Jump to content
|Topic||Stats||Last action by|
|Visual Studio 13 to be skipped? vNext to be v14||
|The Big Wrestling Thread!||
|Bose Picks A Patent Fight With Apple’s Beats Over Noise-Cancelling Headphones||
|WZOR Talks About Windows (Codename) 9, Is a DP Imminent?||
|AdDuplex CEO offers more evidence of LG's return to Windows Phone||
Posted 11 January 2013 - 05:09
Posted 14 January 2013 - 01:57
Posted 14 January 2013 - 02:16
Posted 14 January 2013 - 02:20
Posted 14 January 2013 - 02:23
sorry to hijack the thread, but what is txaa? and how is it different than normal anti aliasing?
Posted 14 January 2013 - 02:24
Is it just me or are there not many games that have TXAA at the moment?
Oh and I love your sig Shadow.
Posted 14 January 2013 - 02:27
TXAA is a hybrid form of anti-aliasing combining both MSAA (hardware) and post-processing techniques. According to NVIDIA it provides superior results when compared to MSAA alone.
Here's some more info from NVIDIA.