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Neverwinter


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#1 Pupik

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Posted 30 April 2013 - 14:51

Just found out the open beta is released in a hour: http://nw.perfectworld.com/

Gonna try it, as it's free-to-play. Anyone that played the closed beta or read about the game can recommended a class to start with?


#2 Dashel

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Posted 30 April 2013 - 17:02

Cool, forgot about that one. The foundry looks sweet! Can't wait to get home.

Classic mobs? Hoping to see some cubes after Eberron. ;)

#3 Shaun N.

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Posted 01 May 2013 - 10:01

downloaded overnight, installed this morning, I'll give it a go when I get home. Anyone got in yet? I hear the queue's are ridiculous!

#4 Setnom

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Posted 01 May 2013 - 10:14

Ridiculous indeed. I'm #5972 in queue...

#5 Shaun N.

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Posted 01 May 2013 - 10:15

Ridiculous indeed. I'm #5972 in queue...


And this is during the day when people are at work... looks like it's going to be worse tonight!

#6 margrave

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Posted 01 May 2013 - 11:04

The queue times are annoying, but I love this game! It's great!

#7 Dashel

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Posted 01 May 2013 - 13:31

I'm really enjoying it so far. A little too Guild Wars for me at times. Beyond the queue issues from only launching with three shards, it really wasn't that bad. Maybe 20min to get in last night then played for 4+ hours solid with little lag or bugs.

Started a Control Wizard, rogue next.

#8 Dashel

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Posted 02 May 2013 - 19:51

Started on my first Foundry level last night. Why oh why is this the first MMO to add this feature? The way they encourage/pick it in game is ######. I love the rolling events and the combat system.

Its almost everything I wanted in DDO 2.0 (even in its neutered/action state) :) Even the bazaar in NW has the life that they were never able to infuse, even after several redesigns.

#9 Emn1ty

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Posted 02 May 2013 - 22:04

I'm glad I came into this game blind.lots of nifty little surprise so far and the combat is fun. Only problem with it is the limited class selection but so far the guardian fighter its a cool class. Have a control wizard made as well for a trial run on that. Rolling stats is something more mmos should employ IMO.

#10 dead.cell

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    My Body My Temple

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Posted 02 May 2013 - 22:15

This game is amazing. Currently have a level 12 Control Wizard and a level 5 Trickster Rogue. The classes are great, the combat is meaty, spells don't feel like just a total spamfest, but rather focused, and easy to determine how to best get out of the way of them should you be in the path of destruction. It's not overly hard, nor is it a breeze. Leveling feels quite right, and definitely not a miserable experience.

Oh, and the opening to the game: very very well done tutorial that doesn't nag this living crap out of you, tells you what you need to know, and gets out of your hair. From there, the game does a great job of walking you into your class. I'm very surprised at this, as it isn't just a "dive in and survive", but rather great for people new to MMOs or D&D as well. You don't really have to spend too much time reading about the game before you can figure out what you're doing.

Queues are already gone from what I've seen, or they've increased the load. I realize this is more of a soft launch, but I have to say it's been better than so many other MMOs as it stands. No, there won't be any wipes either from this point.

Queuing for dungeons is pretty damn awesome too, right out of the box.

#11 Garnet H.

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Posted 02 May 2013 - 22:32

Downloaded last night, installed this morning. I have to go to the in-laws tonight but when I get home I'm escaping to neverwinter. I have just two questions:
1) Is it holy trinity?
2) Is it classic builds? like dex, sta, str, mag or are builds based on something like traits or skills like GW2?

#12 dead.cell

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Posted 03 May 2013 - 01:45

Downloaded last night, installed this morning. I have to go to the in-laws tonight but when I get home I'm escaping to neverwinter. I have just two questions:
1) Is it holy trinity?
2) Is it classic builds? like dex, sta, str, mag or are builds based on something like traits or skills like GW2?


It is holy trinity, but much less strict I would say. There's room for customizing builds and characters, e.g. DPS tanks and things of that nature. Basically, whatever ideas spark your interest in attempting.

Which brings me to #2: you can build your stats, as well as your abilities that you like using. You roll for your initial stats, and can customize from there. I'm still in the early stages of building my character, but it's quite fun already seeing as I've fallen in a direction I like which is to control the mobs. There are some really awesome abilities, which makes the combat feel really solid as your character plays out their animation for the spell to blast an enemy back, freeze them in place, or choke them in the air. Lots of fun stuff!

Makes for great meaty combat that you'd see in Diablo III or Torchlight 2, except in a true MMO fashion.

#13 Garnet H.

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Posted 03 May 2013 - 02:32

It is holy trinity

Ah, good. I actually disliked GW2 for removing that aspect.

you can build your stats . . .
. . . Makes for great meaty combat that you'd see in Diablo III or Torchlight 2, except in a true MMO fashion.


Ah excellent. This alone has sold me on it (not that it cost money). I can't wait to give it a try tonight!

Thanks for the answers.

#14 PGHammer

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Posted 03 May 2013 - 02:45

I'm really enjoying it so far. A little too Guild Wars for me at times. Beyond the queue issues from only launching with three shards, it really wasn't that bad. Maybe 20min to get in last night then played for 4+ hours solid with little lag or bugs.

Started a Control Wizard, rogue next.


Control Wizards rock - even better, they are not limited to specific races; my CW is Dwarven. (The Harbinger found out - the hard and fatal way - that underestimating a Dwarf is fatal to your health.) While a Control Wizard doesn't have the range of, say, an Archer, a CW does have some decent range on spells; however, he can also mix it up in a furball (not exactly typical for spellcasters). If you prefer spells to typical bladed fighting, a Control Wizard may suit you right down to the ground - it certainly suits me.

I'll likely get some more time in Friiday through Sunday (other things from Real Life are getting in the way).


#15 PGHammer

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Posted 03 May 2013 - 02:54

It is holy trinity, but much less strict I would say. There's room for customizing builds and characters, e.g. DPS tanks and things of that nature. Basically, whatever ideas spark your interest in attempting.

Which brings me to #2: you can build your stats, as well as your abilities that you like using. You roll for your initial stats, and can customize from there. I'm still in the early stages of building my character, but it's quite fun already seeing as I've fallen in a direction I like which is to control the mobs. There are some really awesome abilities, which makes the combat feel really solid as your character plays out their animation for the spell to blast an enemy back, freeze them in place, or choke them in the air. Lots of fun stuff!

Makes for great meaty combat that you'd see in Diablo III or Torchlight 2, except in a true MMO fashion.


Exactly - I didn't expect that a CW that is a Dwarf would even be allowable, let alone buildable. What I am looking to do now is build up the spell variety for mob-control purposes (basically force the baddies close together so they can be sliced and diced properly) so the party members that wield blunt and pointy objects can get busy, while also adding some healing spells (again, to heal or buff-up those that excel in furballs). If I have the fourth rules understood rightly, most of those baddies that are less vulnerable to spells are vulnerable to arrows and BFT (or vice-versa); the Harbinger is a prime example - it eats BFT for breakfast, but spells can discommode it. (BFT = Blunt Force Trauma; hammers, swords, arrows, etc.)



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