Location:Falmouth, UK Profession: Jaded Sceptic Abilities: Telepathy
OS:Windows 8
Posted 11 January 2013 - 05:09
Any card based on the Kepler architecture. That means the GTX 690, 680, 670, 660 and 650. The GT series cards - the 640 and below - are based on the old architecture and are simply rebranded versions of the 5xx series.
sorry to hijack the thread, but what is txaa? and how is it different than normal anti aliasing?
TXAA is a hybrid form of anti-aliasing combining both MSAA (hardware) and post-processing techniques. According to NVIDIA it provides superior results when compared to MSAA alone, but I've yet to see any real-world tests with results that back that claim.
DigitalManifestations, on 14 January 2013 - 02:16, said:
Is it just me or are there not many games that have TXAA at the moment?
Oh and I love your sig Shadow.
And i wouldn't be surprised if you didn't see it in many more games to be honest. There's little reason for devs to spend time to implement vendor specific things like this and phsyx without some kind of incentive from the hardware vendor.
TXAA is a hybrid form of anti-aliasing combining both MSAA (hardware) and post-processing techniques. According to NVIDIA it provides superior results when compared to MSAA alone.