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Posted

[center][b] [font=trebuchet ms,helvetica,sans-serif][size=5][url="http://www.tomshardware.com/news/BioShock-Infinite-No-Multiplayer,19288.html"][size=6]Irrational Confirms No Multiplayer for BioShock: Infinite[/size][/url][/size][/font][/b]

[b] [font=trebuchet ms,helvetica,sans-serif][size=5][b]No multiplayer mode for BioShock: Infinite, confirms Ken Levine via Twitter.[/b][/size][/font][/b]


[size=4][font=trebuchet ms,helvetica,sans-serif]Just a few months back, Irrational Games announced that the highly anticipated [i]BioShock: Infinite[/i], originally due for October of this year,[url="http://kotaku.com/5908814/bioshock-infinite-delayed-to-2013"] was to be delayed to 2013.[/url][/font][/size]

[color=#3C3B3B][font=Verdana, Tahoma,][font=trebuchet ms,helvetica,sans-serif]"When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing. Since then, we've come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary," stated Irrational co-founder and creative director Ken Levine. "Therefore, to give our talented team the time they need, we've decided to move the game's release to February 26, 2013."[/font][/font][/color]

[color=#3C3B3B][font=Verdana, Tahoma,][font=trebuchet ms,helvetica,sans-serif]Since then, Irrational's experienced some internal turmoil as many creative leads have departed the studio. Levine also revealed to Kotaku that [i]Infinite[/i] originally had two [url="http://kotaku.com/5933119/bioshock-infinite-update-multiplayer-modes-cut-gears-maestro-joining-should-fans-worry"]multiplayer modes in developmen[/url]t, but both were eventually canned because they weren't deemed good enough to remain in the game.[/font][/font][/color]

[color=#3C3B3B][font=Verdana, Tahoma,][font=trebuchet ms,helvetica,sans-serif]Now, Levine has confirmed via his [url="https://twitter.com/IGLevine/status/272521084748853248"]Twitter[/url] that there will absolutely be no multiplayer for [i]BioShock: Infinite[/i].[/font][/font][/color]

[color=#3C3B3B][font=Verdana, Tahoma,][font=trebuchet ms,helvetica,sans-serif]Single player-only games are rare stock as of late, but considering the connectivity issues and the rather bland gameplay that [i]BioShock[/i][i]2[/i]'s multiplayer featured, it's not much of a surprise that Irrational's decided to stick to familiar ground. After all, the strength of [i]BioShock[/i] has always been in its excellent narrative, something that's a little harder to piece together in multiplayer.[/font][/font][/color][/center]

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Posted

Good.
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Posted

I'm all for freeing up dev time to make an awesome SP experience.
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Posted

So, single-player is a gimmick, right?

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Posted

Good, stop adding MP to games that dont need it or lend themselves to it. The number of **** poor MP`s tacked onto so many games in recent years is a clear indication of this. Leave MP to the MP games.

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Posted

this was on neogamr 3 days ago

http://www.neogamr.net/news/confirmed-no-multiplayer-in-bioshock-infinite

shocked a topic was just made

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