Steam big picture mode, sure.. except you still need to start steam and all that.
Steam starts with Windows and you can configure Big Picture mode to launch by default, turning your system into a gaming hub. Plus you have numerous additional features, like in-game screenshot functionality and game guides.
yeah, GeForce experience, what about the 99.9% of games that are not supported by it, and the ~50% gamers who use AMD ?
The vast majority of games auto-detect the appropriate resolution and graphical settings anyway. And at least with PC games if you get any slowdown you can simply upgrade your computer; if you get slowdown on console games—and that does happen—then there's nothing you can do about it.
Funny, Xbox has shown that people DO want to play their OWN music over a game instead of listening to a crappy soundtrack, so did the PS3 with all the complaining about how it didn't support this.
As I said, you can achieve the same thing on PC. But it's not directly related to the gaming experience and I've seen nothing to suggest it is used by anything more than a tiny minority of players.
And what about the games that are not on steam big picture, oh and... wait a minute.. last I checked, getting the steam overlaye require keyboard shortcuts, NOT the xbox 360 controller.
Steam Big Picture supports all games. Not all can be installed through it—support is still being added—but having to install games with mouse and keyboard is no more of an inconvenience than having to insert a game disc into the console.
and you're highly over exaggerating the visual difference.
Take a game like Black Ops 2 - it runs at 880x720 on X360 (lower on PS3), which amounts to 0.6m
pixels; on the PC it can run at 2560x1600, which is 4.1m
pixels. That means the X360 version is 15% the resolution of the PC version. Even the games that run at 720p do so at 30fps (half the framerate, possibly a quarter depending on the PC display) and their resolution is only 22% that of the PC. That's without factoring in the inferior performance, lower quality visuals, etc. The PC has—depending on the game—higher resolution textures, hardware tessellation, hardware accelerated physics, 3D-support, higher polygon counts, better anti-aliasing and more.
Reducing the resolution by 85%, halving the framerate and reducing visual fidelity is substantial - there really is no other way to put it. Especially when this discussion is about the next-gen consoles, which are going to be a huge improvement but won't even come close to PC level fidelity. If you're still not willing to accept that the PC has a substantial advantage then there really is nothing more I can say.