Warboy, on 18 December 2012 - 09:30, said:
Thats myth, not fact. Human eyes can view between 80-120fps just fine. Most people can see dips below 60/70 fps and notice it.
Films are only 24fps because they're not moving as fast as games, even in action based heavy hitters. The hobbit was filmed at 48fps.
No eyes are around 24-30 ish.
HOWEVER, you will be able to see a difference between 30 and 60 fps. though it's not so much seeing it as it's perceiving it. this is simple due to the fact that ayes don't have a "shutter" perfectly defining a frame, and you will therefore desync with the frames on the TV, and because of motion blur. though, what you actually see as a difference between a 30 and 60FPS movie picture is that the 60 FPS one is sharper due to the shutter being twice as fast. When it comes to games the difference is easier to see since games don't have a shutter, but they perfectly capture the instance of movement 30 times a second, with not blur, this makes the pictures jump inside your eyes to since there's no movement in between the naturally motion blur the picture in your brain. Even in games with motion blur, the motion blur used in games is vector based cheating, and is easily detected by your brain and eyes even if you don't truly "see" it.
Crisp, on 18 December 2012 - 19:17, said:
So robots have frame rate eyes?
Why can't they develop a "fluid" monitor which has no FPS. I wonder if in the future we can get drugs to incread brain pulses to OC eyes.
a camera sensor is essentially operating in "fluid" motion, the shutter is applied either mechanically or electronically by flushing the buffer or taking a snapshot of the buffer. it's more of a software issue. however it's easier in the digital world to operate in frames.