Broken menus, wonky mouse controls, single figure framerates – this is the familiar story of PC gaming prowess held back by consoles. We understand why it happens: console-land was where the majority of sales were, and thus the focus of development. But that reasoning has never seemed, well, reasonable: a trashy console port can knock a chunk off your Metacritic rating, sour a huge potential audience against you forever and lose you loads of sales on a platform that can be extremely lucrative if only you know how to approach it.
It’s really not that hard or expensive. After all, a pair of talented modders managed to make Dark Souls’ PC version immeasurably better within the space of an evening, and while devs might not want to spend resources making hi-res assets just for PC, there’s plenty of really basic stuff that can be done to not totally **** up a game. Which, given the amount of time, love and money spent on these creations, is surely something that would please the developers and publishers as much as their beleaguered PC audience.
We’ve thrown together a list of tips, common foibles and fixes – add your own in the comments!
Continued at source: PC Gamer
Gotta agree with the list, especially the bit about Games for Windows Live. Strange thing about Max Payne 3 and its inability to change resolution from the start - when I booted the game in Windows 8 for the first time, it picked 1280x1024 on my 1080p monitor, yet everything was still proportionally scaled. It's as if the game already knew what monitor I had, yet still put the game in 1280x1024.