Triple monitor gaming?


Recommended Posts

So, I've finally coughed up the dough for a video card upgrade (5670 to a 7770) and got my 3 monitor setup done. I've been longing for this day for literally years. One bad side is that my three monitors are different resolutions. Two 1280x1024 on the sides and one 1680x1050 in the center. Eyefinity is out of the question because it requires the monitors to be the same resolution, or the image will be distorted.

I've read about this software that does the same thing but allows you to have different size monitors, although I forget and it only supports certain games and if I recall correctly, it's tedious to set up per game... something I'm definitely NOT interested in. I need a simple replacement for Eyefinity.

I had the idea of playing games in windowed modes, but still even then, I couldn't scale them to my wanting; also, I'm not exactly content with seeing my taskbar whilst playing games.

Link to comment
https://www.neowin.net/forum/topic/1128558-triple-monitor-gaming/
Share on other sites

A Single 7770 is not heavy duty enough to do 1080p triple monitor gaming. You're going to be better off gaming in a window unless you like gaming on the lowest visual settings. Also as primexx said the support is **** poor the only games that work well so far for me are MMORPGs or Battlefield 3. RTS or games like Dota and League equate to way to much mouse movement for it to be enjoyable. A lot of games dont even work correctly, it will load the Resolution but the FOV will make its so you dont have access to or cant see a lot of critical UI elements.

@ramzorz - You don't seem to have any idea of how demanding multi-monitor gaming is. Taking a look at the pixel count for such a setup gives you some idea:

2560x1600 = 4.1m pixels

1680x1050*3 = 5.3m pixels

1680x1050 + 1280x1024*2 = 4.4m pixels

What does that mean? Well, I game at 2560x1600 and I have found that many games are too demanding for a single GTX680 - even now with my SLI GTX680 setup I get slow down in some games. Therefore you stand zero chance of a good experience gaming at such a resolution with the graphics card you have, let alone tying to get non-matching resolutions to work. Also, how much VRAM does your GPU have? If it's only 1GB then most games won't even run, let alone perform well.

You'd be better off getting a single 24" 1920x1200 S-IPS display. The 1280x1024 monitors will either be very dated or very cheap, not to mention they'll likely have substantial bevels. Even your 1680x1050 display will be a TN-panel, so will have limited colour reproduction and viewing angles.

@ramzorz - You don't seem to have any idea of how demanding multi-monitor gaming is. Taking a look at the pixel count for such a setup gives you some idea:

2560x1600 = 4.1m pixels

1680x1050*3 = 5.3m pixels

1680x1050 + 1280x1024*2 = 4.4m pixels

What does that mean? Well, I game at 2560x1600 and I have found that many games are too demanding for a single GTX680 - even now with my SLI GTX680 setup I get slow down in some games. Therefore you stand zero chance of a good experience gaming at such a resolution with the graphics card you have, let alone tying to get non-matching resolutions to work. Also, how much VRAM does your GPU have? If it's only 1GB then most games won't even run, let alone perform well.

You'd be better off getting a single 24" 1920x1200 S-IPS display. The 1280x1024 monitors will either be very dated or very cheap, not to mention they'll likely have substantial bevels. Even your 1680x1050 display will be a TN-panel, so will have limited colour reproduction and viewing angles.

Damn, I feel like an idiot now. I had completely forgot that a 7770 is not even capable of doing so. You're right. Maybe I'll just have to wait until I get a new setup and some new monitors.

The card has 2GB of RAM, but it still won't support it with the GPU's lower end performance. I suppose I made this thread out of curiosity more than anything. I do get some neat performance (like 60FPS on Skyrim with all maxed settings on my 1680x1050 display), but to add two monitors on top of that would be deadly.

Still, I would enjoy to see any alternatives to Eyefinity just to use as general knowledge if I happen to run across the same/similar monitor with a more powerful GPU setup.

Damn, I feel like an idiot now. I had completely forgot that a 7770 is not even capable of doing so. You're right. Maybe I'll just have to wait until I get a new setup and some new monitors.

The card has 2GB of RAM, but it still won't support it with the GPU's lower end performance. I suppose I made this thread out of curiosity more than anything. I do get some neat performance (like 60FPS on Skyrim with all maxed settings on my 1680x1050 display), but to add two monitors on top of that would be deadly.

The problem is most people don't realise how niche multi-monitor gaming really is. It's really expensive to get a capable system and even if you do it requires a lot of technical knowledge to get right, as most games don't support it as standard. Anyway, there's nothing wrong with dreaming big. Hopefully in a few years it will start to become a bit more mainstream and easier to achieve. :)

PS - Skyrim's not that demanding (despite the great visuals) and is one of the games that runs on a single GTX680 at 1600p. Games like Alan Wake, Far Cry 3, Metro 2033, Total War: Shogun 2 and Batman: Arkham City are much more demanding, especially at high resolutions.

The problem is most people don't realise how niche multi-monitor gaming really is. It's really expensive to get a capable system and even if you do it requires a lot of technical knowledge to get right, as most games don't support it as standard. Anyway, there's nothing wrong with dreaming big. Hopefully in a few years it will start to become a bit more mainstream and easier to achieve. :)

PS - Skyrim's not that demanding (despite the great visuals) and is one of the games that runs on a single GTX680 at 1600p. Games like Alan Wake, Far Cry 3, Metro 2033, Total War: Shogun 2 and Batman: Arkham City are much more demanding, especially at high resolutions.

Hehe, I guess Skyrim wasn't the best example. I could even run it at about 25 maxed on a 5670. Thanks for all the help by the way!

I recently tried http://www.wmdportal.com/projects/cars/ (it's in alpha) on a 3 screen set-up. It was on a display at Kustom PC at a LAN I went to. The game was very smooth and would be good in races to see cars going by the side of you. I think for certain games like racing and flight sims would be good, but I'm not so sure about how other game genres would cope.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • OpenClaw now has native mobile apps on iOS and Android by Karthik Mudaliar OpenClaw, the viral open-source personal AI agent, now has its own mobile app, available on both Android and iOS. Users can pair the app with an existing OpenClaw gateway and can start using new mobile-native features that are now available on the app. The app supports all the existing features you'd already have seen on OpenClaw's TUI, as well as some more, such as real-time and background Talk mode, action approvals, sharing from iOS, and optional access to device capabilities such as camera, screen, location, photos, contacts, calendar, and reminders. These features are available on both the Android and iOS versions of the app. What's important with these apps is that they don't run OpenClaw on your phone, but are actually just companion apps that require a running OpenClaw Gateway on an existing device, on macOS, Linux, or Windows via WSL2. To pair the app with your existing OpenClaw gateway, users need to run the command "/pair qr" on the TUI or existing chat interface, which brings up a QR code. Users can then scan this QR code to pair it up with the mobile app. There's also an option to manually pair the app by entering the host and a port. Previously, OpenClaw had been available on phones via WhatsApp, Telegram, Slack, Discord, Microsoft Teams, Matrix, and others. Now, with a native mobile app, the interface is much cleaner and more focused on just the OpenClaw, of course, with the added support for camera, screen, location, and more. It's important to note that OpenClaw comes with its own security warnings. There's always a chance of prompt injection with these tools, so users are recommended to double-check authentication, tool policy, sandboxing, and execution approvals rather than prompts alone. For users well-versed with the AI harness, a native mobile app makes it easier to approve an automation, share a link, use voice, or let an agent react to phone-side context.
    • Google pitches Spanner as one database for all AI agents with these new featues by Karthik Mudaliar Google Cloud is introducing new features within Spanner, its distributed database, as a place where enterprises should keep their data, using which AI agents could make smarter and better decisions. In a detailed blog post, Google highlighted quite a few features coming to Spanner, including relational data, graph relationships, vector search, key-value access, full-text search, and operational analytics together in one database architecture. Google says that today's systems aren't well-made for AI agents. There could be data that is present in one system, search indexes in another, embeddings in a vector database, and relationship data in a graph database. This fragmentation isn't great for AI agents to do their jobs because they don't have access to all of this data in one place. This is where Google is positioning Spanner as a solution. Spanner is already a globally distributed relational database with strong consistency, and Google wants its customers to see it as a broader data layer for AI applications. The company introduced something called Spanner Graph, along with integrated vector search, full-text search, a Cassandra-compatible key-value endpoint, and a columnar engine for analytical queries on operational data. Google also added that its ScaNN-powered vector search can support indexes with more than 10 billion vectors, while the columnar engine can make some analytical scans up to 200 times faster. All of this isn't just exclusive to the Google Cloud Platform, and there's support for multi-cloud as well. This comes via Spanner Omni, which Google says is a downloadable, containerized version of Spanner that can run on Kubernetes and in environments outside Google Cloud, including Microsoft Azure and AWS, and even on-premises infrastructure as well as edge deployments. Google says that customers who are interested in the full-featured edition should contact the company, and there's no word on commercial availability or separate pricing. Those interested can read the full blog by Google Cloud, which details these features individually.
    • Kalmuri 4.2.5 by Razvan Serea Kalmuri is your all-in-one, portable screen capture and recording solution designed for speed, simplicity, and flexibility. Whether you need a full-screen snapshot, a custom area, a scrolling webpage, or smooth video recording, Kalmuri delivers with ease. Capture text instantly from images with built-in OCR, keep floating images on top for quick reference, and use the precise color picker for perfect design matching. Customize hotkeys to work your way and share results instantly with built-in upload options. Kalmuri runs without installation, making it ideal for USB use, and offers an intuitive interface that’s easy to learn. Kalmuri key features: Video recording support (designation of whole screen and area) Whole screen, active program, window control, area application Extract text from images using optical character recognition (OCR). Support for PNG, JPG, WEBP, BMP, GIF file formats MP4 video recording powered by FFmpeg for high-quality results Full web page capture Share the captured image on the web Color extraction function Printer output Hotkey settings Adjustable via keyboard for area capture (Arrow key, Ctrl+Arrow key, Shift+Arrow key) File name format (sequential, datetime) Free to use it at work, at home, in government offices, at school, etc. Using Kalmuri portable for video recording Kalmuri’s portable version doesn’t include FFmpeg, which is required for video recording. Without it, you’ll get an “error FFmpeg.exe not found” message. To fix this, download FFmpeg from the provided link, extract it, and place FFmpeg.exe in Kalmuri’s folder. Kalmuri will then recognize it automatically, allowing you to start recording in high quality instantly. Kalmuri 4.2.5 changelog: Fixed an intermittent crash when using Area Capture Improved stability for Area Capture and screen recording Resolved a capture issue that could occur right after startup Download: Kalmuri 4.2.5 | 24.2 MB (Freeware) Download: Kalmuri Portable 4.2.5 | 2.1 MB View: Kalmuri Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • They have lots of info on me, I have a facebook account and have done so for years, it was the thing to have then. My phone number is not on it. I don't have the Facebook app on my phone these days, just the messenger part, and only for a couple of people to contact me, most will text me via SMS or phone. I agree, Meta, like others, even without an account will know something about me. Just have to try and keep some things private Also, never saw the need for Whatsapp, people used to ask for me to join it, but as I said to them, I have SMS and a phone, use that, or email
  • Recent Achievements

    • First Post
      rosiecharles earned a badge
      First Post
    • Reacting Well
      Juan Dela earned a badge
      Reacting Well
    • Week One Done
      Collagen Project earned a badge
      Week One Done
    • Reacting Well
      Wakeen1966 earned a badge
      Reacting Well
    • Rookie
      Almohandis went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      517
    2. 2
      +Edouard
      273
    3. 3
      PsYcHoKiLLa
      143
    4. 4
      Steven P.
      100
    5. 5
      macoman
      54
  • Tell a friend

    Love Neowin? Tell a friend!