Shaun, on 22 January 2013 - 17:13, said:
So the nex-gen console is going to to be using current gen PC specs, by the time these come out the specs are going to be old - I'll stick with PC's thanks
theyarecomingforyou, on 22 January 2013 - 17:35, said:
I already game at 2560x1600 @60fps and the new consoles from Microsoft and Sony can't match that. If they're already behind now then it will only get worse, particularly if it's going to be another eight years before they're replaced. And UHD / 4K is just around the corner, like 1080p was when the X360 and PS3 were released. If that's anything to go by then by the time the next-gen consoles are replaced PC users will have already been enjoying 4K / 8K displays with autostereoscopic 3D (glasses-free 3D) for years.
As always, if you can afford PC gaming then that's the best option.
You guys are right but to be fair, PC gaming will always be ahead in performance and technology. There's no doubt about that. Don't underestimate the benefits of a fixed hardware platform though. Developers will be able to squeeze more out of a console than a gaming PC. This will show as both next-gen consoles from Sony and Microsoft mature in the years following their respective releases.
And not only that, things like having a 64-bit CPU and a D3D11.1 GPU in a console will benefit PC gaming. It's a much-needed boost because of how long developers have stuck with DX9 (which is something that was heavily influenced by current-gen consoles).
I'm a PC gamer at heart so I probably won't buy a next-gen console right away. I'd rather build a gaming PC that will last me a very long time. My current PC was built in late-2007 with minor upgrades in 2008 and it has served me well.
We'll have to wait and see though. My guess is developers will go for a 1080p @ 30 FPS standard. Even with the rumoured specs, I can't see next-gen consoles running something like Unreal Engine 4 at 60 FPS. Something like that requires cutting-edge PC hardware which is far more capable than next-gen consoles.