce the amount of VRAM used by the title, letting more lower-end hardware access the title and run it better. Since these changes would require a complete redownload of the game anyway, Sidetrack says it has revamped "the game's packaging and bundling system." This should reduce the installation size from 86GB to 32GB. "So, now it's time to finally move the game to your SSDs," added the studio. The Payday 2 Diesel Engine 3.0 update is entering open beta on June 30 for Steam users. No console release plans were announced today. Sidetrack Games says it has been working on this complete rewrite of the codebase for the last nine months. While these changes should break most mods, the studio encouraged modders to use the beta period to repair their creations with support from the development team.
  • Recent Achievements

    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
    • First Post
      OffsetAbs earned a badge
      First Post
    • Reacting Well
      OffsetAbs earned a badge
      Reacting Well
    • First Post
      Kolakid60 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      439
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      156
    4. 4
      FloatingFatMan
      71
    5. 5
      Steven P.
      68
  • Tell a friend

    Love Neowin? Tell a friend!