I thought I would share this awesome mod with everyone here too, it's basically all Sonic Unleashed Day-Time stages ported to Sonic Generations for PC
(Download 60 fps version: Mega | Rapidshare)
ModDB page: http://www.moddb.com...leashed-project
This unofficial project ports most of Sonic Unleashed's daytime levels from the Xbox 360 version into Sonic Generations on PC. It also includes any improvements that are deemed as necessary to accomodate to the better control scheme, higher resolution graphics, and much smoother framerate.
New Features & Content
* No console limitations. This means support for unlimited resolutions, high-quality texture filtering and 60 FPS gameplay as long as you have the hardware for it. Stages that had performance problems in the original game now work perfectly (with a proper setup). Just features you'd expect from a regular PC version!
* Eight Modern Sonic stages completely readapted from Sonic Unleashed. Lots of layout improvements, recreation of gimmicks, and fixing various bugs/glitches.
The current list of included levels is:
* Windmill Isle (Acts 1/2)
* Savannah Citadel
* Rooftop Run
* Dragon Road
* Cool Edge
* Arid Sands
* Empire City (originally Skyscraper Scamper)
* Jungle Joyride
* Brand new White World Stage for level selection. Enjoy the new soundtrack arranged by Falk, which you can download here.
* Various High-Definition retextures by Lobotomy. Most of the horrible and stretched surfaces in the game got a new coat of paint to bring it up to standard (up to 16x more data than the original textures). A separate version with even better retextures will be released later by him for those with higher-end hardware, so be sure to subscribe to his channel to keep up with his progress.
* Few mods would tout lack of content as a feature, yet this one does. Sonic Unleashed was badly received due to the alternate gameplay style of the “Werehog” at nighttime, the mandatory RPG elements, and medal collection being necessary for story progression. This mod has none of that, and all collectibles are completely optional and not required to enjoy the core game.
* Being on the Sonic Generations engine alone is quite an improvement in most aspects such as control scheme, player speed, consistent camera control (no wildly changing FOVs or distances that would make a player nauseous and confused), support for various skills (such as Super Sonic), etc.
* Classic linear progression system for starting a new game. This new game won't overwrite your current save file (as long as you don't disable save redirection), so you can collect Red Rings and have new score and time records without conflicting with your original save.
* New Red Ring locations for each level. Score ranking tweaked and fixed from the very forgiving Sonic Generations' ranking; S Ranks will require you to speedrun and optimize your route as much as possible. Getting an S Rank is actually a challenge!
* Alternate and experimental FxPipeline renderer included within the game. This very much WIP renderer provides support for special effects from Sonic Unleashed, such as directional shadows, directional light shafts, better motion blur, and much more! (Recommended to use)
* Classic Sonic Adventures integrated! Once you beat the main game, you can play as Classic Sonic in the Modern stages! This feature is not really play-tested and just meant as an additional bonus to play around with. (You don't need to use a separate mod for this like CSA)
Installing the mod
Extract the contents of the file you downloaded to anywhere you want. Find where Sonic Generations is stored on your computer.
For example: "C:\Program Files (x86)\Steam\steamapps\common\sonic generations"
Simply copy the extracted files to the game's directory.
Run SonicGMI.exe as Administrator* (should be located in the same folder where SonicGenerations.exe is). If your Sonic Generations exe is not modified yet to support mods, simply click the Install/Uninstall button on the bottom.
*: Running as administrator is not a requirement, but it seems to have solved an issue for some people unable to create the FxPipeline renderer.
Once that's sorted out, you can start configuring your available mods.
It's recommended you update to the newest version of SonicGMI included. If you have a *mods* directory of your own instead of the regular game's folder, you can just copy the folders from this extracted file into your *mods* folder.
Credit goes to Guess Who from the NeoGAF forum and the original mod-makers of course, I just wanted to get the word out and nothing more^^