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SimCity (2013)

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#856 Titoist

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Posted 25 March 2013 - 05:18

The latest patch (1.8) is a bloody mess. I am getting buildings in the middle of streets, buildings on top of buildings and buildings on a mountain in a plain thats on top of another building within the mountain. :s

IMG_1225.JPG

I also have my 8 firetrucks circling a single block and not going to fires around the city.


#857 johnporter29

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Posted 25 March 2013 - 12:01

Just got Sim City over the weekend. Looking forward to getting into it, anyone got any tips or pointers to share? Or any links to sites that may be of help?

#858 Teebor

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Posted 25 March 2013 - 12:46

Just got Sim City over the weekend. Looking forward to getting into it, anyone got any tips or pointers to share? Or any links to sites that may be of help?


Try not to put a junction near the road in to your "city plot" - this might not be such an issue now though thinking about it

Vehicles only U turn at junction/intersections apparently

Check out other cities in your region to see if they are actually active before you start building. You don't want to end up in a dead region ;)

#859 +Frank B.

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Posted 27 March 2013 - 17:57

The 'Zero Punctuation' review of SimCity is out: http://www.escapistm...on/7053-SimCity

#860 shadowgmo

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Posted 27 March 2013 - 18:13

I would like:

-Subways: take advantage of underground
-Elevated highways.

-Create routes for your buses, would be better to micro manage that since buses right now go all over the place just because...

-One way streets would help the traffic I think.

#861 Dane

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Posted 27 March 2013 - 18:24

So I started a new city I have three oil wells going. Trying to make some money.

What can I use it for to make more money? I have a university in one city that when I get enough for the city with all the oil wells I'm going to gift money to the city with the university for a nuclear power plant.

Also recycling center how does this work?! Even in sandbox I can't get it to do anything

#862 Tuishimi

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Posted 27 March 2013 - 18:28

The 'Zero Punctuation' review of SimCity is out: http://www.escapistm...on/7053-SimCity


I really did "laugh out loud" ... :)

#863 majortom1981

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Posted 27 March 2013 - 18:29

So I started a new city I have three oil wells going. Trying to make some money.

What can I use it for to make more money? I have a university in one city that when I get enough for the city with all the oil wells I'm going to gift money to the city with the university for a nuclear power plant.

Also recycling center how does this work?! Even in sandbox I can't get it to do anything


The best way to make money is the electronics route. you start off buy building processors and then selling them. when you sell enough then tvs and computers open up. Oil is only usefull for supplying oil power plants. The plastics you eventually open up are cheaper to import to use in electronics.

Recycling is hard. you have to have an educated city otherwise buildings wont produce any recyclables. so you have to at least have 1 school. Also the trucks go out at about 6am and come back at around 6pm . If your city has traffic then the trucks will get stuck.

#864 PGHammer

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Posted 27 March 2013 - 19:38

The best way to make money is the electronics route. you start off buy building processors and then selling them. when you sell enough then tvs and computers open up. Oil is only usefull for supplying oil power plants. The plastics you eventually open up are cheaper to import to use in electronics.

Recycling is hard. you have to have an educated city otherwise buildings wont produce any recyclables. so you have to at least have 1 school. Also the trucks go out at about 6am and come back at around 6pm . If your city has traffic then the trucks will get stuck.

The best way to make money is the electronics route. you start off buy building processors and then selling them. when you sell enough then tvs and computers open up. Oil is only usefull for supplying oil power plants. The plastics you eventually open up are cheaper to import to use in electronics.

Recycling is hard. you have to have an educated city otherwise buildings wont produce any recyclables. so you have to at least have 1 school. Also the trucks go out at about 6am and come back at around 6pm . If your city has traffic then the trucks will get stuck.


The *educated city* is hard to start off outside of a Sandbox unless you start small and grow naturally. Single elementary school, then when you get to a city hall, add a second elementary school and a high school, then at the next CH upgrade, add a community college (or even wait a cycle and jump right to the University). Region doing a Great Work? Add both the Dormitory and either the School of Science or Engineering to the University. (At LEAST one "educated city" is a must for a Great Work - two or more are better.)

Power - The "educated city" is a "green city"; therefore, wind is the best choice by far for power. (Wind is, also, the lowest cost for ANY starting city in the game - I've avoided coal for power, even in my Sandboxes.)

Sandboxes - Here I tend to have multiple power sources per city - usually wind/solar or wind/nuclear. (The excessage is reserved for eventual Great Works.) Resources (coal and minerals) get mined; however, none are used for power. (It will be used in either Great Works or consumable/recyclable production - Sandboxes don't connect to the Global Market.)

#865 scaramonga

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Posted 27 March 2013 - 23:04

The 'Zero Punctuation' review of SimCity is out: http://www.escapistm...on/7053-SimCity


Hilarious as ever lol, but very true, which is kinda disturbing, as this 'so called' game is one big farce, and looking like joining EA at the top of the table, as the worst thing known to mankind.

#866 majortom1981

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Posted 27 March 2013 - 23:13

The *educated city* is hard to start off outside of a Sandbox unless you start small and grow naturally. Single elementary school, then when you get to a city hall, add a second elementary school and a high school, then at the next CH upgrade, add a community college (or even wait a cycle and jump right to the University). Region doing a Great Work? Add both the Dormitory and either the School of Science or Engineering to the University. (At LEAST one "educated city" is a must for a Great Work - two or more are better.)

Power - The "educated city" is a "green city"; therefore, wind is the best choice by far for power. (Wind is, also, the lowest cost for ANY starting city in the game - I've avoided coal for power, even in my Sandboxes.)

Sandboxes - Here I tend to have multiple power sources per city - usually wind/solar or wind/nuclear. (The excessage is reserved for eventual Great Works.) Resources (coal and minerals) get mined; however, none are used for power. (It will be used in either Great Works or consumable/recyclable production - Sandboxes don't connect to the Global Market.)


I only needed 1 elementary school all upgraded with a ton of bus stops to get them to start recycling

#867 ILikeTobacco

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Posted 27 March 2013 - 23:15

Hilarious as ever lol, but very true, which is kinda disturbing, as this 'so called' game is one big farce, and looking like joining EA at the top of the table as worst ever thing alive.

He was way off on the reasons for multi-player though. Someone who isn't very good at the game, which at this point is the majority of players from my experience, never manage to build a city successful enough to do research, unlock all of the city hall addons, or get all production going enough to get a project done. Granted, some of these issues are caused by build in limitations like city size but the online part is required simply because of that. I still enjoy this game much more than SC4. The only thing gets annoying sometimes which I send a couple mill to friend and he doesn't get them for another 10 minutes because of slow server response though.

I only needed 1 elementary school all upgraded with a ton of bus stops to get them to start recycling

It doesn't take much but more helps. The issue with a ton of bus stops is that it adds traffic to the entire map that everyone has to work through coming back to a central point. Multiple schools helps prevent this a bit buy spreading out the density.

#868 +RageOfFury

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Posted 27 March 2013 - 23:19

The 'Zero Punctuation' review of SimCity is out: http://www.escapistm...on/7053-SimCity

LOL :laugh:

#869 scaramonga

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Posted 27 March 2013 - 23:31

And listen, lol, EA even have the audacity, the nerve, to offer the same games they pledged FREE, due to the original ****-up, @ 75% off this week!! lol, only EA.....really? WTF lol!

Makes you feel like you got a real bargain there lol :D

Seriously, please learn from this.

#870 majortom1981

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Posted 27 March 2013 - 23:33

He was way off on the reasons for multi-player though. Someone who isn't very good at the game, which at this point is the majority of players from my experience, never manage to build a city successful enough to do research, unlock all of the city hall addons, or get all production going enough to get a project done. Granted, some of these issues are caused by build in limitations like city size but the online part is required simply because of that. I still enjoy this game much more than SC4. The only thing gets annoying sometimes which I send a couple mill to friend and he doesn't get them for another 10 minutes because of slow server response though.

It doesn't take much but more helps. The issue with a ton of bus stops is that it adds traffic to the entire map that everyone has to work through coming back to a central point. Multiple schools helps prevent this a bit buy spreading out the density.


The problem with this is universities also create a TON of traffic. IF your just trying to make a city for providing money then the buses produce less traffic then the universities do. remember the students have to drive to a university unless you provide internal buses.