Stop making horrible console ports - a guide


Recommended Posts

Broken menus, wonky mouse controls, single figure framerates ? this is the familiar story of PC gaming prowess held back by consoles. We understand why it happens: console-land was where the majority of sales were, and thus the focus of development. But that reasoning has never seemed, well, reasonable: a trashy console port can knock a chunk off your Metacritic rating, sour a huge potential audience against you forever and lose you loads of sales on a platform that can be extremely lucrative if only you know how to approach it.

It?s really not that hard or expensive. After all, a pair of talented modders managed to make Dark Souls? PC version immeasurably better within the space of an evening, and while devs might not want to spend resources making hi-res assets just for PC, there?s plenty of really basic stuff that can be done to not totally **** up a game. Which, given the amount of time, love and money spent on these creations, is surely something that would please the developers and publishers as much as their beleaguered PC audience.

We?ve thrown together a list of tips, common foibles and fixes ? add your own in the comments!

Continued at source: PC Gamer

Gotta agree with the list, especially the bit about Games for Windows Live. Strange thing about Max Payne 3 and its inability to change resolution from the start - when I booted the game in Windows 8 for the first time, it picked 1280x1024 on my 1080p monitor, yet everything was still proportionally scaled. It's as if the game already knew what monitor I had, yet still put the game in 1280x1024.

  • Like 3

I like some of his points but really don't care about most of them.

I mean, yes, GfWL is not that great, but otherwise? He picks the worst examples he can find but doesn't even mention that they're not that common.

And mentioning high res textures without mentioning dx11 support is just sad.

I agree with the list too. It's a damn shame when developers don't even bother with the basics. One thing to add to that list is DX11 support. A lot of PC gamers have DX11-compatible video cards. Why not take advantage of it? Or at least anything beyond DX9 (e.g. DX10/10.1).

  • Like 1

Deranged is a bit obsessed with DX11.

Adding DX11 features to a game is a major undertaking. This post was about getting the basics right and making ports decent. You don't need to add DX11 to make a port decent.

I agree with him in places, there needs to be a balance, let PC versions have optional extras that can be enabled if your PC can handle them. What annoys me with certain people who bitch about games is the Elitist PC Gamer who has an insane Rig that can run anything bitches that games dont stress his PC. They want games to be so advanced without realizing that it'd cost an insane amount to develop that game and it'd only run on maybe 10% of PCs.

The first Crysis made such a horrible loss they had no choice but to develop the 2nd one for consoles too.

Deranged is a bit obsessed with DX11.

Adding DX11 features to a game is a major undertaking. This post was about getting the basics right and making ports decent. You don't need to add DX11 to make a port decent.

And yet very little of that screamed 'THIS IS A HUGE DEAL THAT DESERVES OUTRAGE' to me. It screamed more 'we're a bunch of whiners.'

If you're not going to use PC tech that's been available for four years OR the stuff that's been available for seven, why bother making a game for the PC in the first place? Keep it on the consoles.

The good sort, obviously.

I'm not sure where you're going with that. Am I personally on a crusade to make every developer stop making PC games? No. I'd just prefer them to focus on quality over useless crap like these articles would suggest is a huge deal.

The developers care. They're human, they want to be proud of a project they've released on whatever platform it may be.

But the money's just not there for the executives, and you cannot blame them. Consoles, aside from being high on sales, are also secure sales. That means reduced piracy,

Ask yourself as an executive, not as a gamer, why would you put effort into implementing your own matchmaking services and servers, custom options and aspect ratios, new textures and maps, new content maybe, testing out new button mappings and hundreds of different hardware configurations, finding new publishers. Most likely, you're just releasing a PC version because you used a PC to develop the game and you have a beta lying around somewhere.

  • Like 3

The developers care. They're human, they want to be proud of a project they've released on whatever platform it may be.

But the money's just not there for the executives, and you cannot blame them. Consoles, aside from being high on sales, are also secure sales. That means reduced piracy,

Ask yourself as an executive, not as a gamer, why would you put effort into implementing your own matchmaking services and servers, custom options and aspect ratios, new textures and maps, new content maybe, testing out new button mappings and hundreds of different hardware configurations, finding new publishers. Most likely, you're just releasing a PC version because you used a PC to develop the game and you have a beta lying around somewhere.

this is the problem, its a shame but its the truth.

Money is just not in it for developers on PC. NONE of my friends play on PC, yet every single one of them has atleast one console and loads of games. Thats the exact reason I bought a console too, was to play with friends. (i sold it eventually but that's off topic)

I'd love it if PC games utilised the hardware and capabilities but until the consoles bump it up, that wont happen. Hopefully when the next gen consoles come out then the PC games and ports will improve too.

Ask yourself as an executive

As soon as I become an executive I'll do that.

Instead I'll ask myself as a gamer what games I feel like spending money on and do that. Halfassed PC games do not qualify.

I'll note that every major publisher except Zenimax and Sony does have DX11 games out there, so the transition is well underway and I have few complaints left.

As soon as I become an executive I'll do that.

Instead I'll ask myself as a gamer what games I feel like spending money on and do that. Halfassed PC games do not qualify.

I'll note that every major publisher except Zenimax and Sony do have DX11 games out there, so the transition is well underway and I have few complaints left.

I just enjoy the game instead of clawing at my face and screaming at the ceiling "OHHH IF ONLY THIS TREE HAD ADVANCED DX11 TESSELLATION!"

  • Like 3

The good sort, obviously.

I'm not sure where you're going with that. Am I personally on a crusade to make every developer stop making PC games? No. I'd just prefer them to focus on quality over useless crap like these articles would suggest is a huge deal.

No but you do trash every game that doesn't use certain DX11 features, regardless of how well they perform and / or look.

I just enjoy the game instead of clawing at my face and screaming at the ceiling "OHHH IF ONLY THIS TREE HAD ADVANCED DX11 TESSELLATION!"

Cool. I just don't play it unless someone buys it for me.

No but you do trash every game that doesn't use certain DX11 features, regardless of how well they perform and / or look.

Which features would that be? I've never demanded everything use tessellation.

I've seen you in the GW2 thread whining about the lack of DX11 for sure. Several other threads although I can't remember specifically what games.

No, you've seen me in the GW2 thread stating that I wouldn't buy the game until they added it, which I'm told they're working on.

And the other would be Dishonored. I might've mentioned Borderlands 2 but I didn't care about the game that much anyway. (Both of which I got for Christmas since they were half off.)

Which is kind of my point.

Your experience in GW2 won't be dramatically altered in any way, shape or form if they add DX11 features. I think that would apply to the other games as well. Of all the things that those 3 games need to be improved, DX11 is right at the bottom of the list.

Money is just not in it for developers on PC. NONE of my friends play on PC, yet every single one of them has atleast one console and loads of games. Thats the exact reason I bought a console too, was to play with friends.

Anecdotal evidence is anecdotal. Most of the people I know game on PC; a couple of girls I know have a Wii but that's about it. The point is there's enough money in PC gaming for decent ports, as evidenced by the number of decent ports we do get. Games with bad ports tends to attract a huge amount of very negative criticism, like GTA4. Those with proper ports tends to receive a huge amount of positive recognition, like Dishonored, Borderlands 2 and Far Cry 3. Bad PC ports increase the hostility directed at a game and can negatively influence sales on console.

The amount of effort put into a port shows how much developers and publishers care about their audience. I'm not interested in supporting publishers that don't respect the PC as a platform.

Exactly, DirectX 11 didn't suddenly make AvP3 a good game, nor did it make Crysis 2 any better. There were just extremely subtle differences. You seem to be artificially limiting yourself from a tonne of games over a trifling matter.

Which is kind of my point.

Your experience in GW2 won't be dramatically altered in any way, shape or form if they add DX11 features. I think that would apply to the other games as well. Of all the things that those 3 games need to be improved, DX11 is right at the bottom of the list.

So buy them. I disagree, so I didn't buy them. And the world continues to turn.

Exactly, DirectX 11 didn't suddenly make AvP3 a good game, nor did it make Crysis 2 any better. There were just extremely subtle differences. You seem to be artificially limiting yourself from a tonne of games over a trifling matter.

In a lot of games, using DX11 comes down to personal preference - some games look absolutely garbage with DX11, far too much bloom and lighting effects are applied.

So buy them. I disagree, so I didn't buy them. And the world continues to turn.

So if a game came out that was like the second coming of your favourite game ever, it was really well received by critics and players a like, it had unique innovations and amazing gameplay with a great story - but no DX11, would you still not buy it?

The first Crysis made such a horrible loss they had no choice but to develop the 2nd one for consoles too.

That's because the game was hugely delayed, wasn't very good and was horribly optimised. Even four years later I get framerate drops with a Core i7 @ 4.6GHz and GTX680 SLI setup, which is just ridiculous.

DirectX 11 didn't suddenly make AvP3 a good game, nor did it make Crysis 2 any better. There were just extremely subtle differences. You seem to be artificially limiting yourself from a tonne of games over a trifling matter.

Graphical improvements can't make up for a bad game but they can improve a good game. The DX11 features in Crysis 2 were certainly worthwhile, the tessellation especially. The point is more that the lack of such features indicates a poor port, which can mean other issues (like poor performance, bugs, etc). There really is no excuse not to include DX11 features nowadays - the lack of DX11 support certainly isn't a deal breaker (The Witcher 2 and Borderlands 2 were awesome) but it does make it less likely I'll buy a game and can diminish the experience.

That's because the game was hugely delayed, wasn't very good and was horribly optimised. Even four years later I get framerate drops with a Core i7 @ 4.6GHz and GTX680 SLI setup, which is just ridiculous.

Im sure the fact that it could only run on a paltry number of systems was a major factor, why plough all that cash into a game so that it can only run on a tiny number of PCs? Not every PC gamer has a liquid-cooled Extreme-overclocked i7 with SSDs and Crossfire Video cards.

Menu fluidness and lack of allowing use of full mouse rather than having to switch to keyboard to press enter or F or whatever is a big no-no for me. And plentiful of options is necessary too.

Keybinds also. Needs to support binding 2 things per entry. Needs to allow me to bind any and all keys including mouse buttons. (Looking at dead space 1 here, yes lets allow you to rebind keys but god forbid I want to put attack on keyboard and movement on mouse, which I only play this way) If you really want to know my fps game setup I can really post it but its way different from the norm as I cannot stand playing using WASD and mouse for attack.

GFWL can suck it.

I generally play games in dx9 mode anyway so the textures aren't really an issue.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • This is weird. Mythos is more unrestricted compared to Fable. Technically it poses more risk!!
    • This is a great thing, I always have issues with Verizon while inside of certain football stadiums due to the saturation and walls blocking signal so a LOS way to connect would be great. Verizon was supposed to be offering sat data this year but I've not heard a word of it lately. Dude is sending rockets into space in a cheap manner, low waste foot print and has a great product with solar/battery tech. We would be so far behind China right now if not for him and a push to get back into space.
    • illegally? Proof of that? Seems you are posting misinformation or well a pure straight up lie cause there is zero proof of such a thing. But I get it...
    • KillerPDF 1.6.0 by Razvan Serea KillerPDF is a lightweight, portable PDF editor for Windows built for users who want full control without subscriptions, installers, or telemetry. It runs as a single executable, making it ideal for USB use and field work. You can view PDFs with smooth PDFium rendering, navigate quickly with thumbnails, zoom, and shortcuts, and reorganize pages using drag-and-drop. It supports merging multiple PDFs, splitting documents, and extracting selected pages. KillerPDF also allows inline text editing with font matching to preserve the original layout, plus annotations like text boxes, freehand drawing, highlights, and reusable signatures. You can search full text, copy content easily, and print documents with flattened annotations. Designed as a free and open alternative to bloated PDF tools, it works fully offline on Windows 10/11 x64. No runtimes install. Everything needed is inside the EXE (targets .NET Framework 4.8, which ships with every supported Windows release). KillerPDF key features: High-quality PDF rendering via PDFium Edit PDF text inline (double-click to modify text) Page thumbnails and fast navigation with zoom and shortcuts Merge multiple PDFs into one Split PDFs and extract selected pages Drag-and-drop page reordering Font matching to preserve original document appearance Text boxes for notes Freehand drawing tools Highlight overlays with adjustable color, size, opacity Undo actions and clear per-page annotations Create, draw, and save reusable signatures Click-to-place signatures anywhere Full-text search with highlighted results Drag-select or Ctrl+A to copy text Print with annotations flattened Portable single-file app (~15 MB) No installer, no admin rights required No account, no telemetry KillerPDF 1.6.0 changelog: A big release: major new features, a full visual refresh, and an internal rewrite. New Tabbed documents - open several PDFs at once, each restoring its page, zoom, and view OCR built into the exe (Tesseract) - OCR a page or dragged region to the clipboard, make a scan searchable, or extract all text; extra languages download on demand Digital signatures with a cloud certificate (Certum SimplySign), reusable signatures, and click-to-sign form fields Transform tool - rotate, scale, flip, and straighten a crooked scan, with live preview Edit existing text by double-clicking a line (the original is cleanly covered) Line tool, refreshed draw/highlight bars, resizable word-wrapping text boxes, and a full RGB color picker with eyedropper Print options (scale, position, margins, two-sided), page-number stamping, folder/.zip import, Document Info (F12), and recent files with file-type icons Translations: Bengali, Turkish, Simplified Chinese, German, French. Changed New logo, icons, fonts, and colors throughout Six themes with per-theme accent colors; sidebar docks left or right; toolbar style picker Internal rewrite: the ~15,000-line main window split into ~40 focused files (no behavior change) Fixed True 300 DPI printing, encrypted/damaged PDFs open on a background thread with a repair fallback, form fields render in every view mode, and undo is one item per press Download: KillerPDF 1.6.0 | 14.6 MB (Open Source) Link: KillerPDF Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      498
    2. 2
      +Edouard
      221
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!