PS4 to support NVIDIA's cutting-edge collision technology


Recommended Posts

NVIDIA has announced that Sony's PlayStation 4 console will support its latest collision detection and physics technology.

The graphics pioneer has distributed its Nvidia PhysX and Nvidia APEX development kits to PS4 programmers to help bolster the machine's visual capabilities.

PhysX and APEX tech can be used to create cutting-edge collision detection in games, as well as simulate rigid bodies, clothing, fluids, particle systems and more.

"Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers," said Mike Skolones, product manager for PhysX at NVIDIA.

"With PhysX and APEX support for PlayStation 4, customers can look forward to better games

Odd that they are going with AMD APU but will support nVidia PhysX, but it is a welcome addition.

One of the main gripes I have with games today is all the clipping that happens, hopefully this tech will minimize that.

[/size][/font][/color]

Odd that they are going with AMD APU but will support nVidia PhysX, but it is a welcome addition.

One of the main gripes I have with games today is all the clipping that happens, hopefully this tech will minimize that.

Don't bet on this contributing to the overall gaming scene. Nvidia is desperate after loosing contracts and they still won't open up PhysX to AMD etc.

[/size][/font][/color]

Odd that they are going with AMD APU but will support nVidia PhysX, but it is a welcome addition.

One of the main gripes I have with games today is all the clipping that happens, hopefully this tech will minimize that.

You can use PhysX with an AMD's card. Only it tanks the fps, as the result of the cpu doing the PhysX instead of the GPU like with Nvidia's card.

PhysX has been supported on the previous consoles as well as the PC using NV or AMD cards, it'd be stranger if it didn't support it.

No it hasn't. There's no hardware accelerated physx if you use an amd card.

CPU isn't "hardware" enough for you :) ?

I believe they mean dedicated hardware..... NVidia had their chips setup so stuff like CUDA and PhysX could happen without and real CPU degredation or GPU degredation if you offloaded it to a dedicated card for PhysX or dedicated some cores of the main GPU to handle that task

No it hasn't. There's no hardware accelerated physx if you use an amd card.

There's also no hardware accelerated PhysX on either the PS3 or Xbox 360, but it's still there. PhysX doesn't only offer the hardware accelerated version you know? It was software only first.

There's also no hardware accelerated PhysX on either the PS3 or Xbox 360, but it's still there. PhysX doesn't only offer the hardware accelerated version you know? It was software only first.

Yes, i am aware of its software side on the cpu. But it's the hardware side that makes the real difference.

Yes, i am aware of its software side on the cpu. But it's the hardware side that makes the real difference.

Many have argued if it were properly optimized on the CPU side it would be hardly any difference at all.

http://www.realworldtech.com/physx87/

Although that analysis isn't relevant to the newer versions of PhysX (especially 3.x) it still points out not everything is as NV would have you believe.

The way I understand it is that PhysX uses ancient code to run on Nvidia GPUs, purposefully done so that other cards cannot obtain the same performance benefit. At some point ATI drivers got hacked to fully support PhysX but it was blocked by Nvidia.

NVidia kinda screwed themselves in the nextgen console markets..... of course that all started with them suing Microsoft over the first xbox that they did have their chips in......

Microsoft sued Nvidia because Microsoft didn't have in the contract to re-negotiate price from nvidia for the xbox at latter time as parts got cheaper, Microsoft (per contract) was paying full price the entire time. Microsoft was kinda asleep at the wheel on that one.

PhysX has been supported on the previous consoles as well as the PC using NV or AMD cards, it'd be stranger if it didn't support it.

Yeah but the old consoles had fixed pixel and vertex shaders and didn't have the capability for hardware accelerated Physx, the next gen consoles have GPGPU functionality, I was under the impression that it would be hardware accelerated on the new ones.

Yeah but the old consoles had fixed pixel and vertex shaders, the next gen consoles have programmable shaders, I was under the impression that it would be hardware accelerated on the new ones.

They'll still be AMD parts. PhysX could easily work on AMD cards if it wasn't for the marketing benefit NV gets.

But yeah, I would hope so.

Why is this news?

Doesn't the 360 and PS3 support PhysX?

Did you even read the thread?

Current gen doesn't have the hardware to run it hardware accelerated, the new consoles do, so its safe to assume that games could be PhysX accelerated considering the PS4 conference showed off hardware accelerated physics.

Did you even read the thread?

Current gen doesn't have the hardware to run it hardware accelerated, the new consoles do, so its safe to assume that games could be PhysX accelerated considering the PS4 conference showed off hardware accelerated physics.

I read the OP and it showed nothing newsworthy, unless APEX is new to console support.

Does not change the fact that the current gen consoles support PhysX.

Otherwise, I would've commented: "Oh yay, consoles finally get to use something we've had on PC since 2005".

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • That is $130 more than I paid for my 4TB a year ago. How is this a deal?
    • JetBrains' new AI-first 'IDE' JetBrains Air is now on Windows by David Uzondu JetBrains has announced that JetBrains Air, its Agentic Development Environment (ADE) is now available for download on Windows x64 and ARM. You might not be familiar with JetBrains Air. It's this new desktop app that the company launched back in March 2026 to let developers hand off tasks to AI agents instead of writing every line manually. You can see it as more of an Agentic Development Environment (ADE) rather than a traditional Integrated Development Environment (IDE). The latter builds its features around a central text editor, while the former arranges everything around the AI agent itself. Here's how JetBrains describes it: Air was born from the ashes of Fleet, an experimental editor that the company quietly killed in December 2025 after realizing that competing directly with VS Code was a losing battle. The company repurposed Fleet's lightweight, modern architecture to build Air, transforming a basic code editor into a workspace for running multiple AI agents. When Air launched, it was only available for macOS. It wasn't until earlier this month that Linux users got a chance to play with the software. Now that Air is on Windows, you can do things like map out a complex feature in Plan mode and watch an AI write the implementation plan to a markdown file before writing any code. You can iterate on this plan, add references to specific classes or files, and choose whether to run the agent locally or inside an isolated Git worktree. Running agents in parallel means you can have Claude refactor a database schema in one branch while Codex writes tests in another, leaving you free to do other important things. You can even set up a pipeline where Claude writes the code, and Codex reviews it. At the moment, Air is free. If you have a JetBrains AI Pro or Ultimate subscription, you get full access to the built-in agents, though there's also the option to Bring Your Own Key (BYOK) to run APIs from Anthropic, OpenAI, or Google. If you're interested, here are the download links for both x64 and ARM64.
    • Depending how you’re wiring it internally, but try to put it inside conduit, that way in the future you can more easily replace cables, compared to running inside studs alone At least cat6a too
    • I bet Meta has lots of info on you anyway, gathered by other means. And Google, and Microsoft, and every other tech giant. If you use some form of modern electronic device, they own you already...
    • I'm using Windows 11 Pro 25H2 on "ancient" hardware, too: - Core i7 3770K - GTX 1050 2GB - 16GB DDR3 1333 MT/s It runs flawlessly, not a single issue. I also have it on other ancient setups, but I don't remember the exact specs right now (Intel 4th. generation).
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      530
    2. 2
      +Edouard
      264
    3. 3
      PsYcHoKiLLa
      149
    4. 4
      Steven P.
      97
    5. 5
      macoman
      60
  • Tell a friend

    Love Neowin? Tell a friend!