Cloud Computing is Why the New SimCity Needs an Always-On Connection, Studi


Recommended Posts

OK here is the dictionary definition of what EA is doing, and this is because they know SimCity players still play all the old versions. They can't release a new version that will still be in use years later, how will they get more money from their next version.

Planned obsolescence or built-in obsolescence in industrial design is a policy of planning or designing a product with a limited useful life, so it will become obsolete, that is, unfashionable or no longer functional after a certain period of time. Planned obsolescence has potential benefits for a producer because to obtain continuing use of the product the consumer is under pressure to purchase again, whether from the same manufacturer (a replacement part or a newer model), or from a competitor which might also rely on planned obsolescence

Source of definition - Wikipedia

This is all a huge assumption.

I'm assuming the game will sell millions and EA will continue doing what they do and people will continue hating them with barely any reason.

Hating EA for barely any reason? You've got to be kidding me here...

There isn't any serious reason for EA to be doing this to the Sim City franchise other than the desire to choke off the mod community and extract what they hope to be gobs of money out of us. If they have this thing running "in the cloud" all the time it will be impossible to patch (mod patch, not game updates) and it will become a lot easier to peddle gimmicks for it that would have previous come from the mod community.

Simple logic says that forcing a game like Sim City into the cloud is a bad idea unless you have some way of extracting incremental revenue out of users. A cluster of cloud servers don't come cheap and EA isn't a charity so I can't see them paying one red cent a month for me to have access to those servers unless in aggregate users are generating more than those operating costs on a monthly basis.

So I'm skipping this game because the online requirement is just dumb and, even more so, it confirms to me that my game would be sold to me incomplete and I'll be getting shaken down for money regularly.

Diablo got by this for Blizzard because they have that real money auction house gambit in the game. Allowing them to easily extract money out of the player base to power its servers...

But to say I have no reason to be angry at EA for this is ludicrous at best.

My sister who doesn't really know much at all about computers or gaming but has played the Sim City games for many years said she wouldn't buy it because it required an always online connection. Yeah, if my sister who doesn't even really know what DRM is can figure out why a game that requires an always online connection is bad it's surprising that the big wigs at EA can't (or rather, don't care).

Normally I'm not one to jump on the EA hate bandwagon but this time neither me or my sister will be buying this game. I had my fill of that with Blizzard and Diablo 3.

EA's slogan should just be "bull****, it's in the game". A SimCity game does not need this along with EA's track record for DRM instability.

So EA is devoting server processing time greater than my Core i7 just to run **my** individual game?

Bull.

The game would never be profitable. It'd cost them more than what they're making per copy if I played the game for 100 hours.

This is an explanation designed to appeal to people who don't understand how these things work. They're throwing out "cloud computing" as a magical term to make it sound good.

yep, I call BS on this as well.

Hmmm... Crap.

The game looked amazing and I heard a few showstoppers about Cities XL 2012 and Cities in Motion, but I surely won't invest into a single player game with an expiration date and this kind of bullsh*t internet requirement.

May my non-purchase amongst that of many others be a strong signal, I hope the game flops really hard.

Glassed Silver:mac

I wasn't overly interested in getting this but was gonna be on the look out for when it was in heavially reduced sales...

This has now cancelled any interest I had in it.

  • Like 1

It's funny, Anno 2070 requires an always on internet connection, but I honestly don't mind it because it gives you stuff like persistent item storage across saves, votes in the "council", special actions, etc. But what does it add to Sim City? The cloud computing excuse is a load of crap.

It's funny, Anno 2070 requires an always on internet connection, but I honestly don't mind it because it gives you stuff like persistent item storage across saves, votes in the "council", special actions, etc. But what does it add to Sim City? The cloud computing excuse is a load of crap.

Is it? Have you played the game via some methods I don't know?

It's funny, Anno 2070 requires an always on internet connection, but I honestly don't mind it because it gives you stuff like persistent item storage across saves, votes in the "council", special actions, etc. But what does it add to Sim City? The cloud computing excuse is a load of crap.

What happens when they inevitably turn off the servers in Anno 2070?

That's the issue people here have.

  • Like 1

What happens when they inevitably turn off the servers in Anno 2070?

That's the issue people here have.

I have the same issue, My complaint is that they're coming up with excuses instead of providing an actual reason, or benefits for the scheme.

Like I said, I don't mind it in Anno because it gives you benefits, take away the benefits and then it's just something that will get in your way of playing the game.

What happens when they inevitably turn off the servers in Anno 2070?

That's the issue people here have.

Thing is Anno feeds back for stuff like achievements and chat, among other things, but the game is still actually running locally. So, theoretically, they could patch Anno and allow the servers to go away without issue. The new Sim City is actually all running in the cloud so to remove the server would take a whole game rewrite and not just a simple patch to remove the online extras.

Playing Anno you can finish out a game if you lose internet in the middle, but the new Sim City will just shut off on you.

  • Like 2

to justify the 'always-on cloud-ness'

very likely E.A will chop-off the single-player mode,

therefore i'll predict that actual release of the new SimCity will be MMO mode only.

even though it isn't an MMO? how's that work?

This topic is now closed to further replies.
  • Posts

    • A different thing with Russia. When you say is it better, depends on things. It is better that we don't have the E.U making rules and laws that have nothing to do with them. Is the trading part better? No, that is really mucked up, but then we knew that was going to happen and we would have make agreements, like we do with other parts of the world. Freedom of movement is certainly better, but could be improved, we still need more control over our borders. do you live in the U.K?
    • So what am I quoting from them? I never listened to what Farage or his cronies said. I wanted the U.K to leave the E.u years before the referendum and it had nothing to do with Farage and his cronies. So what country do you live in? Did we work much better together? We were always at logger heads with the E.U because we disagreed with them so much. Maggie was always on at them. I would have thought the E.U was glad to get rid of us as we stopped the integration or made it a two tier. Now without us they can integrate more. I would not have voted out if it was just a trading block and we can still work together on somethings.
    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
    • I did test it a month or so back, but ... the results I expect to be on the first page are not there.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      220
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      Steven P.
      74
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!