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Game Informer: Dualshock 4 prototype hands-on


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#1 Audioboxer

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Posted 09 May 2013 - 11:59

Dualshock 4 prototype hands-on (some new in-depth info, some we already knew):

- Some components are still being refined (like the d-pad and overall weight)

- Deadzone on the analog sticks has been greatly reduced.

- Both sticks feature stiffer resistance.

- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.

- Analog sticks have a ridged concave top that prevent your thumbs from slipping off.

- Stuck with symmetrical design because the assymetrical design would cause more dificulties to interact with the touchpad without unintentionally bumping into the left stick.

- Touchpad is multi-touch, replaces start and select buttons.

- Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.

- There is a small speaker above the ps button, below the touchpad.

- Lightbar works in conjunction with the ps4 eye to track your position and adjusts the split screen accordingly.

- Controller felt comfortable and sturdy.

- Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.

- Writer of the article says the controller is a big reason for gamers to be excited for the console.

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Sounds like a great improvement!


#2 The Laughing Man

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Posted 09 May 2013 - 12:02

"- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart."

Never once had this issue, and I have rather large hands.

#3 nrjperera

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Posted 09 May 2013 - 12:02

Replacing Start and Select buttons with a touch-screen could be a little bit annoying because who likes to look a the controller every time when we have to select something. Other than that everything looks great.

#4 OP Audioboxer

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Posted 09 May 2013 - 12:06

Replacing Start and Select buttons with a touch-screen could be a little bit annoying because who likes to look a the controller every time when we have to select something. Other than that everything looks great.


The touchpad has a resolution of 1920x800, so I'm sure it'll just come down to pushing it at left for select, right for start.

#5 +Nik L

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Posted 09 May 2013 - 12:20

Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.

It's back :)

#6 TheLegendOfMart

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Posted 09 May 2013 - 12:23

Every time I see pictures of it, it makes me want one for my PS3, looks really comfy to hold.

#7 spacer

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Posted 09 May 2013 - 12:27

Stuck with symmetrical design because the assymetrical design would cause more dificulties to interact with the touchpad without unintentionally bumping into the left stick.

Got input from Bungie (and a bunch of first party studios) for designing the DS4, Bungie really wanted to make it a controller that worked great for fps games.


Two completely contradictory statements. Seems like Bungie lost the argument.

#8 este

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Posted 09 May 2013 - 12:39

Replacing Start and Select buttons with a touch-screen could be a little bit annoying because who likes to look a the controller every time when we have to select something. Other than that everything looks great.

Certainly agree. The "Share" and "Options" buttons should be on the touch screen instead - the "Start" and "Select" buttons should have stayed right where they were.

#9 vetDirtyLarry

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Posted 09 May 2013 - 12:40

"- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart."

Never once had this issue, and I have rather large hands.

Seriously who the hell was having this issue? The Hulk?


The touchpad has a resolution of 1920x800, so I'm sure it'll just come down to pushing it at left for select, right for start.

I am having a hard time grasping how this is going to work, guess will see it in action. But I have gotten very adept at not looking at pressing either the start or select button as I am sure any regular users have, so hoping it is not to different with the touchpad, which I just have mixed feelings about overall TBH. Almost feel it will be to small to be effective and will just wind up being one button.

#10 fusi0n

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Posted 09 May 2013 - 12:48

Seriously who the hell was having this issue? The Hulk?


I LOL'd..

They seemed to good controllers.. I much prefer these to play NCAA games over the Xbox.. but prefer the xbox controller for racing games..

Favorite controller was the Wavebird :D

#11 spacer

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Posted 09 May 2013 - 12:52

Like others have said, I'm interested to see the touch pad in action. Can it display images/colors on the pad? I was under the impression that it was touch only and not a touch display.

#12 Kreuger

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Posted 09 May 2013 - 13:02

- Deadzone on the analog sticks has been greatly reduced.

- Both sticks feature stiffer resistance.

- Thumbs bumping into each other is no longer an issue, the analog sticks are spaced farther apart.

- Analog sticks have a ridged concave top that prevent your thumbs from slipping off.

- Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.


All of these things are a non issue.

#13 OP Audioboxer

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Posted 09 May 2013 - 13:06

Seriously who the hell was having this issue? The Hulk?


Play Katamari Forever and see :p

In that game it's because of how you need to rotate both analog sticks. If you pick up a DS3 just now, and push the left stick all the way to the right, and the right stick all the way to the left your thumbs may be touching.

Or alternatively rotate one stick fast counter clockwise, and the other fast clockwise, there's a lot of that in Katamari.

Not really a widespread issue though, most games do not need such control input.

Has anyone also considered that start/select may somehow be combined now? Or pushing the touchpad brings up a new kind of menu? It's also only touch, not display to clarify.

#14 +Nik L

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Posted 09 May 2013 - 13:16


- Analog sticks have a ridged concave top that prevent your thumbs from slipping off.

- Ridge at the end of the triggers grasps at your fingers instead of letting them slide off.

- Both sticks feature stiffer resistance.



All of these things are a non issue.


Couldn't disagree more!

#15 TheLegendOfMart

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Posted 09 May 2013 - 14:20

Two completely contradictory statements. Seems like Bungie lost the argument.

How are they, asymmetrical pads doesn't automatically mean good for FPS, I have no issues with using the DS3 for FPS games.