- 0
C++ Send Keypress/Code to a child process
-
Recently Browsing 0 members
- No registered users viewing this page.
-
Posts
-
By +Random Stranger · Posted
I don’t get why if I bought the game on the last get I needed to pay $40 to upgrade to the new version in the first place and people who love the game and play a lot would have upgraded already so this is just PR and a chance to grab new players who forgot the game long time ago I think -
By tradesetter · Posted
The term "use" is doing a lot of heavy lifting in that headline. "Use" can mean opening ChatGPT occasionally to ask for the definition of a word or information about a specific topic. If you frame the question around how many people use it as a daily driver in their work or personal lives, that number is a lot smaller. Those are the people who pay for AI. Nearly everyone else is happy to use it for free, but doesn't see enough value in it to pay for it. -
-
By [deXter] · Posted
I think you meant the "ntfs3" driver, but yes there have been a lot of fixes for it in this release and previous releases, not 100% sure if the issue you mentioned is fixed though. In any case, the new "ntfs" driver in 7.1 doesn't have that issue (at least, no reports of such have come thru), but your kernel needs to explicitly enable support for the new driver first (like how CachyOS kernel has it), and you need to edit your mount points in /etc/fstab to use "ntfs" instead of the other drivers. -
By LoneWolfSL · Posted
Epic Games says Unreal Engine 6 will help developers "build content faster" using AI models by Pulasthi Ariyasinghe Epic Games is rolling out the latest major update to Unreal Engine 5 today, and at the same time, the company also dropped some information on the next-generation version of the product, Unreal Engine 6. This was already revealed a few weeks ago alongside the new Rocket League upgrade reveal. The company says it is combining the features of Unreal Engine and Unreal Editor for Fortnite to create this new version of its popular media creation tool. On top of creating entire games, the new engine will also focus on letting developers operate large-scale live service titles more easily, whether by shipping content into their own ecosystems or into Fortnite. The use of large language models is also mentioned here, with Epic saying it will be a core part of the engine. "We see LLMs, generative AI models, and tools like Claude and Codex playing a central role in helping you build content faster while maintaining the creative control you need," adds the company. Here is the rundown of what's new about version 6 of Unreal Engine: With all these changes to the programming model, portability upgrades, and generative AI integration, Epic says the new version of the engine will "change a lot about how games are made." The company aims to ship Unreal Engine 6 into early access in late 2027, with a full release planned for 12-18 months later. Epic Games also dropped a lengthy blog post about the new Unreal Engine 5.8 update for game developers over here. The release is focused on delivering better performance, customization, and streamlined workflows for development teams. This will be the final major update for this version of the engine before Epic switches to focus fully on Unreal Engine 6's early access launch.
-
-
Recent Achievements
-
Vincian earned a badge
One Month Later
-
Jocimo earned a badge
First Post
-
suprememobiles48 earned a badge
Week One Done
-
Windows Guy earned a badge
One Month Later
-
Prasann earned a badge
One Month Later
-
-
Popular Contributors
-
Tell a friend
Question
firey
Background/Description:
I have recently gotten a raspberry pi, and have decide to not use a Desktop Environment. I have QT, and other development packages installed, however without QT-Embedded, I can't use the virtual windowing tools that QT Comes with. I wanted to create a media center style PC without the fancy additions of XBMC and other media centers. As I don't have a DE/Window system I can't run anything with a gui. I wanted to make a system that would allow me to run/play movies on the pi from any of my devices (Phone, Tablet, Desktop). So I have decided to make a GUI/Server on my computer that would control the PI via TCP. I would use PHP for a web system that would create trigger files that a FileSystemWatcher would pick up for the mobile devices, and will use a direct C# gui on the desktop.
I can do this with no problem as it is done with a standard TCP Connection. I will send commands such as: ~MSFS; to Mount the Shared file system (if not done), ~PV;FileName to Play the Video using omxplayer. All of this is pretty easy and as I will drive everything from the desktop it isn't a lot of pi side stuff to do. Now the problem is.. by forking the process I lose the direct input into the program, and as I will be running it externally instead of on the device I don't get the direct CLI input. As it is all command line, I pause videos by pressing "p". I am sure there are other commands I just haven't looked into them.
The Need:
As I will be controlling it from the PC Server I want to have the ability to send commands such as ~PAUSE; or equivelant, from the desktop to the pi, and have it send the 'p' key to the omxplayer. I have read about using pipes to communicate between parent a child processes, however as I am not taking input via command line for this it would be done all internally during the TCP Packet processing, I don't know how to get that stream. In C# it would just be a memorystream or stock stream that I could just save off and call good. I am not sure if I can do that with the pipe. Now, pausing is just an example, however having the ability to pause a video is a good thing, and would really be a requirement in making it useful.
TLDR;
I am making a client/server program for my Raspberry PI, that will run a child process. I need to send a specific key to the child process when a specific packet is sent. ie) Server Sends ~PAUSE, Client Processes and sends the "p" key to the child process, which then should pause the video (as that's how it works when I run the program directly, hitting p will pause it). How do I do it?
Link to comment
https://www.neowin.net/forum/topic/1123316-c-send-keypresscode-to-a-child-process/Share on other sites
2 answers to this question
Recommended Posts