enjoy your new card
Thanx. But can you take a look at my edit above please?
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Posted 07 December 2012 - 22:07
So, the memory is used more efficiently on the Radeon, then on the nVidia? Not sure I understand.
Posted 07 December 2012 - 22:09
From a quick google, the 650Ti has 86.4GB/s memory bandwidth
My 7860 has 160GB/s, so almost doubling the 128bit memory
So from what I understand, VRAM intensive games will suffer from the 128bit bandwidth
Posted 07 December 2012 - 22:14
Grrr, you can make decisions hard can't you? I guess my choice is spending a little extra and getting the Radeon. Thanx again Brother.
Posted 07 December 2012 - 22:19
lol
I would spend the extra, I've had this card a few weeks now and it eats and spits out just about everything I've thrown at it
Crysis 2 @ Ultra & HD Textures @ 1080p = Perfectly Smooth
Here's some benchmarks and a review for the 650Ti if you want to convince or un-convince yourself
http://uk.kotaku.com...x-650-ti-review
Posted 07 December 2012 - 22:27
Well, I guess if my GTX 550ti works good on my two new games, Afterfall: InSanity and Singularity. Then this Radeon will be awesome.
Posted 07 December 2012 - 22:29
Ah most definitely, my brother used to have the 560Ti iirc, and I whipped him with 2 x 6850s, and this 7870 laughs at them in everything so far, drivers are almost at release (Beta 11) and each release is improving performance quite a bit
So those review benchmarks above will be completely different with the latest drivers
If you want to try before you buy, run 3DMark11 right now, and I`ll do the same and post the results to compare
Posted 07 December 2012 - 22:49
Ok, this is with the 7870 at stock clocks
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Posted 07 December 2012 - 22:51
Looks great. Here's what I get when I run it:
Workload Single init returned error message: DXGI call IDXGISwapChain::SetFullscreenState failed:
The requested functionality is not supported by the device or the driver.
DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
Maybe it doesn't work well under Win8?
Posted 07 December 2012 - 22:53
That's what I used to get when something else was interfering with 3DMark11 entering fullscreen
Sometimes it would get part way through, other times it would fail more or less straight away
Close everything else you can, browsers, open windows, programs, even disable your AV just for the test, depending which AV it is, if it scans 3DMark it pulls it out of fullscreen with that error, firewalls too (I just use windows fw atm)
Sometimes takes 3 runs until it is not messed with by anything else and completes
Posted 07 December 2012 - 22:55
When I ran it all that was running was the inbuilt Defender. But I will see if I can disable Defender just to run it.