Hi-Res PS 4 Eye


Recommended Posts

Um no, the PS Eye has existed since PS2. This is just the evolution of the technology.

Uh.. If my :p didn't make it obvious, I was merely making fun of the uncanny kinetic resemblance! I know that ps2 had a webcam but not sure if it had depth sensor like this one appears to have.

Uh.. If my :p didn't make it obvious, I was merely making fun of the uncanny kinetic resemblance! I know that ps2 had a webcam but not sure if it had depth sensor like this one appears to have.

Kinect-Eye-Specs.jpg

http://www.myce.com/news/can-the-playstation-eye-already-do-what-xbox-kinect-does-33111/

Showing that the PSEye (ps3 version) had depth sensing, and that the hardware was actually better than Kinect. Kinect had it in built-in software, hackability, and marketing.

What you quoted doesn't have anything that says a depth sensor, Kinect uses an IR sensor for it, not sure if Eye has it.

Showing that the PSEye (ps3 version) had depth sensing, and that the hardware was actually better than Kinect. Kinect had it in built-in software, hackability, and marketing.

You do know the difference between z depth and bit color depth don't you? Let me answer that for you, no you don't.

And yes, this has two cameras allowing for stereoscopic depth. Not terribly accurate and very limited in how many steps it can sense and it degrades with distance.

The kinect has a camera for the actual visual part, and then it has an ir camera sensor and a special ir diode that shoots out a funny dot pattern. The ir camera can with some kind of Doppler or interference thing fully and accurately depth map anything in front of it from this dot pattern.

Just for the record. So while Sony has upgraded the eye, they're still not taking it seriously as a controller less control. And you will still require something like the wand globe to accurately measure depth and to control the games. Whereas the kinect2's depth sensor will be ale to accurately see each of your fingers and their actual shape, as you how you are holding them. While the Sony sensor while it might see the fingers, it won't be able to see the depth of each finger, limiting its potential.

But then Sony won't abandon their stance that you need a controller and admit MS did it better. And for certain things they where right, last gen, just not for the kind of games people wanted to play with this kind of technology anyway. As those where generally games that would have been better as pure controller games.

I think we'll see Sony simply pushing this technology back to where they had it on the PS2. A toy, while they focus on controller games, and let MS and Nintendo had this market.

And yes, this has two cameras allowing for stereoscopic depth. Not terribly accurate and very limited in how many steps it can sense and it degrades with distance.

The kinect has a camera for the actual visual part, and then it has an ir camera sensor and a special ir diode that shoots out a funny dot pattern. The ir camera can with some kind of Doppler or interference thing fully and accurately depth map anything in front of it from this dot pattern.

Just for the record. So while Sony has upgraded the eye, they're still not taking it seriously as a controller less control. And you will still require something like the wand globe to accurately measure depth and to control the games. Whereas the kinect2's depth sensor will be ale to accurately see each of your fingers and their actual shape, as you how you are holding them. While the Sony sensor while it might see the fingers, it won't be able to see the depth of each finger, limiting its potential.

But then Sony won't abandon their stance that you need a controller and admit MS did it better. And for certain things they where right, last gen, just not for the kind of games people wanted to play with this kind of technology anyway. As those where generally games that would have been better as pure controller games.

I think we'll see Sony simply pushing this technology back to where they had it on the PS2. A toy, while they focus on controller games, and let MS and Nintendo had this market.

Sony have shown they are sticking with the Move controller and in all honesty I'm fine with this. The controller worked well "most" of the time and I feel when it didn't it was more related to the camera than the controller, so if this new one is an upgrade and doesn't make things look like something from the 80s VGA era on my TV when attempting AR games then I will be happy.

It got panned but Book of Spells was actually really cool in the way it worked, what wasn't good was the poor camera resolution jarringly reminding you of it's shortfalls.

you're one of those that when they turn in their laptops for service their a sticker or bandage or something taped over the camera.

I always want to ask them what they're using the computer for....

And sure they're sticking with the move, but it also seems like they're putting it very much out of focus. meanwhile MS has had much more success with the Kinect and is focusing a lot more on it.

And for me personally, controller less full body motion works a lot better for the few motion games I'm interested in playing, which is generally either exercise or dancing, well not so much, but it seems a lot more interesting than waving a disembodied sword about. or fighting games. though there aren't any that really take advantage of kinect yet.

hopefully this new camera allows them some limited full body experience in addition to the controllers as well.

you're one of those that when they turn in their laptops for service their a sticker or bandage or something taped over the camera.

I always want to ask them what they're using the computer for....

Haha. I have a piece of blu-tack covering my webcam on my laptop. I don't know, there is something unsettling about having a camera pointed at you all the time. :p

  • Like 1

And yes, this has two cameras allowing for stereoscopic depth. Not terribly accurate and very limited in how many steps it can sense and it degrades with distance.

The kinect has a camera for the actual visual part, and then it has an ir camera sensor and a special ir diode that shoots out a funny dot pattern. The ir camera can with some kind of Doppler or interference thing fully and accurately depth map anything in front of it from this dot pattern.

Just for the record. So while Sony has upgraded the eye, they're still not taking it seriously as a controller less control. And you will still require something like the wand globe to accurately measure depth and to control the games. Whereas the kinect2's depth sensor will be ale to accurately see each of your fingers and their actual shape, as you how you are holding them. While the Sony sensor while it might see the fingers, it won't be able to see the depth of each finger, limiting its potential.

But then Sony won't abandon their stance that you need a controller and admit MS did it better. And for certain things they where right, last gen, just not for the kind of games people wanted to play with this kind of technology anyway. As those where generally games that would have been better as pure controller games.

I think we'll see Sony simply pushing this technology back to where they had it on the PS2. A toy, while they focus on controller games, and let MS and Nintendo had this market.

Guy, if you really don't know about the subject don't talk. I'm a PhD "Candidate" student, as a result I have to read quite a lot of papers in this area, both stereoscopic cameras and kinnect sensors are used in tracking, I can tell you one thing now... none of them is better, what actually does the magic is the algorithm behind them (I actually would like to give more points to the PSEye, having 1280x800 resolution pictures @ 60 fps can really do wonders, but this requires intense parallelism processing to avoid processing overhead, kinnect avoids this having already a way to measure depth)

Guy, if you really don't know about the subject don't talk. I'm a PhD "Candidate" student, as a result I have to read quite a lot of papers in this area, both stereoscopic cameras and kinnect sensors are used in tracking, I can tell you one thing now... none of them is better, what actually does the magic is the algorithm behind them (I actually would like to give more points to the PSEye, having 1280x800 resolution pictures @ 60 fps can really do wonders, but this requires intense parallelism processing to avoid processing overhead, kinnect avoids this having already a way to measure depth)

Your post

my head.....

Your post

my head.....

I... think it may have sounded a bit arrogant, but I have seen so much miss information from both sides in every single console war that I have seen, truth is, none of them is out and only then we will find how powerful their algorithms are, until then we are just speculating and boasting how much people "knows" about the subject, when in reality none of them even try to read beyond the specifications of the devices.

I... think it may have sounded a bit arrogant, but I have seen so much miss information from both sides in every single console war that I have seen, truth is, none of them is out and only then we will find how powerful their algorithms are, until then we are just speculating and boasting how much people "knows" about the subject, when in reality none of them even try to read beyond the specifications of the devices.

I didn't think your post was arrogant :) I'm just not that well educated :p

Tree pretty, fire bad.

Guy, if you really don't know about the subject don't talk. I'm a PhD "Candidate" student, as a result I have to read quite a lot of papers in this area, both stereoscopic cameras and kinnect sensors are used in tracking, I can tell you one thing now... none of them is better, what actually does the magic is the algorithm behind them (I actually would like to give more points to the PSEye, having 1280x800 resolution pictures @ 60 fps can really do wonders, but this requires intense parallelism processing to avoid processing overhead, kinnect avoids this having already a way to measure depth)

Stereoscopic is nowhere near as good at depth mapping as the Doppler effect thing they use on the ir sensor thou, especially as you get further away.

For just 2d tracking sure the camera res is to some degree more important, but for actual z depth, stereoscopic can't match the ir depth mapping. Sereoscopic can somewhat tell how far away an object is, but not details.

For those comparing the Eye to Kinect, you do realise MS will make an updated version of Kinect for the new console so comparing old with new is not really important, would be best to wait for the Kinect 2.0 to feature and see what that brings to the table.

I know the Eye thing has been around since the PS2 but this does look and function a lot like the Kinect. :p

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • WTF? I am not taking a video of myself to access a site or to create an account. What are they thinking? I don’t even have a webcam on my main desktop PC. The powers to be are really looking to normalize the taking of pics or submitting ID for everything. I afraid most people will end up just going along with it.
    • Free eBook: A Comprehensive Guide to the NIST Cybersecurity Framework 2.0 (worth $126.95) by Steven Parker Claim your complimentary copy (worth $126.95) of "A Comprehensive Guide to the NIST Cybersecurity Framework 2.0" for free, before the offer ends on July 8. (link below) Description The National Institute of Standards and Technology (NIST) Cybersecurity Framework, produced in response to a 2014 US Presidential directive, has proven essential in standardizing approaches to cybersecurity risk and producing an efficient, adaptable toolkit for meeting cyber threats. As these threats have multiplied and escalated in recent years, this framework has evolved to meet new needs and reflect new best practices, and now has an international footprint. There has never been a greater need for cybersecurity professionals to understand this framework, its applications, and its potential. A Comprehensive Guide to the NIST Cybersecurity Framework 2.0 offers a vital introduction to this NIST framework and its implementation. Highlighting significant updates from the first version of the NIST framework, it works through each of the framework’s functions in turn, in language both beginners and experienced professionals can grasp. Replete with compliance and implementation strategies, it proves indispensable for the next generation of cybersecurity professionals. A Comprehensive Guide to the NIST Cybersecurity Framework 2.0 readers will also find: Clear, jargon-free language for both beginning and advanced readers Detailed discussion of all NIST framework components, including Govern, Identify, Protect, Detect, Respond, and Recover Hundreds of actionable recommendations for immediate implementation by cybersecurity professionals at all levels A Comprehensive Guide to the NIST Cybersecurity Framework 2.0 is ideal for cybersecurity professionals, business leaders and executives, IT consultants and advisors, and students and academics focused on the study of cybersecurity, information technology, or related fields. How to download for free Please ensure you read the terms and conditions to claim this offer. Complete and verifiable information is required in order to receive this free offer. If you have previously made use of these offers, you will not need to re-register. A Comprehensive Guide to the NIST Cybersecurity Framework 2.0 Was $126.95, but is now FREE | Above link offer expires on July 8. The below offers are also available for free in exchange for your (work) email: View our recent time-limited free eBook offers The Complete Free AI Learning: Master ChatGPT, Claude, Gemini & More ($21 Value) now FREE How to Build an AI Design Workflow with Gamma ($21 Value) now FREE The Ultimate Linux Newbie Guide – Featured free content Python Notes for Professionals – Featured free content Learn Linux in 5 Days – Featured free content Quick Reference Guide for Cybersecurity – Featured free content We post these because we earn commission on each lead so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin The above deal not doing it for you, but still want to help? Check out the links below. Check out our partner software in the Neowin Store Buy a T-shirt at Neowin's Threadsquad Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: An account at Neowin Deals is required to participate in any deals powered by our affiliate, StackCommerce. For a full description of StackCommerce's privacy guidelines, go here. Neowin benefits from shared revenue of each sale made through the branded deals site.
    • I'm not unblocking my camera for this crapola. Sorry, Google.
  • Recent Achievements

    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
    • First Post
      carols23 earned a badge
      First Post
    • One Month Later
      Tom Willson earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      518
    2. 2
      +Edouard
      264
    3. 3
      PsYcHoKiLLa
      151
    4. 4
      Steven P.
      95
    5. 5
      macoman
      66
  • Tell a friend

    Love Neowin? Tell a friend!