Stop making horrible console ports - a guide


Recommended Posts

Broken menus, wonky mouse controls, single figure framerates ? this is the familiar story of PC gaming prowess held back by consoles. We understand why it happens: console-land was where the majority of sales were, and thus the focus of development. But that reasoning has never seemed, well, reasonable: a trashy console port can knock a chunk off your Metacritic rating, sour a huge potential audience against you forever and lose you loads of sales on a platform that can be extremely lucrative if only you know how to approach it.

It?s really not that hard or expensive. After all, a pair of talented modders managed to make Dark Souls? PC version immeasurably better within the space of an evening, and while devs might not want to spend resources making hi-res assets just for PC, there?s plenty of really basic stuff that can be done to not totally **** up a game. Which, given the amount of time, love and money spent on these creations, is surely something that would please the developers and publishers as much as their beleaguered PC audience.

We?ve thrown together a list of tips, common foibles and fixes ? add your own in the comments!

Continued at source: PC Gamer

Gotta agree with the list, especially the bit about Games for Windows Live. Strange thing about Max Payne 3 and its inability to change resolution from the start - when I booted the game in Windows 8 for the first time, it picked 1280x1024 on my 1080p monitor, yet everything was still proportionally scaled. It's as if the game already knew what monitor I had, yet still put the game in 1280x1024.

  • Like 3

I like some of his points but really don't care about most of them.

I mean, yes, GfWL is not that great, but otherwise? He picks the worst examples he can find but doesn't even mention that they're not that common.

And mentioning high res textures without mentioning dx11 support is just sad.

I agree with the list too. It's a damn shame when developers don't even bother with the basics. One thing to add to that list is DX11 support. A lot of PC gamers have DX11-compatible video cards. Why not take advantage of it? Or at least anything beyond DX9 (e.g. DX10/10.1).

  • Like 1

Deranged is a bit obsessed with DX11.

Adding DX11 features to a game is a major undertaking. This post was about getting the basics right and making ports decent. You don't need to add DX11 to make a port decent.

I agree with him in places, there needs to be a balance, let PC versions have optional extras that can be enabled if your PC can handle them. What annoys me with certain people who bitch about games is the Elitist PC Gamer who has an insane Rig that can run anything bitches that games dont stress his PC. They want games to be so advanced without realizing that it'd cost an insane amount to develop that game and it'd only run on maybe 10% of PCs.

The first Crysis made such a horrible loss they had no choice but to develop the 2nd one for consoles too.

Deranged is a bit obsessed with DX11.

Adding DX11 features to a game is a major undertaking. This post was about getting the basics right and making ports decent. You don't need to add DX11 to make a port decent.

And yet very little of that screamed 'THIS IS A HUGE DEAL THAT DESERVES OUTRAGE' to me. It screamed more 'we're a bunch of whiners.'

If you're not going to use PC tech that's been available for four years OR the stuff that's been available for seven, why bother making a game for the PC in the first place? Keep it on the consoles.

The good sort, obviously.

I'm not sure where you're going with that. Am I personally on a crusade to make every developer stop making PC games? No. I'd just prefer them to focus on quality over useless crap like these articles would suggest is a huge deal.

The developers care. They're human, they want to be proud of a project they've released on whatever platform it may be.

But the money's just not there for the executives, and you cannot blame them. Consoles, aside from being high on sales, are also secure sales. That means reduced piracy,

Ask yourself as an executive, not as a gamer, why would you put effort into implementing your own matchmaking services and servers, custom options and aspect ratios, new textures and maps, new content maybe, testing out new button mappings and hundreds of different hardware configurations, finding new publishers. Most likely, you're just releasing a PC version because you used a PC to develop the game and you have a beta lying around somewhere.

  • Like 3

The developers care. They're human, they want to be proud of a project they've released on whatever platform it may be.

But the money's just not there for the executives, and you cannot blame them. Consoles, aside from being high on sales, are also secure sales. That means reduced piracy,

Ask yourself as an executive, not as a gamer, why would you put effort into implementing your own matchmaking services and servers, custom options and aspect ratios, new textures and maps, new content maybe, testing out new button mappings and hundreds of different hardware configurations, finding new publishers. Most likely, you're just releasing a PC version because you used a PC to develop the game and you have a beta lying around somewhere.

this is the problem, its a shame but its the truth.

Money is just not in it for developers on PC. NONE of my friends play on PC, yet every single one of them has atleast one console and loads of games. Thats the exact reason I bought a console too, was to play with friends. (i sold it eventually but that's off topic)

I'd love it if PC games utilised the hardware and capabilities but until the consoles bump it up, that wont happen. Hopefully when the next gen consoles come out then the PC games and ports will improve too.

Ask yourself as an executive

As soon as I become an executive I'll do that.

Instead I'll ask myself as a gamer what games I feel like spending money on and do that. Halfassed PC games do not qualify.

I'll note that every major publisher except Zenimax and Sony does have DX11 games out there, so the transition is well underway and I have few complaints left.

As soon as I become an executive I'll do that.

Instead I'll ask myself as a gamer what games I feel like spending money on and do that. Halfassed PC games do not qualify.

I'll note that every major publisher except Zenimax and Sony do have DX11 games out there, so the transition is well underway and I have few complaints left.

I just enjoy the game instead of clawing at my face and screaming at the ceiling "OHHH IF ONLY THIS TREE HAD ADVANCED DX11 TESSELLATION!"

  • Like 3

The good sort, obviously.

I'm not sure where you're going with that. Am I personally on a crusade to make every developer stop making PC games? No. I'd just prefer them to focus on quality over useless crap like these articles would suggest is a huge deal.

No but you do trash every game that doesn't use certain DX11 features, regardless of how well they perform and / or look.

I just enjoy the game instead of clawing at my face and screaming at the ceiling "OHHH IF ONLY THIS TREE HAD ADVANCED DX11 TESSELLATION!"

Cool. I just don't play it unless someone buys it for me.

No but you do trash every game that doesn't use certain DX11 features, regardless of how well they perform and / or look.

Which features would that be? I've never demanded everything use tessellation.

I've seen you in the GW2 thread whining about the lack of DX11 for sure. Several other threads although I can't remember specifically what games.

No, you've seen me in the GW2 thread stating that I wouldn't buy the game until they added it, which I'm told they're working on.

And the other would be Dishonored. I might've mentioned Borderlands 2 but I didn't care about the game that much anyway. (Both of which I got for Christmas since they were half off.)

Which is kind of my point.

Your experience in GW2 won't be dramatically altered in any way, shape or form if they add DX11 features. I think that would apply to the other games as well. Of all the things that those 3 games need to be improved, DX11 is right at the bottom of the list.

Money is just not in it for developers on PC. NONE of my friends play on PC, yet every single one of them has atleast one console and loads of games. Thats the exact reason I bought a console too, was to play with friends.

Anecdotal evidence is anecdotal. Most of the people I know game on PC; a couple of girls I know have a Wii but that's about it. The point is there's enough money in PC gaming for decent ports, as evidenced by the number of decent ports we do get. Games with bad ports tends to attract a huge amount of very negative criticism, like GTA4. Those with proper ports tends to receive a huge amount of positive recognition, like Dishonored, Borderlands 2 and Far Cry 3. Bad PC ports increase the hostility directed at a game and can negatively influence sales on console.

The amount of effort put into a port shows how much developers and publishers care about their audience. I'm not interested in supporting publishers that don't respect the PC as a platform.

Exactly, DirectX 11 didn't suddenly make AvP3 a good game, nor did it make Crysis 2 any better. There were just extremely subtle differences. You seem to be artificially limiting yourself from a tonne of games over a trifling matter.

Which is kind of my point.

Your experience in GW2 won't be dramatically altered in any way, shape or form if they add DX11 features. I think that would apply to the other games as well. Of all the things that those 3 games need to be improved, DX11 is right at the bottom of the list.

So buy them. I disagree, so I didn't buy them. And the world continues to turn.

Exactly, DirectX 11 didn't suddenly make AvP3 a good game, nor did it make Crysis 2 any better. There were just extremely subtle differences. You seem to be artificially limiting yourself from a tonne of games over a trifling matter.

In a lot of games, using DX11 comes down to personal preference - some games look absolutely garbage with DX11, far too much bloom and lighting effects are applied.

So buy them. I disagree, so I didn't buy them. And the world continues to turn.

So if a game came out that was like the second coming of your favourite game ever, it was really well received by critics and players a like, it had unique innovations and amazing gameplay with a great story - but no DX11, would you still not buy it?

The first Crysis made such a horrible loss they had no choice but to develop the 2nd one for consoles too.

That's because the game was hugely delayed, wasn't very good and was horribly optimised. Even four years later I get framerate drops with a Core i7 @ 4.6GHz and GTX680 SLI setup, which is just ridiculous.

DirectX 11 didn't suddenly make AvP3 a good game, nor did it make Crysis 2 any better. There were just extremely subtle differences. You seem to be artificially limiting yourself from a tonne of games over a trifling matter.

Graphical improvements can't make up for a bad game but they can improve a good game. The DX11 features in Crysis 2 were certainly worthwhile, the tessellation especially. The point is more that the lack of such features indicates a poor port, which can mean other issues (like poor performance, bugs, etc). There really is no excuse not to include DX11 features nowadays - the lack of DX11 support certainly isn't a deal breaker (The Witcher 2 and Borderlands 2 were awesome) but it does make it less likely I'll buy a game and can diminish the experience.

That's because the game was hugely delayed, wasn't very good and was horribly optimised. Even four years later I get framerate drops with a Core i7 @ 4.6GHz and GTX680 SLI setup, which is just ridiculous.

Im sure the fact that it could only run on a paltry number of systems was a major factor, why plough all that cash into a game so that it can only run on a tiny number of PCs? Not every PC gamer has a liquid-cooled Extreme-overclocked i7 with SSDs and Crossfire Video cards.

Menu fluidness and lack of allowing use of full mouse rather than having to switch to keyboard to press enter or F or whatever is a big no-no for me. And plentiful of options is necessary too.

Keybinds also. Needs to support binding 2 things per entry. Needs to allow me to bind any and all keys including mouse buttons. (Looking at dead space 1 here, yes lets allow you to rebind keys but god forbid I want to put attack on keyboard and movement on mouse, which I only play this way) If you really want to know my fps game setup I can really post it but its way different from the norm as I cannot stand playing using WASD and mouse for attack.

GFWL can suck it.

I generally play games in dx9 mode anyway so the textures aren't really an issue.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Segra 1.6.2 by Razvan Serea Segra is a free, open-source OBS-powered game recorder offering fast gameplay capture, instant clips, AI highlights, deep game integration, and seamless uploads—perfect for gamers, streamers, and content creators. Lightweight, fast, zero bloat. Segra key features: Automatic Game Recording: Begin capturing gameplay the moment your game launches, with zero manual setup. Instant Clipping: Save important moments instantly using a customizable hotkey—perfect for highlights, montages, or quick shares. Segra AI Highlights: Let Segra automatically detect kills, assists, deaths, and key events to generate polished highlight reels without manual editing. Gameplay Uploads: Upload recordings and clips directly to Segra.tv for fast sharing and cloud access. Deep Game Integration: Enjoy advanced game-data tracking across hundreds of supported titles, enabling smart highlight generation and stat-informed clipping. High-Performance Capture: Record up to 4K at 144 FPS using OBS-powered technology with minimal performance impact, supporting NVENC, AMD VCE, and custom quality controls. Segra Editor: Edit recordings easily with timeline controls, segment management, and event-based navigation to build the perfect clip. Customization Options: Adjust hotkeys, output formats, storage paths, codecs, capture quality, and performance settings for a tailored recording experience. Segra 1.6.2 changelog: UI: Improved the transition from the loading skeleton to the real content card. Security: Added Segra.dll code signing and automatic VirusTotal upload. Settings: Fixed the settings header to highlight Account when scrolled to the top. Recording: Updated OBSKit.NET to 1.4.1. Download: Segra 1.6.2 | 74.5 MB (Open Source) View: Segra Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Hey Google, these are the Gemini features I want in 2026 by Aditya Tiwari Google Gemini has been around for over three years. The AI chatbot started its journey back in 2023 (as Bard) when ChatGPT was already a talk of the town. However, it quickly attracted criticism after misrepresenting facts about the James Webb Space Telescope. The search giant spent a year fine-tuning Bard before rebranding the chatbot and its underlying generative AI model to Gemini, drawing inspiration from NASA's first human spaceflight program. Note that Bard was initially powered by LaMDA and PaLM 2; Google has since added several new features and integrations to Gemini. That said, there is scope for improvement and a gap for new features. I have been using Gemini for a while now and have realized that the chatbot lacks several features, making it harder for me to research across topics. These are mostly function-over-form updates that can improve the overall experience. Delete individual messages from a conversation Image via DepositPhotos.com One good thing about Gemini is that it can maintain context throughout the conversation. But things might get chaotic when you want to ask a related question, but don't want it to be part of your conversation in the long run. You can't ask that related question in a fresh chat because Gemini will lose the active conversation context of what you're trying to research. If Google allowed you to delete individual question/answer pairs, you could simply ask about a sub-topic and remove it from the conversation to create a smooth flow of important stuff. Offline mode Image via DepositPhotos.com A big pain of using Gemini daily is that everything loads from the cloud. It takes time for your chats to appear, and you can't view your conversation history while offline. To get a better idea, you can open the Gemini app and see how it looks without an internet connection. While Gemini models run in the cloud, it wouldn't hurt if Google could store chats (at least the text part) on the device so we can refer to them when offline. Google can also offer a lightweight version of its AI model to help with basic drafting, summarization, and other tasks. It has the Gemini Nano model, which can perform on-device processing on Google Pixel, Samsung, and some other Android brands, but it's a system feature and not related to the cloud-based Gemini app. Make temporary chats permanent I can't thank Google enough for taking the time and effort to add incognito mode or temporary chat mode to the Gemini app. It lets you have conversations without worrying that the topics will end up in your chat history or used for model training (at least on paper). Google claims that it doesn't use your temporary chats to "personalize your Gemini experience or train Google’s AI models." However, the data is stored "up to 72 hours to respond to you and to process any feedback you choose to provide." That said, I often start researching something in a temporary chat, only to realize the chatbot's answer is good enough to refer to later. Sadly, Gemini doesn't have an option to make such temporary chats permanent. In other words, I won't be able to follow up on it if I close the temporary chat. I'm left with alternatives like copying the answers into notes or another app. My digital life will get a lot better if Gemini gets a button to make temporary chats permanent. Collapse answers for a cleaner view You're heavily invested in your research game and suddenly feel the need to go up in the chat to recall something. This is when the conversation thread starts to feel like an overwhelming, unending wall of questions and answers. What if Google added a way to collapse Q&A pairs in the Gemini chat thread? It would look quite clean and easy to navigate. You'll quickly get an overview of everything you have discussed with the chatbot. Add buttons to jump between messages Suggested mockup of the feature. This reminds me of a small but useful Gemini feature that Google could add to its chatbot: the ability to hop between prompts in a conversation. Just add simple up- and down-arrow buttons, similar to YouTube Shorts, so people can quickly scroll through the messages. A table of contents or Chat Overview It's hard to get a bird's-eye view of everything you have discussed with the chatbot during a lengthy conversation. This is where a table of contents, or Chat Overview, displayed at the top of the screen, possibly in a drop-down button, might come in handy. You'll be able to get an overview of the chat and jump between messages, serving as an alternative to the up/down arrow buttons. Temporary mode for Gemini Live Image: Google You can use Gemini Live to have real-time conversations with the chatbot, which feels like you're talking to someone in the same room. However, a downside is that Gemini Live doesn't work in Temporary Chat mode, so all your conversations end up in the chat history. Google should consider expanding the temporary chat mode to include Gemini Live. Default to a specific chat One thing that feels somewhat annoying to me is that Gemini always opens in a new chat, whether on web or mobile. Sometimes, you want to return to your last chat. Google can take cues from web browsers, which let you choose whether you want to go to a new tab or a specific web page(s). Gemini can also have options to default to a specific chat when reopened. That said, generative AI chatbots have endless possibilities given the vagueness of their work. You can mold them the way you want by attaching different connectors, adding custom instructions, and including source files. It remains to be seen what Google has in store for future updates and whether anything from this wishlist gets the green light. The search giant released a stream of new Gemini updates in recent months, including Gemini 3.5 Flash and Gemini Omni Spark, adding that it now has 13 products with more than a billion users each. What do you want to see in the Gemini app? Tell us in the comments.
    • Thank you for the post. Just a FYI that links to an outside site or promoting specific software is considered spamming here. Asking general questions is fine.
    • I have been thinking about AI detector tools as a software workflow rather than a single "AI score" widget. When someone pastes text or uploads a document, the UI can return a report with a probability-style score, sentence highlights, reliability notes, and limitations. The useful part is that it can point a reviewer toward passages worth reading again. The risky part is that a polished score can look more certain than it really is. For people who build or review web apps, what should happen before the user copies or exports that kind of report? The minimum I would expect is: A clear input boundary for pasted text versus document files. Limits shown near the workflow, including minimum text length and maximum file size. A report label that says the result is a signal, not proof of who wrote the text. Sentence highlights and evidence notes alongside the global score. Reliability notes when the sample is too short or lacks enough sentence variety. False-positive and false-negative caveats that remain visible in copied/exported summaries. I am trying to avoid the pattern where a clean report card becomes the whole product story. For AI detection, "review this evidence in context" seems more honest than "trust this score." Would you keep the warning text visible on every report, or make it collapsible so the main result stays easier to scan? Disclosure: I work on a small AI detector/reporting workflow, but I am intentionally not linking it here. I am asking about software and report design, not promoting a site.
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      507
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      76
  • Tell a friend

    Love Neowin? Tell a friend!